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How do I use Settings
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: DemoBoxesGui.cs
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8 void OnGUI()
9 {
10 if (HideUI)
11 {
12 return;
13 }
14
15 GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
16
17 if (!PhotonNetwork.connected)
18 {
19 if (GUILayout.Button("Connect"))
20 {
21 PhotonNetwork.ConnectUsingSettings(null);
22 }
23 }
24 else
25 {
26 if (GUILayout.Button("Disconnect"))
27 {
28 PhotonNetwork.Disconnect();
29 }
30 }
31
32 }
File name: GUICustomAuth.cs
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70 public void ConnectWithNickname()
71 {
72 RootOf3dButtons.SetActive(false);
73
74 PhotonNetwork.AuthValues = null; // null by default but maybe set in a previous session.
75 PhotonNetwork.ConnectUsingSettings("1.0");
76
77 // PhotonNetwork.playerName gets set in GUIFriendFinding
78 // a UserID is not used in this case (no AuthValues set)
79 }
File name: GUICustomAuth.cs
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81 void OnGUI()
82 {
83 if (PhotonNetwork.connected)
84 {
85 GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
86 return;
87 }
88
89
90 GUILayout.BeginArea(GuiRect);
91 switch (guiState)
92 {
93 case GuiState.AuthFailed:
94 GUILayout.Label("Authentication Failed");
95
96 GUILayout.Space(10);
97
98 GUILayout.Label("Error message:\n'" + this.authDebugMessage + "'");
99
100 GUILayout.Space(10);
101
102 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
103 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
104 GUILayout.Label("The error message comes from that service and can be customized.");
105
106 GUILayout.Space(10);
107
108 GUILayout.BeginHorizontal();
109 if (GUILayout.Button("Back"))
110 {
111 SetStateAuthInput();
112 }
113 if (GUILayout.Button("Help"))
114 {
115 SetStateAuthHelp();
116 }
117 GUILayout.EndHorizontal();
118 break;
119
120 case GuiState.AuthHelp:
121
122 GUILayout.Label("By default, any player can connect to Photon.\n'Custom Authentication' can be enabled to reject players without valid user-account.");
123
124 GUILayout.Label("The actual authentication must be done by a web-service which you host and customize. Example sourcecode for these services is available on the docs page.");
125
126 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
127 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
128
129 GUILayout.Space(10);
130 if (GUILayout.Button("Configure Authentication (Dashboard)"))
131 {
132 Application.OpenURL("https://cloud.exitgames.com/dashboard");
133 }
134 if (GUILayout.Button("Authentication Docs"))
135 {
136 Application.OpenURL("https://doc.exitgames.com/en/pun/current/tutorials/pun-and-facebook-custom-authentication");
137 }
138
139
140 GUILayout.Space(10);
141 if (GUILayout.Button("Back to input"))
142 {
143 SetStateAuthInput();
144 }
145 break;
146
147 case GuiState.AuthInput:
148
149 GUILayout.Label("Authenticate yourself");
150
151 GUILayout.BeginHorizontal();
152 this.authName = GUILayout.TextField(this.authName, GUILayout.Width(Screen.width/4 - 5));
153 GUILayout.FlexibleSpace();
154 this.authToken = GUILayout.TextField(this.authToken, GUILayout.Width(Screen.width/4 - 5));
155 GUILayout.EndHorizontal();
156
157
158 if (GUILayout.Button("Authenticate"))
159 {
160 PhotonNetwork.AuthValues = new AuthenticationValues();
161 PhotonNetwork.AuthValues.SetAuthParameters(this.authName, this.authToken);
162 PhotonNetwork.ConnectUsingSettings("1.0");
163 }
164
165 GUILayout.Space(10);
166
167 if (GUILayout.Button("Help", GUILayout.Width(100)))
168 {
169 SetStateAuthHelp();
170 }
171
172 break;
173 }
174
175 GUILayout.EndArea();
176 }
File name: PunStartup.cs
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34 static void OnUpdate()
35 {
36 bool doneBefore = EditorPrefs.GetBool("PunDemosOpenedBefore");
37 if (doneBefore)
38 {
39 EditorApplication.update -= OnUpdate;
40 return;
41 }
42
43 if (String.IsNullOrEmpty(EditorApplication.currentScene) && EditorBuildSettings.scenes.Length == 0)
44 {
45 #if UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_5_1 || UNITY_5_2
46 if (EditorApplication.isUpdating) return;
47 #endif
48
49 LoadPunDemoHub();
50 SetPunDemoBuildSettings();
51 EditorPrefs.SetBool("PunDemosOpenedBefore", true);
52 Debug.Log("No scene was open. Loaded PUN Demo Hub Scene and added demos to build settings. Ready to go! This auto-setup is now disabled in this Editor.");
53 }
54 }
File name: PunStartup.cs
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57 public static void SetupDemo()
58 {
59 SetPunDemoBuildSettings();
60 }
File name: PunStartup.cs
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80 public static void SetPunDemoBuildSettings()
81 {
82 // find path of pun guide
83 string[] tempPaths = Directory.GetDirectories(Application.dataPath + "/Photon Unity Networking", "Demos", SearchOption.AllDirectories);
84 if (tempPaths == null || tempPaths.Length != 1)
85 {
86 return;
87 }
88
89 // find scenes of guide
90 string guidePath = tempPaths[0];
91 tempPaths = Directory.GetFiles(guidePath, "*.unity", SearchOption.AllDirectories);
92
93 if (tempPaths == null || tempPaths.Length == 0)
94 {
95 return;
96 }
97
98 // add found guide scenes to build settings
99 List
100 for (int i = 0; i < tempPaths.Length; i++)
101 {
102 //Debug.Log(tempPaths[i]);
103 string path = tempPaths[i].Substring(Application.dataPath.Length - "Assets".Length);
104 path = path.Replace('\\', '/');
105 //Debug.Log(path);
106
107 if (path.Contains("PUNGuide_M2H"))
108 {
109 continue;
110 }
111
112 if (path.Contains("Hub"))
113 {
114 sceneAr.Insert(0, new EditorBuildSettingsScene(path, true));
115 continue;
116 }
117
118 sceneAr.Add(new EditorBuildSettingsScene(path, true));
119 }
120
121 EditorBuildSettings.scenes = sceneAr.ToArray();
122 EditorApplication.OpenScene(sceneAr[0].path);
123 }
File name: DemoMecanimGUI.cs
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61 public void OnGUI()
62 {
63 GUI.skin = Skin;
64
65 string[] synchronizeTypeContent = new string[] { "Disabled", "Discrete", "Continuous" };
66
67 GUILayout.BeginArea( new Rect( Screen.width - 200 * m_FoundPlayerSlideIn - 400 * m_SlideIn, 0, 600, Screen.height ), GUI.skin.box );
68 {
69 GUILayout.Label( "Mecanim Demo", GUI.skin.customStyles[ 0 ] );
70
71 GUI.color = Color.white;
72 string label = "Settings";
73
74 if( m_IsOpen == true )
75 {
76 label = "Close";
77 }
78
79 if( GUILayout.Button( label, GUILayout.Width( 110 ) ) )
80 {
81 m_IsOpen = !m_IsOpen;
82 }
83
84 string parameters = "";
85
86 if( m_AnimatorView != null )
87 {
88 parameters += "Send Values:\n";
89
90 for( int i = 0; i < m_AnimatorView.GetSynchronizedParameters().Count; ++i )
91 {
92 PhotonAnimatorView.SynchronizedParameter parameter = m_AnimatorView.GetSynchronizedParameters()[ i ];
93
94 try
95 {
96 switch( parameter.Type )
97 {
98 case PhotonAnimatorView.ParameterType.Bool:
99 parameters += parameter.Name + " (" + ( m_AnimatorView.GetComponent
100 break;
101 case PhotonAnimatorView.ParameterType.Int:
102 parameters += parameter.Name + " (" + m_AnimatorView.GetComponent
103 break;
104 case PhotonAnimatorView.ParameterType.Float:
105 parameters += parameter.Name + " (" + m_AnimatorView.GetComponent
106 break;
107 }
108 }
109 catch
110 {
111 Debug.Log( "derrrr for " + parameter.Name );
112 }
113 }
114 }
115
116 if( m_RemoteAnimator != null )
117 {
118 parameters += "\nReceived Values:\n";
119
120 for( int i = 0; i < m_AnimatorView.GetSynchronizedParameters().Count; ++i )
121 {
122 PhotonAnimatorView.SynchronizedParameter parameter = m_AnimatorView.GetSynchronizedParameters()[ i ];
123
124 try
125 {
126 switch( parameter.Type )
127 {
128 case PhotonAnimatorView.ParameterType.Bool:
129 parameters += parameter.Name + " (" + ( m_RemoteAnimator.GetBool( parameter.Name ) ? "True" : "False" ) + ")\n";
130 break;
131 case PhotonAnimatorView.ParameterType.Int:
132 parameters += parameter.Name + " (" + m_RemoteAnimator.GetInteger( parameter.Name ) + ")\n";
133 break;
134 case PhotonAnimatorView.ParameterType.Float:
135 parameters += parameter.Name + " (" + m_RemoteAnimator.GetFloat( parameter.Name ).ToString( "0.00" ) + ")\n";
136 break;
137 }
138 }
139 catch
140 {
141 Debug.Log( "derrrr for " + parameter.Name );
142 }
143 }
144 }
145
146 GUIStyle style = new GUIStyle( GUI.skin.label );
147 style.alignment = TextAnchor.UpperLeft;
148
149 GUI.color = new Color( 1f, 1f, 1f, 1 - m_SlideIn );
150 GUI.Label( new Rect( 10, 100, 600, Screen.height ), parameters, style );
151
152 if( m_AnimatorView != null )
153 {
154 GUI.color = new Color( 1f, 1f, 1f, m_SlideIn );
155
156 GUILayout.Space( 20 );
157 GUILayout.Label( "Synchronize Parameters" );
158
159 for( int i = 0; i < m_AnimatorView.GetSynchronizedParameters().Count; ++i )
160 {
161 GUILayout.BeginHorizontal();
162 {
163 PhotonAnimatorView.SynchronizedParameter parameter = m_AnimatorView.GetSynchronizedParameters()[ i ];
164
165 GUILayout.Label( parameter.Name, GUILayout.Width( 100 ), GUILayout.Height( 36 ) );
166
167 int selectedValue = (int)parameter.SynchronizeType;
168 int newValue = GUILayout.Toolbar( selectedValue, synchronizeTypeContent );
169
170 if( newValue != selectedValue )
171 {
172 m_AnimatorView.SetParameterSynchronized( parameter.Name, parameter.Type, (PhotonAnimatorView.SynchronizeType)newValue );
173 }
174 }
175 GUILayout.EndHorizontal();
176 }
177 }
178 }
179 GUILayout.EndArea();
180 }
File name: IELdemo.cs
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12 public void Awake()
13 {
14 if (!PhotonNetwork.connected)
15 {
16 PhotonNetwork.autoJoinLobby = false;
17 PhotonNetwork.ConnectUsingSettings("0.9");
18 }
19 }
File name: WorkerMenu.cs
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43 public void Awake()
44 {
45 // this makes sure we can use PhotonNetwork.LoadLevel() on the master client and all clients in the same room sync their level automatically
46 PhotonNetwork.automaticallySyncScene = true;
47
48 // the following line checks if this client was just created (and not yet online). if so, we connect
49 if (PhotonNetwork.connectionStateDetailed == PeerState.PeerCreated)
50 {
51 // Connect to the photon master-server. We use the settings saved in PhotonServerSettings (a .asset file in this project)
52 PhotonNetwork.ConnectUsingSettings("0.9");
53 }
54
55 // generate a name for this player, if none is assigned yet
56 if (String.IsNullOrEmpty(PhotonNetwork.playerName))
57 {
58 PhotonNetwork.playerName = "Guest" + Random.Range(1, 9999);
59 }
60
61 // if you wanted more debug out, turn this on:
62 // PhotonNetwork.logLevel = NetworkLogLevel.Full;
63 }
File name: WorkerMenu.cs
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65 public void OnGUI()
66 {
67 if (this.Skin != null)
68 {
69 GUI.skin = this.Skin;
70 }
71
72 if (!PhotonNetwork.connected)
73 {
74 if (PhotonNetwork.connecting)
75 {
76 GUILayout.Label("Connecting to: " + PhotonNetwork.ServerAddress);
77 }
78 else
79 {
80 GUILayout.Label("Not connected. Check console output. Detailed connection state: " + PhotonNetwork.connectionStateDetailed + " Server: " + PhotonNetwork.ServerAddress);
81 }
82
83 if (this.connectFailed)
84 {
85 GUILayout.Label("Connection failed. Check setup and use Setup Wizard to fix configuration.");
86 GUILayout.Label(String.Format("Server: {0}", new object[] {PhotonNetwork.ServerAddress}));
87 GUILayout.Label("AppId: " + PhotonNetwork.PhotonServerSettings.AppID);
88
89 if (GUILayout.Button("Try Again", GUILayout.Width(100)))
90 {
91 this.connectFailed = false;
92 PhotonNetwork.ConnectUsingSettings("0.9");
93 }
94 }
95
96 return;
97 }
98
99 Rect content = new Rect((Screen.width - WidthAndHeight.x)/2, (Screen.height - WidthAndHeight.y)/2, WidthAndHeight.x, WidthAndHeight.y);
100 GUI.Box(content,"Join or Create Room");
101 GUILayout.BeginArea(content);
102
103 GUILayout.Space(40);
104
105 // Player name
106 GUILayout.BeginHorizontal();
107 GUILayout.Label("Player name:", GUILayout.Width(150));
108 PhotonNetwork.playerName = GUILayout.TextField(PhotonNetwork.playerName);
109 GUILayout.Space(158);
110 if (GUI.changed)
111 {
112 // Save name
113 PlayerPrefs.SetString("playerName", PhotonNetwork.playerName);
114 }
115 GUILayout.EndHorizontal();
116
117 GUILayout.Space(15);
118
119 // Join room by title
120 GUILayout.BeginHorizontal();
121 GUILayout.Label("Roomname:", GUILayout.Width(150));
122 this.roomName = GUILayout.TextField(this.roomName);
123
124 if (GUILayout.Button("Create Room", GUILayout.Width(150)))
125 {
126 PhotonNetwork.CreateRoom(this.roomName, new RoomOptions() { maxPlayers = 10 }, null);
127 }
128
129 GUILayout.EndHorizontal();
130
131 // Create a room (fails if exist!)
132 GUILayout.BeginHorizontal();
133 GUILayout.FlexibleSpace();
134 //this.roomName = GUILayout.TextField(this.roomName);
135 if (GUILayout.Button("Join Room", GUILayout.Width(150)))
136 {
137 PhotonNetwork.JoinRoom(this.roomName);
138 }
139
140 GUILayout.EndHorizontal();
141
142
143 if (!string.IsNullOrEmpty(this.ErrorDialog))
144 {
145 GUILayout.Label(this.ErrorDialog);
146
147 if (timeToClearDialog < Time.time)
148 {
149 timeToClearDialog = 0;
150 this.ErrorDialog = "";
151 }
152 }
153
154 GUILayout.Space(15);
155
156 // Join random room
157 GUILayout.BeginHorizontal();
158
159 GUILayout.Label(PhotonNetwork.countOfPlayers + " users are online in " + PhotonNetwork.countOfRooms + " rooms.");
160 GUILayout.FlexibleSpace();
161 if (GUILayout.Button("Join Random", GUILayout.Width(150)))
162 {
163 PhotonNetwork.JoinRandomRoom();
164 }
165
166
167 GUILayout.EndHorizontal();
168
169 GUILayout.Space(15);
170 if (PhotonNetwork.GetRoomList().Length == 0)
171 {
172 GUILayout.Label("Currently no games are available.");
173 GUILayout.Label("Rooms will be listed here, when they become available.");
174 }
175 else
176 {
177 GUILayout.Label(PhotonNetwork.GetRoomList().Length + " rooms available:");
178
179 // Room listing: simply call GetRoomList: no need to fetch/poll whatever!
180 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
181 foreach (RoomInfo roomInfo in PhotonNetwork.GetRoomList())
182 {
183 GUILayout.BeginHorizontal();
184 GUILayout.Label(roomInfo.name + " " + roomInfo.playerCount + "/" + roomInfo.maxPlayers);
185 if (GUILayout.Button("Join", GUILayout.Width(150)))
186 {
187 PhotonNetwork.JoinRoom(roomInfo.name);
188 }
189
190 GUILayout.EndHorizontal();
191 }
192
193 GUILayout.EndScrollView();
194 }
195
196 GUILayout.EndArea();
197 }
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