Match
How do I use Match
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: LoadbalancingPeer.cs
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212 public virtual bool OpJoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, Hashtable playerProperties, MatchmakingMode matchingType, TypedLobby typedLobby, string sqlLobbyFilter)
213 {
214 if (this.DebugOut >= DebugLevel.INFO)
215 {
216 this.Listener.DebugReturn(DebugLevel.INFO, "OpJoinRandomRoom()");
217 }
218
219 Hashtable expectedRoomProperties = new Hashtable();
220 expectedRoomProperties.MergeStringKeys(expectedCustomRoomProperties);
221 if (expectedMaxPlayers > 0)
222 {
223 expectedRoomProperties[GameProperties.MaxPlayers] = expectedMaxPlayers;
224 }
225
226 Dictionary
227 if (expectedRoomProperties.Count > 0)
228 {
229 opParameters[ParameterCode.GameProperties] = expectedRoomProperties;
230 }
231
232 if (playerProperties != null && playerProperties.Count > 0)
233 {
234 opParameters[ParameterCode.PlayerProperties] = playerProperties;
235 }
236
237 if (matchingType != MatchmakingMode.FillRoom)
238 {
239 opParameters[ParameterCode.MatchMakingType] = (byte)matchingType;
240 }
241
242 if (typedLobby != null)
243 {
244 opParameters[ParameterCode.LobbyName] = typedLobby.Name;
245 opParameters[ParameterCode.LobbyType] = (byte)typedLobby.Type;
246 }
247
248 if (!string.IsNullOrEmpty(sqlLobbyFilter))
249 {
250 opParameters[ParameterCode.Data] = sqlLobbyFilter;
251 }
252
253 // UnityEngine.Debug.LogWarning("OpJoinRandom: " + opParameters.ToStringFull());
254 return this.OpCustom(OperationCode.JoinRandomGame, opParameters, true);
255 }
File name: NetworkingPeer.cs
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968 public override bool OpJoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, Hashtable playerProperties, MatchmakingMode matchingType, TypedLobby typedLobby, string sqlLobbyFilter)
969 {
970 this.mRoomToGetInto = new Room(null, null);
971 this.mRoomToEnterLobby = null; // join random never stores the lobby. the following join will not affect the room lobby
972 // if typedLobby is null, the server will automatically use the active lobby or default, which is what we want anyways
973
974 this.mLastJoinType = JoinType.JoinRandomGame;
975 return base.OpJoinRandomRoom(expectedCustomRoomProperties, expectedMaxPlayers, playerProperties, matchingType, typedLobby, sqlLobbyFilter);
976 }
File name: NetworkingPeer.cs
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1016 public void OnOperationResponse(OperationResponse operationResponse)
1017 {
1018 if (PhotonNetwork.networkingPeer.State == global::PeerState.Disconnecting)
1019 {
1020 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1021 {
1022 Debug.Log("OperationResponse ignored while disconnecting. Code: " + operationResponse.OperationCode);
1023 }
1024 return;
1025 }
1026
1027 // extra logging for error debugging (helping developers with a bit of automated analysis)
1028 if (operationResponse.ReturnCode == 0)
1029 {
1030 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1031 Debug.Log(operationResponse.ToString());
1032 }
1033 else
1034 {
1035 if (operationResponse.ReturnCode == ErrorCode.OperationNotAllowedInCurrentState)
1036 {
1037 Debug.LogError("Operation " + operationResponse.OperationCode + " could not be executed (yet). Wait for state JoinedLobby or ConnectedToMaster and their callbacks before calling operations. WebRPCs need a server-side configuration. Enum OperationCode helps identify the operation.");
1038 }
1039 else if (operationResponse.ReturnCode == ErrorCode.WebHookCallFailed)
1040 {
1041 Debug.LogError("Operation " + operationResponse.OperationCode + " failed in a server-side plugin. Check the configuration in the Dashboard. Message from server-plugin: " + operationResponse.DebugMessage);
1042 }
1043 else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1044 {
1045 Debug.LogError("Operation failed: " + operationResponse.ToStringFull() + " Server: " + this.server);
1046 }
1047 }
1048
1049 // use the "secret" or "token" whenever we get it. doesn't really matter if it's in AuthResponse.
1050 if (operationResponse.Parameters.ContainsKey(ParameterCode.Secret))
1051 {
1052 if (this.CustomAuthenticationValues == null)
1053 {
1054 this.CustomAuthenticationValues = new AuthenticationValues();
1055 // this.DebugReturn(DebugLevel.ERROR, "Server returned secret. Created CustomAuthenticationValues.");
1056 }
1057
1058 this.CustomAuthenticationValues.Secret = operationResponse[ParameterCode.Secret] as string;
1059 }
1060
1061 switch (operationResponse.OperationCode)
1062 {
1063 case OperationCode.Authenticate:
1064 {
1065 // PeerState oldState = this.State;
1066
1067 if (operationResponse.ReturnCode != 0)
1068 {
1069 if (operationResponse.ReturnCode == ErrorCode.InvalidOperationCode)
1070 {
1071 Debug.LogError(string.Format("If you host Photon yourself, make sure to start the 'Instance LoadBalancing' "+ this.ServerAddress));
1072 }
1073 else if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1074 {
1075 Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1076 SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1077 }
1078 else if (operationResponse.ReturnCode == ErrorCode.CustomAuthenticationFailed)
1079 {
1080 Debug.LogError(string.Format("Custom Authentication failed (either due to user-input or configuration or AuthParameter string format). Calling: OnCustomAuthenticationFailed()"));
1081 SendMonoMessage(PhotonNetworkingMessage.OnCustomAuthenticationFailed, operationResponse.DebugMessage);
1082 }
1083 else
1084 {
1085 Debug.LogError(string.Format("Authentication failed: '{0}' Code: {1}", operationResponse.DebugMessage, operationResponse.ReturnCode));
1086 }
1087
1088 this.State = global::PeerState.Disconnecting;
1089 this.Disconnect();
1090
1091 if (operationResponse.ReturnCode == ErrorCode.MaxCcuReached)
1092 {
1093 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1094 Debug.LogWarning(string.Format("Currently, the limit of users is reached for this title. Try again later. Disconnecting"));
1095 SendMonoMessage(PhotonNetworkingMessage.OnPhotonMaxCccuReached);
1096 SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.MaxCcuReached);
1097 }
1098 else if (operationResponse.ReturnCode == ErrorCode.InvalidRegion)
1099 {
1100 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1101 Debug.LogError(string.Format("The used master server address is not available with the subscription currently used. Got to Photon Cloud Dashboard or change URL. Disconnecting."));
1102 SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.InvalidRegion);
1103 }
1104 else if (operationResponse.ReturnCode == ErrorCode.AuthenticationTicketExpired)
1105 {
1106 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1107 Debug.LogError(string.Format("The authentication ticket expired. You need to connect (and authenticate) again. Disconnecting."));
1108 SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.AuthenticationTicketExpired);
1109 }
1110 break;
1111 }
1112 else
1113 {
1114 if (this.server == ServerConnection.NameServer)
1115 {
1116 // on the NameServer, authenticate returns the MasterServer address for a region and we hop off to there
1117 this.MasterServerAddress = operationResponse[ParameterCode.Address] as string;
1118 this.DisconnectToReconnect();
1119 }
1120 else if (this.server == ServerConnection.MasterServer)
1121 {
1122 if (PhotonNetwork.autoJoinLobby)
1123 {
1124 this.State = global::PeerState.Authenticated;
1125 this.OpJoinLobby(this.lobby);
1126 }
1127 else
1128 {
1129 this.State = global::PeerState.ConnectedToMaster;
1130 NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnConnectedToMaster);
1131 }
1132 }
1133 else if (this.server == ServerConnection.GameServer)
1134 {
1135 this.State = global::PeerState.Joining;
1136
1137 if (this.mLastJoinType == JoinType.JoinGame || this.mLastJoinType == JoinType.JoinRandomGame || this.mLastJoinType == JoinType.JoinOrCreateOnDemand)
1138 {
1139 // if we just "join" the game, do so. if we wanted to "create the room on demand", we have to send this to the game server as well.
1140 this.OpJoinRoom(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby, this.mLastJoinType == JoinType.JoinOrCreateOnDemand);
1141 }
1142 else if (this.mLastJoinType == JoinType.CreateGame)
1143 {
1144 // on the game server, we have to apply the room properties that were chosen for creation of the room, so we use this.mRoomToGetInto
1145 this.OpCreateGame(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby);
1146 }
1147
1148 break;
1149 }
1150 }
1151 break;
1152 }
1153
1154 case OperationCode.GetRegions:
1155 // Debug.Log("GetRegions returned: " + operationResponse.ToStringFull());
1156
1157 if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1158 {
1159 Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1160 SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1161
1162 this.State = global::PeerState.Disconnecting;
1163 this.Disconnect();
1164 return;
1165 }
1166
1167 string[] regions = operationResponse[ParameterCode.Region] as string[];
1168 string[] servers = operationResponse[ParameterCode.Address] as string[];
1169
1170 if (regions == null || servers == null || regions.Length != servers.Length)
1171 {
1172 Debug.LogError("The region arrays from Name Server are not ok. Must be non-null and same length.");
1173 break;
1174 }
1175
1176 this.AvailableRegions = new List
1177 for (int i = 0; i < regions.Length; i++)
1178 {
1179 string regionCodeString = regions[i];
1180 if (string.IsNullOrEmpty(regionCodeString))
1181 {
1182 continue;
1183 }
1184 regionCodeString = regionCodeString.ToLower();
1185
1186 CloudRegionCode code = Region.Parse(regionCodeString);
1187 this.AvailableRegions.Add(new Region() { Code = code, HostAndPort = servers[i] });
1188 }
1189
1190 // PUN assumes you fetch the name-server's list of regions to ping them
1191 if (PhotonNetwork.PhotonServerSettings.HostType == ServerSettings.HostingOption.BestRegion)
1192 {
1193 PhotonHandler.PingAvailableRegionsAndConnectToBest();
1194 }
1195 break;
1196
1197 case OperationCode.CreateGame:
1198 {
1199 if (this.server == ServerConnection.GameServer)
1200 {
1201 this.GameEnteredOnGameServer(operationResponse);
1202 }
1203 else
1204 {
1205 if (operationResponse.ReturnCode != 0)
1206 {
1207 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1208 Debug.LogWarning(string.Format("CreateRoom failed, client stays on masterserver: {0}.", operationResponse.ToStringFull()));
1209
1210 SendMonoMessage(PhotonNetworkingMessage.OnPhotonCreateRoomFailed);
1211 break;
1212 }
1213
1214 string gameID = (string) operationResponse[ParameterCode.RoomName];
1215 if (!string.IsNullOrEmpty(gameID))
1216 {
1217 // is only sent by the server's response, if it has not been
1218 // sent with the client's request before!
1219 this.mRoomToGetInto.name = gameID;
1220 }
1221
1222 this.mGameserver = (string)operationResponse[ParameterCode.Address];
1223 this.DisconnectToReconnect();
1224 }
1225
1226 break;
1227 }
1228
1229 case OperationCode.JoinGame:
1230 {
1231 if (this.server != ServerConnection.GameServer)
1232 {
1233 if (operationResponse.ReturnCode != 0)
1234 {
1235 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1236 Debug.Log(string.Format("JoinRoom failed (room maybe closed by now). Client stays on masterserver: {0}. State: {1}", operationResponse.ToStringFull(), this.State));
1237
1238 SendMonoMessage(PhotonNetworkingMessage.OnPhotonJoinRoomFailed);
1239 break;
1240 }
1241
1242 this.mGameserver = (string)operationResponse[ParameterCode.Address];
1243 this.DisconnectToReconnect();
1244 }
1245 else
1246 {
1247 this.GameEnteredOnGameServer(operationResponse);
1248 }
1249
1250 break;
1251 }
1252
1253 case OperationCode.JoinRandomGame:
1254 {
1255 // happens only on master. on gameserver, this is a regular join (we don't need to find a random game again)
1256 // the operation OpJoinRandom either fails (with returncode 8) or returns game-to-join information
1257 if (operationResponse.ReturnCode != 0)
1258 {
1259 if (operationResponse.ReturnCode == ErrorCode.NoRandomMatchFound)
1260 {
1261 if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
1262 Debug.Log("JoinRandom failed: No open game. Calling: OnPhotonRandomJoinFailed() and staying on master server.");
1263 }
1264 else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1265 {
1266 Debug.LogWarning(string.Format("JoinRandom failed: {0}.", operationResponse.ToStringFull()));
1267 }
1268
1269 SendMonoMessage(PhotonNetworkingMessage.OnPhotonRandomJoinFailed, operationResponse.ReturnCode, operationResponse.DebugMessage);
1270 break;
1271 }
1272
1273 string roomName = (string)operationResponse[ParameterCode.RoomName];
1274 this.mRoomToGetInto.name = roomName;
1275 this.mGameserver = (string)operationResponse[ParameterCode.Address];
1276 this.DisconnectToReconnect();
1277 break;
1278 }
1279
1280 case OperationCode.JoinLobby:
1281 this.State = global::PeerState.JoinedLobby;
1282 this.insideLobby = true;
1283 SendMonoMessage(PhotonNetworkingMessage.OnJoinedLobby);
1284
1285 // this.mListener.joinLobbyReturn();
1286 break;
1287 case OperationCode.LeaveLobby:
1288 this.State = global::PeerState.Authenticated;
1289 this.LeftLobbyCleanup(); // will set insideLobby = false
1290 break;
1291
1292 case OperationCode.Leave:
1293 this.DisconnectToReconnect();
1294 break;
1295
1296 case OperationCode.SetProperties:
1297 // this.mListener.setPropertiesReturn(returnCode, debugMsg);
1298 break;
1299
1300 case OperationCode.GetProperties:
1301 {
1302 Hashtable actorProperties = (Hashtable)operationResponse[ParameterCode.PlayerProperties];
1303 Hashtable gameProperties = (Hashtable)operationResponse[ParameterCode.GameProperties];
1304 this.ReadoutProperties(gameProperties, actorProperties, 0);
1305
1306 // RemoveByteTypedPropertyKeys(actorProperties, false);
1307 // RemoveByteTypedPropertyKeys(gameProperties, false);
1308 // this.mListener.getPropertiesReturn(gameProperties, actorProperties, returnCode, debugMsg);
1309 break;
1310 }
1311
1312 case OperationCode.RaiseEvent:
1313 // this usually doesn't give us a result. only if the caching is affected the server will send one.
1314 break;
1315
1316 case OperationCode.FindFriends:
1317 bool[] onlineList = operationResponse[ParameterCode.FindFriendsResponseOnlineList] as bool[];
1318 string[] roomList = operationResponse[ParameterCode.FindFriendsResponseRoomIdList] as string[];
1319
1320 if (onlineList != null && roomList != null && this.friendListRequested != null && onlineList.Length == this.friendListRequested.Length)
1321 {
1322 List
1323 for (int index = 0; index < this.friendListRequested.Length; index++)
1324 {
1325 FriendInfo friend = new FriendInfo();
1326 friend.Name = this.friendListRequested[index];
1327 friend.Room = roomList[index];
1328 friend.IsOnline = onlineList[index];
1329 friendList.Insert(index, friend);
1330 }
1331 PhotonNetwork.Friends = friendList;
1332 }
1333 else
1334 {
1335 // any of the lists is null and shouldn't. print a error
1336 Debug.LogError("FindFriends failed to apply the result, as a required value wasn't provided or the friend list length differed from result.");
1337 }
1338
1339 this.friendListRequested = null;
1340 this.isFetchingFriends = false;
1341 this.friendListTimestamp = Environment.TickCount;
1342 if (this.friendListTimestamp == 0)
1343 {
1344 this.friendListTimestamp = 1; // makes sure the timestamp is not accidentally 0
1345 }
1346
1347 SendMonoMessage(PhotonNetworkingMessage.OnUpdatedFriendList);
1348 break;
1349
1350 case OperationCode.WebRpc:
1351 SendMonoMessage(PhotonNetworkingMessage.OnWebRpcResponse, operationResponse);
1352 break;
1353
1354 default:
1355 Debug.LogWarning(string.Format("OperationResponse unhandled: {0}", operationResponse.ToString()));
1356 break;
1357 }
1358
1359 this.externalListener.OnOperationResponse(operationResponse);
1360 }
File name: NetworkingPeer.cs
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1962 public void ExecuteRPC(Hashtable rpcData, PhotonPlayer sender)
1963 {
1964 if (rpcData == null || !rpcData.ContainsKey((byte)0))
1965 {
1966 Debug.LogError("Malformed RPC; this should never occur. Content: " + SupportClass.DictionaryToString(rpcData));
1967 return;
1968 }
1969
1970 // ts: updated with "flat" event data
1971 int netViewID = (int)rpcData[(byte)0]; // LIMITS PHOTONVIEWS&PLAYERS
1972 int otherSidePrefix = 0; // by default, the prefix is 0 (and this is not being sent)
1973 if (rpcData.ContainsKey((byte)1))
1974 {
1975 otherSidePrefix = (short)rpcData[(byte)1];
1976 }
1977
1978 string inMethodName;
1979 if (rpcData.ContainsKey((byte)5))
1980 {
1981 int rpcIndex = (byte)rpcData[(byte)5]; // LIMITS RPC COUNT
1982 if (rpcIndex > PhotonNetwork.PhotonServerSettings.RpcList.Count - 1)
1983 {
1984 Debug.LogError("Could not find RPC with index: " + rpcIndex + ". Going to ignore! Check PhotonServerSettings.RpcList");
1985 return;
1986 }
1987 else
1988 {
1989 inMethodName = PhotonNetwork.PhotonServerSettings.RpcList[rpcIndex];
1990 }
1991 }
1992 else
1993 {
1994 inMethodName = (string)rpcData[(byte)3];
1995 }
1996
1997 object[] inMethodParameters = null;
1998 if (rpcData.ContainsKey((byte)4))
1999 {
2000 inMethodParameters = (object[])rpcData[(byte)4];
2001 }
2002
2003 if (inMethodParameters == null)
2004 {
2005 inMethodParameters = new object[0];
2006 }
2007
2008 PhotonView photonNetview = this.GetPhotonView(netViewID);
2009 if (photonNetview == null)
2010 {
2011 int viewOwnerId = netViewID/PhotonNetwork.MAX_VIEW_IDS;
2012 bool owningPv = (viewOwnerId == this.mLocalActor.ID);
2013 bool ownerSent = (viewOwnerId == sender.ID);
2014
2015 if (owningPv)
2016 {
2017 Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! View was/is ours." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID);
2018 }
2019 else
2020 {
2021 Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! Was remote PV." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID + " Maybe GO was destroyed but RPC not cleaned up.");
2022 }
2023 return;
2024 }
2025
2026 if (photonNetview.prefix != otherSidePrefix)
2027 {
2028 Debug.LogError(
2029 "Received RPC \"" + inMethodName + "\" on viewID " + netViewID + " with a prefix of " + otherSidePrefix
2030 + ", our prefix is " + photonNetview.prefix + ". The RPC has been ignored.");
2031 return;
2032 }
2033
2034 // Get method name
2035 if (inMethodName == string.Empty)
2036 {
2037 Debug.LogError("Malformed RPC; this should never occur. Content: " + SupportClass.DictionaryToString(rpcData));
2038 return;
2039 }
2040
2041 if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2042 Debug.Log("Received RPC: " + inMethodName);
2043
2044
2045 // SetReceiving filtering
2046 if (photonNetview.group != 0 && !allowedReceivingGroups.Contains(photonNetview.group))
2047 {
2048 return; // Ignore group
2049 }
2050
2051 Type[] argTypes = new Type[0];
2052 if (inMethodParameters.Length > 0)
2053 {
2054 argTypes = new Type[inMethodParameters.Length];
2055 int i = 0;
2056 for (int index = 0; index < inMethodParameters.Length; index++)
2057 {
2058 object objX = inMethodParameters[index];
2059 if (objX == null)
2060 {
2061 argTypes[i] = null;
2062 }
2063 else
2064 {
2065 argTypes[i] = objX.GetType();
2066 }
2067
2068 i++;
2069 }
2070 }
2071
2072 int receivers = 0;
2073 int foundMethods = 0;
2074 MonoBehaviour[] mbComponents = photonNetview.GetComponents
2075 for (int componentsIndex = 0; componentsIndex < mbComponents.Length; componentsIndex++)
2076 {
2077 MonoBehaviour monob = mbComponents[componentsIndex];
2078 if (monob == null)
2079 {
2080 Debug.LogError("ERROR You have missing MonoBehaviours on your gameobjects!");
2081 continue;
2082 }
2083
2084 Type type = monob.GetType();
2085
2086 // Get [RPC] methods from cache
2087 List
2088 if (this.monoRPCMethodsCache.ContainsKey(type))
2089 {
2090 cachedRPCMethods = this.monoRPCMethodsCache[type];
2091 }
2092
2093 if (cachedRPCMethods == null)
2094 {
2095 List
2096
2097 this.monoRPCMethodsCache[type] = entries;
2098 cachedRPCMethods = entries;
2099 }
2100
2101 if (cachedRPCMethods == null)
2102 {
2103 continue;
2104 }
2105
2106 // Check cache for valid methodname+arguments
2107 for (int index = 0; index < cachedRPCMethods.Count; index++)
2108 {
2109 MethodInfo mInfo = cachedRPCMethods[index];
2110 if (mInfo.Name == inMethodName)
2111 {
2112 foundMethods++;
2113 ParameterInfo[] pArray = mInfo.GetParameters();
2114 if (pArray.Length == argTypes.Length)
2115 {
2116 // Normal, PhotonNetworkMessage left out
2117 if (this.CheckTypeMatch(pArray, argTypes))
2118 {
2119 receivers++;
2120 object result = mInfo.Invoke((object)monob, inMethodParameters);
2121 if (mInfo.ReturnType == typeof(IEnumerator))
2122 {
2123 monob.StartCoroutine((IEnumerator)result);
2124 }
2125 }
2126 }
2127 else if ((pArray.Length - 1) == argTypes.Length)
2128 {
2129 // Check for PhotonNetworkMessage being the last
2130 if (this.CheckTypeMatch(pArray, argTypes))
2131 {
2132 if (pArray[pArray.Length - 1].ParameterType == typeof(PhotonMessageInfo))
2133 {
2134 receivers++;
2135
2136 int sendTime = (int)rpcData[(byte)2];
2137 object[] deParamsWithInfo = new object[inMethodParameters.Length + 1];
2138 inMethodParameters.CopyTo(deParamsWithInfo, 0);
2139 deParamsWithInfo[deParamsWithInfo.Length - 1] = new PhotonMessageInfo(sender, sendTime, photonNetview);
2140
2141 object result = mInfo.Invoke((object)monob, deParamsWithInfo);
2142 if (mInfo.ReturnType == typeof(IEnumerator))
2143 {
2144 monob.StartCoroutine((IEnumerator)result);
2145 }
2146 }
2147 }
2148 }
2149 else if (pArray.Length == 1 && pArray[0].ParameterType.IsArray)
2150 {
2151 receivers++;
2152 object result = mInfo.Invoke((object)monob, new object[] { inMethodParameters });
2153 if (mInfo.ReturnType == typeof(IEnumerator))
2154 {
2155 monob.StartCoroutine((IEnumerator)result);
2156 }
2157 }
2158 }
2159 }
2160 }
2161
2162 // Error handling
2163 if (receivers != 1)
2164 {
2165 string argsString = string.Empty;
2166 for (int index = 0; index < argTypes.Length; index++)
2167 {
2168 Type ty = argTypes[index];
2169 if (argsString != string.Empty)
2170 {
2171 argsString += ", ";
2172 }
2173
2174 if (ty == null)
2175 {
2176 argsString += "null";
2177 }
2178 else
2179 {
2180 argsString += ty.Name;
2181 }
2182 }
2183
2184 if (receivers == 0)
2185 {
2186 if (foundMethods == 0)
2187 {
2188 Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" marked with the [RPC](C#) or @RPC(JS) property! Args: " + argsString);
2189 }
2190 else
2191 {
2192 Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString);
2193 }
2194 }
2195 else
2196 {
2197 Debug.LogError("PhotonView with ID " + netViewID + " has " + receivers + " methods \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString + ". Should be just one?");
2198 }
2199 }
2200 }
File name: NetworkingPeer.cs
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2208 private bool CheckTypeMatch(ParameterInfo[] methodParameters, Type[] callParameterTypes)
2209 {
2210 if (methodParameters.Length < callParameterTypes.Length)
2211 {
2212 return false;
2213 }
2214
2215 for (int index = 0; index < callParameterTypes.Length; index++)
2216 {
2217 Type type = methodParameters[index].ParameterType;
2218 //todo: check metro type usage
2219 if (callParameterTypes[index] != null && !type.Equals(callParameterTypes[index]))
2220 {
2221 return false;
2222 }
2223 }
2224
2225 return true;
2226 }
File name: NetworkingPeer.cs
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3499 private bool DeltaCompressionRead(PhotonView view, Hashtable data)
3500 {
3501 if (data.ContainsKey((byte)1))
3502 {
3503 // we have a full list of data (cause key 1 is used), so return "we have uncompressed all"
3504 return true;
3505 }
3506
3507 // Compression was applied as data[(byte)2] exists (this is the data with some fields being compressed to null)
3508 // now we also need a previous "full" list of values to restore values that are null in this msg
3509 if (view.lastOnSerializeDataReceived == null)
3510 {
3511 return false; // We dont have a full match yet, we cannot work with missing values: skip this message
3512 }
3513
3514 object[] compressedContents = data[(byte)2] as object[];
3515 if (compressedContents == null)
3516 {
3517 // despite expectation, there is no compressed data in this msg. shouldn't happen. just a null check
3518 return false;
3519 }
3520
3521 int[] indexesThatAreChangedToNull = data[(byte)3] as int[];
3522 if (indexesThatAreChangedToNull == null)
3523 {
3524 indexesThatAreChangedToNull = new int[0];
3525 }
3526
3527 object[] lastReceivedData = view.lastOnSerializeDataReceived;
3528 for (int index = 0; index < compressedContents.Length; index++)
3529 {
3530 if (compressedContents[index] == null && !indexesThatAreChangedToNull.Contains(index))
3531 {
3532 // we replace null values in this received msg unless a index is in the "changed to null" list
3533 object lastValue = lastReceivedData[index];
3534 compressedContents[index] = lastValue;
3535 }
3536 }
3537
3538 data[(byte)1] = compressedContents; // compressedContents are now uncompressed...
3539 return true;
3540 }
File name: PhotonNetwork.cs
Copy
1644 /// This method looks up a room in the currently active lobby or (if no lobby is joined)
1650 public static bool JoinRandomRoom()
1651 {
1652 return JoinRandomRoom(null, 0, MatchmakingMode.FillRoom, null, null);
1653 }
File name: PhotonNetwork.cs
Copy
1665 /// This method looks up a room in the currently active lobby or (if no lobby is joined)
1673 public static bool JoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers)
1674 {
1675 return JoinRandomRoom(expectedCustomRoomProperties, expectedMaxPlayers, MatchmakingMode.FillRoom, null, null);
1676 }
File name: PhotonNetwork.cs
Copy
1687 /// This method looks up a room in the specified lobby or the currently active lobby (if none specified)
1701 public static bool JoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, MatchmakingMode matchingType, TypedLobby typedLobby, string sqlLobbyFilter)
1702 {
1703 if (offlineMode)
1704 {
1705 if (offlineModeRoom != null)
1706 {
1707 Debug.LogError("JoinRandomRoom failed. In offline mode you still have to leave a room to enter another.");
1708 return false;
1709 }
1710
1711 offlineModeRoom = new Room("offline room", null);
1712 NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnJoinedRoom);
1713 return true;
1714 }
1715
1716
1717 if (networkingPeer.server != ServerConnection.MasterServer || !connectedAndReady)
1718 {
1719 Debug.LogError("JoinRandomRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.");
1720 return false;
1721 }
1722
1723 return networkingPeer.OpJoinRandomRoom(expectedCustomRoomProperties, expectedMaxPlayers, null, matchingType, typedLobby, sqlLobbyFilter);
1724 }
File name: PingCloudRegions.cs
Copy
43 public override bool Done()
44 {
45 if (this.GotResult || sock == null)
46 {
47 return true;
48 }
49
50 if (sock.Available <= 0)
51 {
52 return false;
53 }
54
55 int read = sock.Receive(PingBytes, SocketFlags.None);
56 //Debug.Log("Got: " + SupportClass.ByteArrayToString(PingBytes));
57 bool replyMatch = PingBytes[PingBytes.Length - 1] == PingId && read == PingLength;
58 if (!replyMatch) Debug.Log("ReplyMatch is false! ");
59
60
61 this.Successful = read == PingBytes.Length && PingBytes[PingBytes.Length - 1] == PingId;
62 this.GotResult = true;
63 return true;
64 }
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