HideInHierarchy
How do I use Hide In Hierarchy
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
1005 | photonGO.hideFlags = HideFlags.HideInHierarchy; | 1 |
File name: PhotonNetwork.cs
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974 static PhotonNetwork()
975 {
976 #if UNITY_EDITOR
977 if (!EditorApplication.isPlaying && !EditorApplication.isPlayingOrWillChangePlaymode)
978 {
979 //Debug.Log(string.Format("PhotonNetwork.ctor() Not playing {0} {1}", UnityEditor.EditorApplication.isPlaying, UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode));
980 return;
981 }
982
983 // This can happen when you recompile a script IN play made
984 // This helps to surpress some errors, but will not fix breaking
985 PhotonHandler[] photonHandlers = GameObject.FindObjectsOfType(typeof(PhotonHandler)) as PhotonHandler[];
986 if (photonHandlers != null && photonHandlers.Length > 0)
987 {
988 Debug.LogWarning("Unity recompiled. Connection gets closed and replaced. You can connect as 'new' client.");
989 foreach (PhotonHandler photonHandler in photonHandlers)
990 {
991 //Debug.Log("Handler: " + photonHandler + " photonHandler.gameObject: " + photonHandler.gameObject);
992 photonHandler.gameObject.hideFlags = 0;
993 GameObject.DestroyImmediate(photonHandler.gameObject);
994 Component.DestroyImmediate(photonHandler);
995 }
996 }
997 #endif
998
999 Application.runInBackground = true;
1000
1001 // Set up a MonoBehaviour to run Photon, and hide it
1002 GameObject photonGO = new GameObject();
1003 photonMono = (PhotonHandler)photonGO.AddComponent
1004 photonGO.name = "PhotonMono";
1005 photonGO.hideFlags = HideFlags.HideInHierarchy;
1006
1007
1008 // Set up the NetworkingPeer and use protocol of PhotonServerSettings
1009 networkingPeer = new NetworkingPeer(photonMono, string.Empty, PhotonNetwork.PhotonServerSettings.Protocol);
1010
1011
1012 // Local player
1013 CustomTypes.Register();
1014 }
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