Copying and Pasting cs Code

In cs, like in almost any computer programming language, reading data from a file can be tricky. You add extra lines of code to tell the computer what to do. Sometimes you can copy and paste these lines from other peoples’ code.

For example, you can follow the pattern in this listing:

     private void SendPickedUpItems(PhotonPlayer targtePlayer)
     {
         if (targtePlayer == null)
         {
             Debug.LogWarning("Cant send PickupItem spawn times to unknown targetPlayer.");
             return;
         }

         double now = PhotonNetwork.time;
         double soon = now + TimeDeltaToIgnore;


         PickupItem[] items = new PickupItem[PickupItem.DisabledPickupItems.Count];
         PickupItem.DisabledPickupItems.CopyTo(items);

         List valuesToSend = new List(items.Length * 2);
         for (int i = 0; i < items.Length; i++)
         {
             PickupItem pi = items[i];
             if (pi.SecondsBeforeRespawn <= 0)
             {
                 valuesToSend.Add(pi.ViewID);
                 valuesToSend.Add((float)0.0f);
             }
             else
             {
                 double timeUntilRespawn = pi.TimeOfRespawn - PhotonNetwork.time;
                 if (pi.TimeOfRespawn > soon)
                 {
                     // the respawn of this item is not "immediately", so we include it in the message "these items are not active" for the new player
                     Debug.Log(pi.ViewID + " respawn: " + pi.TimeOfRespawn + " timeUntilRespawn: " + timeUntilRespawn + " (now: " + PhotonNetwork.time + ")");
                     valuesToSend.Add(pi.ViewID);
                     valuesToSend.Add((float)timeUntilRespawn);
                 }
             }
         }

         Debug.Log("Sent count: " + valuesToSend.Count + " now: " + now);
         this.photonView.RPC("PickupItemInit", targtePlayer, PhotonNetwork.time, valuesToSend.ToArray());
     }