Copying and Pasting cs Code
In cs, like in almost any computer programming language, reading data from a file can be tricky. You add extra lines of code to tell the computer what to do. Sometimes you can copy and paste these lines from other peoples’ code.
For example, you can follow the pattern in this listing: public void setBlockNumber(int blockNumber) {
this.blockNumber = blockNumber;
TextMesh textMesh = this.GetComponentInChildren();
Material blockTextMaterial = gameObject.transform.Find ("BlockText").gameObject.GetComponent().material;
MeshRenderer cube = gameObject.GetComponentInChildren();
Color cubeColor = cube.GetComponent().material.color;
//block doesn't exits
if(blockNumber == -2) {
cube.GetComponent().enabled = false;
textMesh.text = "";
}
//block is empty
else if (blockNumber == -1 ) {
cube.GetComponent().enabled = false;
cube.GetComponent().material.color = new Color(1, 1, 1, 0.2f);
textMesh.text = "";
}
//block has a value
else {
cube.GetComponent().enabled = true;
cube.material.color = this.getColor (blockNumber);
blockTextMaterial.SetColor ("_Color", new Color(1,1,1));
if(blockNumber == 0) blockTextMaterial.SetColor ("_Color", new Color(0.8f,0.8f,1));
textMesh.text = blockNumber.ToString();
transform.position = this.originalPosition;
}
}
this.blockNumber = blockNumber;
TextMesh textMesh = this.GetComponentInChildren
Material blockTextMaterial = gameObject.transform.Find ("BlockText").gameObject.GetComponent
MeshRenderer cube = gameObject.GetComponentInChildren
Color cubeColor = cube.GetComponent
//block doesn't exits
if(blockNumber == -2) {
cube.GetComponent
textMesh.text = "";
}
//block is empty
else if (blockNumber == -1 ) {
cube.GetComponent
cube.GetComponent
textMesh.text = "";
}
//block has a value
else {
cube.GetComponent
cube.material.color = this.getColor (blockNumber);
blockTextMaterial.SetColor ("_Color", new Color(1,1,1));
if(blockNumber == 0) blockTextMaterial.SetColor ("_Color", new Color(0.8f,0.8f,1));
textMesh.text = blockNumber.ToString();
transform.position = this.originalPosition;
}
}