Copying and Pasting cs Code
In cs, like in almost any computer programming language, reading data from a file can be tricky. You add extra lines of code to tell the computer what to do. Sometimes you can copy and paste these lines from other peoples’ code.
For example, you can follow the pattern in this listing: void Start (){
int x;
int y;
int z;
int axis;
yOffset = 1F;
Transform blockInstance;
BlockScript blockScript;
ConnectorScript connectorScript;
Transform connectorInstance;
TextMesh textMesh;
this.gameView = "menu";
this.options = this.gameObject.GetComponent ("OptionsScript") as OptionsScript;
this.timer = this.gameObject.GetComponent ("TimerScript") as TimerScript;
this.sizeGUI();
this.options.InitOptions();
//setup audio sources
AudioSource[] audioSources = GetComponents();
this.swipeAudioSource = audioSources[0];
this.collideAudioSource = audioSources[1];
this.collideAudioSource.clip = this.collideSound;
//instantiate the blocks and connectors and position them
for (x = 0; x <= 2; x++) {
for (y = 0; y <= 2; y++) {
for (z = 0; z <= 2; z++) {
//instantiate the block
blockInstance = Instantiate (block, new Vector3(x * this.scale, y * this.scale + this.yOffset, z * this.scale), Quaternion.identity) as Transform;
this.blocks[x,y,z] = blockInstance;
blockScript = blockInstance.gameObject.GetComponent("BlockScript") as BlockScript;
blockScript.Initialize(x,y,z,this);
}
}
}
// instantiate the connectors
for (x = 0; x <= 2; x++) {
for (y = 0; y <= 2; y++) {
for (z = 0; z <= 2; z++) {
//instantiate the x connector
connectorInstance = Instantiate (connector) as Transform;
connectorScript = connectorInstance.gameObject.GetComponent("ConnectorScript") as ConnectorScript;
connectorScript.Initialize(x,y,z,"x", this);
this.connectors[x,y,z,0] = connectorInstance;
//instantiate the y connector
connectorInstance = Instantiate (connector) as Transform;
connectorScript = connectorInstance.gameObject.GetComponent("ConnectorScript") as ConnectorScript;
connectorScript.Initialize(x,y,z,"y", this);
this.connectors[x,y,z,1] = connectorInstance;
//instantiate the z connector
connectorInstance = Instantiate (connector) as Transform;
connectorScript = connectorInstance.gameObject.GetComponent("ConnectorScript") as ConnectorScript;
connectorScript.Initialize(x,y,z,"z", this);
this.connectors[x,y,z,2] = connectorInstance;
}
}
}
//instantiate the move blocks
if (PlayerPrefs.HasKey ("game_status")) {
this.loadSavedGame();
}
else {
this.restart ();
}
}
int x;
int y;
int z;
int axis;
yOffset = 1F;
Transform blockInstance;
BlockScript blockScript;
ConnectorScript connectorScript;
Transform connectorInstance;
TextMesh textMesh;
this.gameView = "menu";
this.options = this.gameObject.GetComponent ("OptionsScript") as OptionsScript;
this.timer = this.gameObject.GetComponent ("TimerScript") as TimerScript;
this.sizeGUI();
this.options.InitOptions();
//setup audio sources
AudioSource[] audioSources = GetComponents
this.swipeAudioSource = audioSources[0];
this.collideAudioSource = audioSources[1];
this.collideAudioSource.clip = this.collideSound;
//instantiate the blocks and connectors and position them
for (x = 0; x <= 2; x++) {
for (y = 0; y <= 2; y++) {
for (z = 0; z <= 2; z++) {
//instantiate the block
blockInstance = Instantiate (block, new Vector3(x * this.scale, y * this.scale + this.yOffset, z * this.scale), Quaternion.identity) as Transform;
this.blocks[x,y,z] = blockInstance;
blockScript = blockInstance.gameObject.GetComponent("BlockScript") as BlockScript;
blockScript.Initialize(x,y,z,this);
}
}
}
// instantiate the connectors
for (x = 0; x <= 2; x++) {
for (y = 0; y <= 2; y++) {
for (z = 0; z <= 2; z++) {
//instantiate the x connector
connectorInstance = Instantiate (connector) as Transform;
connectorScript = connectorInstance.gameObject.GetComponent("ConnectorScript") as ConnectorScript;
connectorScript.Initialize(x,y,z,"x", this);
this.connectors[x,y,z,0] = connectorInstance;
//instantiate the y connector
connectorInstance = Instantiate (connector) as Transform;
connectorScript = connectorInstance.gameObject.GetComponent("ConnectorScript") as ConnectorScript;
connectorScript.Initialize(x,y,z,"y", this);
this.connectors[x,y,z,1] = connectorInstance;
//instantiate the z connector
connectorInstance = Instantiate (connector) as Transform;
connectorScript = connectorInstance.gameObject.GetComponent("ConnectorScript") as ConnectorScript;
connectorScript.Initialize(x,y,z,"z", this);
this.connectors[x,y,z,2] = connectorInstance;
}
}
}
//instantiate the move blocks
if (PlayerPrefs.HasKey ("game_status")) {
this.loadSavedGame();
}
else {
this.restart ();
}
}