Copying and Pasting cs Code

In cs, like in almost any computer programming language, reading data from a file can be tricky. You add extra lines of code to tell the computer what to do. Sometimes you can copy and paste these lines from other peoples’ code.

For example, you can follow the pattern in this listing:

     IEnumerator SpawningRoutine()
     {
         yield return new WaitForSeconds(3);

         while (!UIgame.scoreAchived)
         {
             GameObject enemy = null;

             //FIRST STAGE OF SPAWNING
             //CHOOSE ENEMY FOR SPAWN
             int r = rand.Randomization_1(0, 10, 80, 99);
             if (r == 0)
             {
                 enemy = pools.GetPoolableObject("enemy_01");
             }
             else if (r == 1)
             {
                 enemy = pools.GetPoolableObject("enemy_02");
             }
             else
             {
                 enemy = pools.GetPoolableObject("enemy_03");
             }

             //SECOND STAGE OF SPAWNING
             //SPAWN CHOSEN ENEMY IN RANDOM POINT ON TOP SCREEN SIDE
             r = Random.Range(0, pointsPositions.Length);

             if (enemy != null)
             {
                 enemy.SetActive(true);
                 enemy.GetComponent().Activation(new Vector3(pointsPositions[r], 2, strtSpawn.position.z),
                     new Vector3(0,0,-1));
             }

             int spawnDelay;
             if (SystemScr.difficultyIsHard)
                 spawnDelay = 1;
             else
                 spawnDelay = Random.Range(3,5);

             yield return new WaitForSeconds(spawnDelay);
         }

         //BOSS ACTIVATION
         pools.DeleteEnemiesAndBullets();
         CameraMotor.speedScreen = 0;
         Camera.main.GetComponent().city_1.gameObject.SetActive(false);//remove city1
         Camera.main.GetComponent().city_2.gameObject.SetActive(false);//remove city2
         Camera.main.backgroundColor = Color.black;
         GameObject.FindObjectOfType().BossMusicOn();

         yield return new WaitForSeconds(6);

         pools.AcivateBoss();
     }