Copying and Pasting cs Code

In cs, like in almost any computer programming language, reading data from a file can be tricky. You add extra lines of code to tell the computer what to do. Sometimes you can copy and paste these lines from other peoples’ code.

For example, you can follow the pattern in this listing:

         public void OnTriggerEnter2D(Collider2D otherCollider)
         {
             string mapObjectName = otherCollider.gameObject.name;

             if (mapObjectName == MapObjectNames.MarkObject && animalIndex != 0)
             {
                 int r = Random.Range(0, 2);
                 if (r == 0)
                     if (!isBooster && !isSprings)
                         Jump();
             }
             else if (mapObjectName == MapObjectNames.HoleObject && animalIndex != 0)
             {
                 Jump();
             }
             else if (mapObjectName == MapObjectNames.BoostObject)
             {
                 booster();
                 stepJump = 2;
                 if (animalIndex == 0)
                 {
                     gameScreen.setCombo(6);
                     gameScreen.addScore(5, transform.localPosition);
                 }
             }
             else if (mapObjectName == MapObjectNames.SpringsObject)
             {
                 springs();
                 stepJump = 2;
                 if (animalIndex == 0)
                 {
                     gameScreen.setCombo(7);
                     gameScreen.addScore(5, transform.localPosition);
                 }
             }
             else if (mapObjectName == MapObjectNames.RevivalObject)
             {
                 setRevivalPosition(otherCollider.gameObject.GetComponent().revialIndex + 1);
             }
             else if (mapObjectName == MapObjectNames.DeadLine)
             {
                 if (animalIndex == 0)
                 {
                     gameScreen.showRevivalTask(2, EmotionType.BUON);
                 }
                 isRevival = true;
                 setStand(false, 0, STATE_RUN);
                 IsProtected = false;
                 revivalTime = 2;
             }
             else if (mapObjectName == MapObjectNames.SkillObject)
             {
                 gameScreen.eatSkillRandom(otherCollider.gameObject.GetComponent().skillType,
                        otherCollider.gameObject.transform.localPosition, animalIndex);
                 if (animalIndex == 0)
                     SoundManager.playSound("Sounds/anskill");

             }
             else if (mapObjectName == MapObjectNames.FinishObject && animalIndex == 0)
             {
                 gameScreen.finishGame();

                 Destroy(otherCollider);//cho nay de tranh lap lai nhieu lan ham finishgame
             }
             else if (mapObjectName == MapObjectNames.Bullet)
             {
                 if (animalIndex != otherCollider.gameObject.GetComponent().animalIndex)
                 {
                     if (IsProtected) return;
                     gameScreen.AnimalcollisionWithBullet(gameObject, otherCollider.gameObject);
                     isSprings = false;
                     isBooster = false;

                     if (otherCollider.gameObject.GetComponent().animalIndex == 0)
                     {
                         gameScreen.addScore(10, gameObject.transform.localPosition);
                         gameScreen.setCombo(1, otherCollider.gameObject.GetComponent().skillType);
                     }
                     else
                     {
                         gameScreen.setCombo(-1);
                     }
                 }
             }
             else if (otherCollider.gameObject.name == MapObjectNames.Coin && animalIndex == 0)//if is player
             {
                 gameScreen.addDurtGold(otherCollider.gameObject.transform.localPosition);
                 Destroy(otherCollider.gameObject);
                 gameScreen.m_gold++;
                 SoundManager.playSound("Sounds/anxu");
             }
         }