Copying and Pasting cs Code

In cs, like in almost any computer programming language, reading data from a file can be tricky. You add extra lines of code to tell the computer what to do. Sometimes you can copy and paste these lines from other peoples’ code.

For example, you can follow the pattern in this listing:

         private void UpdateTransformCurve(ObjectCurves obj, Transform current, float time, TimelineKey lastTimelineKey, int zIndex = -1)
         {
             float val;
             //IsActive curve
             val = (current.gameObject.activeSelf) ? 1.0f : 0.0f;
             obj.Curves[(int)AnimationCurveIndex.IsActive].AddKey(new Keyframe(time, val, float.PositiveInfinity, float.PositiveInfinity) { tangentMode = 0 });

             //Position curves
             obj.Curves[(int)AnimationCurveIndex.LocalPositionX].AddKey(new Keyframe(time, current.localPosition.x) { tangentMode = 0 }, lastTimelineKey);
             obj.Curves[(int)AnimationCurveIndex.LocalPositionY].AddKey(new Keyframe(time, current.localPosition.y) { tangentMode = 0 }, lastTimelineKey);
             obj.Curves[(int)AnimationCurveIndex.LocalPositionZ].AddKey(new Keyframe(time, current.localPosition.z, float.PositiveInfinity, float.PositiveInfinity)); //Z value always has instant transition

             //Rotation curves
             var quat = Quaternion.Euler(current.localEulerAngles);
             obj.Curves[(int)AnimationCurveIndex.LocalRotationX].AddKey(new Keyframe(time, quat.x) { tangentMode = 0 }, lastTimelineKey);
             obj.Curves[(int)AnimationCurveIndex.LocalRotationY].AddKey(new Keyframe(time, quat.y) { tangentMode = 0 }, lastTimelineKey);
             obj.Curves[(int)AnimationCurveIndex.LocalRotationZ].AddKey(new Keyframe(time, quat.z) { tangentMode = 0 }, lastTimelineKey);
             obj.Curves[(int)AnimationCurveIndex.LocalRotationW].AddKey(new Keyframe(time, quat.w) { tangentMode = 0 }, lastTimelineKey);

             //Scale curves
             obj.Curves[(int)AnimationCurveIndex.LocalScaleX].AddKey(new Keyframe(time, current.localScale.x) { tangentMode = 0 }, lastTimelineKey);
             obj.Curves[(int)AnimationCurveIndex.LocalScaleY].AddKey(new Keyframe(time, current.localScale.y) { tangentMode = 0 }, lastTimelineKey);
             obj.Curves[(int)AnimationCurveIndex.LocalScaleZ].AddKey(new Keyframe(time, current.localScale.z) { tangentMode = 0 }, lastTimelineKey);

             //Sprite Curves
             var spriteTimelineKey = lastTimelineKey as SpriteTimelineKey;
             if (spriteTimelineKey != null)
             {
                 obj.IsSpriteKey = true;
                 obj.Curves[(int)AnimationCurveIndex.ColorR].AddKey(new Keyframe(time, spriteTimelineKey.Tint.r) { tangentMode = 0 }, lastTimelineKey);
                 obj.Curves[(int)AnimationCurveIndex.ColorG].AddKey(new Keyframe(time, spriteTimelineKey.Tint.g) { tangentMode = 0 }, lastTimelineKey);
                 obj.Curves[(int)AnimationCurveIndex.ColorB].AddKey(new Keyframe(time, spriteTimelineKey.Tint.b) { tangentMode = 0 }, lastTimelineKey);
                 obj.Curves[(int)AnimationCurveIndex.ColorA].AddKey(new Keyframe(time, spriteTimelineKey.Tint.a) { tangentMode = 0 }, lastTimelineKey);
                 obj.Curves[(int)AnimationCurveIndex.ZIndex].AddKey(new Keyframe(time, zIndex, float.PositiveInfinity, float.PositiveInfinity));
             }
         }