Copying and Pasting cs Code

In cs, like in almost any computer programming language, reading data from a file can be tricky. You add extra lines of code to tell the computer what to do. Sometimes you can copy and paste these lines from other peoples’ code.

For example, you can follow the pattern in this listing:

     public override void OnInspectorGUI()
     {
         ServerSettings settings = (ServerSettings)this.target;

         #if UNITY_3_5
         EditorGUIUtility.LookLikeInspector();
         #endif


         settings.HostType = (ServerSettings.HostingOption)EditorGUILayout.EnumPopup("Hosting", settings.HostType);
         EditorGUI.indentLevel = 1;

         switch (settings.HostType)
         {
             case ServerSettings.HostingOption.BestRegion:
             case ServerSettings.HostingOption.PhotonCloud:
                 if (settings.HostType == ServerSettings.HostingOption.PhotonCloud)
                     settings.PreferredRegion = (CloudRegionCode)EditorGUILayout.EnumPopup("Region", settings.PreferredRegion);
                 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
                 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);

                 if (string.IsNullOrEmpty(settings.AppID) || settings.AppID.Equals("master"))
                 {
                     EditorGUILayout.HelpBox("The Photon Cloud needs an AppId (GUID) set.\nYou can find it online in your Dashboard.", MessageType.Warning);
                 }
                 break;

             case ServerSettings.HostingOption.SelfHosted:
                 bool hidePort = false;
                 if (settings.Protocol == ConnectionProtocol.Udp && (settings.ServerPort == 4530 || settings.ServerPort == 0))
                 {
                     settings.ServerPort = 5055;
                 }
                 else if (settings.Protocol == ConnectionProtocol.Tcp && (settings.ServerPort == 5055 || settings.ServerPort == 0))
                 {
                     settings.ServerPort = 4530;
                 }
                 #if RHTTP
                 if (settings.Protocol == ConnectionProtocol.RHttp)
                 {
                     settings.ServerPort = 0;
                     hidePort = true;
                 }
                 #endif
                 settings.ServerAddress = EditorGUILayout.TextField("Server Address", settings.ServerAddress);
                 settings.ServerAddress = settings.ServerAddress.Trim();
                 if (!hidePort)
                 {
                     settings.ServerPort = EditorGUILayout.IntField("Server Port", settings.ServerPort);
                 }
                 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
                 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
                 break;

             case ServerSettings.HostingOption.OfflineMode:
                 EditorGUI.indentLevel = 0;
                 EditorGUILayout.HelpBox("In 'Offline Mode', the client does not communicate with a server.\nAll settings are hidden currently.", MessageType.Info);
                 break;

             case ServerSettings.HostingOption.NotSet:
                 EditorGUI.indentLevel = 0;
                 EditorGUILayout.HelpBox("Hosting is 'Not Set'.\nConnectUsingSettings() will not be able to connect.\nSelect another option or run the PUN Wizard.", MessageType.Info);
                 break;

             default:
                 DrawDefaultInspector();
                 break;
         }

         if (PhotonEditor.CheckPunPlus())
         {
             settings.Protocol = ConnectionProtocol.Udp;
             EditorGUILayout.HelpBox("You seem to use PUN+.\nPUN+ only supports reliable UDP so the protocol is locked.", MessageType.Info);
         }

         settings.AppID = settings.AppID.Trim();

         EditorGUI.indentLevel = 0;
         SerializedObject sObj = new SerializedObject(this.target);
         SerializedProperty sRpcs = sObj.FindProperty("RpcList");
         EditorGUILayout.PropertyField(sRpcs, true);
         sObj.ApplyModifiedProperties();

         GUILayout.BeginHorizontal();
         GUILayout.Space(20);
         if (GUILayout.Button("Refresh RPCs"))
         {
             PhotonEditor.UpdateRpcList();
             Repaint();
         }
         if (GUILayout.Button("Clear RPCs"))
         {
             PhotonEditor.ClearRpcList();
         }
         if (GUILayout.Button("Log HashCode"))
         {
             Debug.Log("RPC-List HashCode: " + RpcListHashCode() + ". Make sure clients that send each other RPCs have the same RPC-List.");
         }
         GUILayout.Space(20);
         GUILayout.EndHorizontal();

         //SerializedProperty sp = serializedObject.FindProperty("RpcList");
         //EditorGUILayout.PropertyField(sp, true);

         if (GUI.changed)
         {
             EditorUtility.SetDirty(target);
         }
     }