Copying and Pasting cs Code

In cs, like in almost any computer programming language, reading data from a file can be tricky. You add extra lines of code to tell the computer what to do. Sometimes you can copy and paste these lines from other peoples’ code.

For example, you can follow the pattern in this listing:

     public Vector3 UpdatePosition( Vector3 currentPosition )
     {
         Vector3 targetPosition = GetNetworkPosition() + GetExtrapolatedPositionOffset();

         switch( m_Model.InterpolateOption )
         {
         case PhotonTransformViewPositionModel.InterpolateOptions.Disabled:
             if( m_UpdatedPositionAfterOnSerialize == false )
             {
                 currentPosition = targetPosition;
                 m_UpdatedPositionAfterOnSerialize = true;
             }
             break;
         case PhotonTransformViewPositionModel.InterpolateOptions.FixedSpeed:
             currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * m_Model.InterpolateMoveTowardsSpeed );
             break;
         case PhotonTransformViewPositionModel.InterpolateOptions.EstimatedSpeed:
             int positionsCount = Mathf.Min( 1, m_OldNetworkPositions.Count );
             float estimatedSpeed = Vector3.Distance( m_NetworkPosition, GetOldestStoredNetworkPosition() ) / positionsCount;
             currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * estimatedSpeed );
             break;
         case PhotonTransformViewPositionModel.InterpolateOptions.SynchronizeValues:
             if( m_SynchronizedSpeed.magnitude == 0 )
             {
                 currentPosition = targetPosition;
             }
             else
             {
                 currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * m_SynchronizedSpeed.magnitude );
             }
             break;
         case PhotonTransformViewPositionModel.InterpolateOptions.Lerp:
             currentPosition = Vector3.Lerp( currentPosition, targetPosition, Time.deltaTime * m_Model.InterpolateLerpSpeed );
             break;
         /*case PhotonTransformViewPositionModel.InterpolateOptions.MoveTowardsComplex:
             float distanceToTarget = Vector3.Distance( currentPosition, targetPosition );
             float targetSpeed = m_Model.InterpolateSpeedCurve.Evaluate( distanceToTarget ) * m_Model.InterpolateMoveTowardsSpeed;

             if( targetSpeed > m_CurrentSpeed )
             {
                 m_CurrentSpeed = Mathf.MoveTowards( m_CurrentSpeed, targetSpeed, Time.deltaTime * m_Model.InterpolateMoveTowardsAcceleration );
             }
             else
             {
                 m_CurrentSpeed = Mathf.MoveTowards( m_CurrentSpeed, targetSpeed, Time.deltaTime * m_Model.InterpolateMoveTowardsDeceleration );
             }

             //Debug.Log( m_CurrentSpeed + " - " + targetSpeed + " - " + transform.localPosition + " - " + targetPosition );

             currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * m_CurrentSpeed );
             break;*/
         }

         if( m_Model.TeleportEnabled == true )
         {
             if( Vector3.Distance( currentPosition, GetNetworkPosition() ) > m_Model.TeleportIfDistanceGreaterThan )
             {
                 currentPosition = GetNetworkPosition();
             }
         }

         return currentPosition;
     }