- TouchToMouse.cs
- TestScene /
- Detonator Explosion Framework /
- Assets /
- project /
1 using UnityEngine;
2 using System.Collections;
3
4 public class TouchToMouse : MonoBehaviour
5 {
6 //Transform beingMoved;
7
8 private void Update()
9 {
10 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
11 foreach (Touch touch in Input.touches)
12 {
13 RaycastHit hit;
14 if (!Physics.Raycast(ray, out hit)) continue;
15 if (touch.phase == TouchPhase.Began)
16 hit.transform.gameObject.SendMessage("OnMouseDown");
17 }
18 }
19 }
2 using System.Collections;
3
4 public class TouchToMouse : MonoBehaviour
5 {
6 //Transform beingMoved;
7
8 private void Update()
9 {
10 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
11 foreach (Touch touch in Input.touches)
12 {
13 RaycastHit hit;
14 if (!Physics.Raycast(ray, out hit)) continue;
15 if (touch.phase == TouchPhase.Began)
16 hit.transform.gameObject.SendMessage("OnMouseDown");
17 }
18 }
19 }