1 using System;
2 using
UnityEngine;
3
4 namespace
UnityStandardAssets.Water
5 {
6     
public class MeshContainer
7     {
8         
public Mesh mesh;
9         
public Vector3[] vertices;
10         
public Vector3[] normals;
11
12
13         
public MeshContainer(Mesh m)
14         {
15             mesh = m;
16             vertices = m.vertices;
17             normals = m.normals;
18         }
19
20
21         
public void Update()
22         {
23             mesh.vertices = vertices;
24             mesh.normals = normals;
25         }
26     }
27 }


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