- SpecularLighting.cs
- Scripts /
- Water /
- Water /
- Environment /
- Standard Assets /
- Assets /
- project /
1 using System;
2 using UnityEngine;
3
4 namespace UnityStandardAssets.Water
5 {
6 [RequireComponent(typeof(WaterBase))]
7 [ExecuteInEditMode]
8 public class SpecularLighting : MonoBehaviour
9 {
10 public Transform specularLight;
11 private WaterBase m_WaterBase;
12
13
14 public void Start()
15 {
16 m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
17 }
18
19
20 public void Update()
21 {
22 if (!m_WaterBase)
23 {
24 m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
25 }
26
27 if (specularLight && m_WaterBase.sharedMaterial)
28 {
29 m_WaterBase.sharedMaterial.SetVector("_WorldLightDir", specularLight.transform.forward);
30 }
31 }
32 }
33 }
2 using UnityEngine;
3
4 namespace UnityStandardAssets.Water
5 {
6 [RequireComponent(typeof(WaterBase))]
7 [ExecuteInEditMode]
8 public class SpecularLighting : MonoBehaviour
9 {
10 public Transform specularLight;
11 private WaterBase m_WaterBase;
12
13
14 public void Start()
15 {
16 m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
17 }
18
19
20 public void Update()
21 {
22 if (!m_WaterBase)
23 {
24 m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
25 }
26
27 if (specularLight && m_WaterBase.sharedMaterial)
28 {
29 m_WaterBase.sharedMaterial.SetVector("_WorldLightDir", specularLight.transform.forward);
30 }
31 }
32 }
33 }