1 using System;
2 using
UnityEngine;
3 using
Random = UnityEngine.Random;
4
5 namespace
UnityStandardAssets.Effects
6 {
7     
public class SmokeParticles : MonoBehaviour
8     {
9         
public AudioClip[] extinguishSounds;
10
11
12         
private void Start()
13         {
14             GetComponent<AudioSource>().clip = extinguishSounds[Random.Range(
0, extinguishSounds.Length)];
15             GetComponent<AudioSource>().Play();
16         }
17     }
18 }


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