- ParticleSystemMultiplier.cs
- Scripts /
- ParticleSystems /
- Standard Assets /
- Assets /
- project /
1 using System;
2 using UnityEngine;
3
4 namespace UnityStandardAssets.Effects
5 {
6 public class ParticleSystemMultiplier : MonoBehaviour
7 {
8 // a simple script to scale the size, speed and lifetime of a particle system
9
10 public float multiplier = 1;
11
12
13 private void Start()
14 {
15 var systems = GetComponentsInChildren<ParticleSystem>();
16 foreach (ParticleSystem system in systems)
17 {
18 system.startSize *= multiplier;
19 system.startSpeed *= multiplier;
20 system.startLifetime *= Mathf.Lerp(multiplier, 1, 0.5f);
21 system.Clear();
22 system.Play();
23 }
24 }
25 }
26 }
2 using UnityEngine;
3
4 namespace UnityStandardAssets.Effects
5 {
6 public class ParticleSystemMultiplier : MonoBehaviour
7 {
8 // a simple script to scale the size, speed and lifetime of a particle system
9
10 public float multiplier = 1;
11
12
13 private void Start()
14 {
15 var systems = GetComponentsInChildren<ParticleSystem>();
16 foreach (ParticleSystem system in systems)
17 {
18 system.startSize *= multiplier;
19 system.startSpeed *= multiplier;
20 system.startLifetime *= Mathf.Lerp(multiplier, 1, 0.5f);
21 system.Clear();
22 system.Play();
23 }
24 }
25 }
26 }