- ForcedReset.cs
- Utility /
- Standard Assets /
- Assets /
- project /
1 using System;
2 using UnityEngine;
3 using UnityEngine.SceneManagement;
4 using UnityStandardAssets.CrossPlatformInput;
5
6 [RequireComponent(typeof (GUITexture))]
7 public class ForcedReset : MonoBehaviour
8 {
9 private void Update()
10 {
11 // if we have forced a reset ...
12 if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
13 {
14 //... reload the scene
15 SceneManager.LoadScene(SceneManager.GetSceneAt(0).path);
16 }
17 }
18 }
2 using UnityEngine;
3 using UnityEngine.SceneManagement;
4 using UnityStandardAssets.CrossPlatformInput;
5
6 [RequireComponent(typeof (GUITexture))]
7 public class ForcedReset : MonoBehaviour
8 {
9 private void Update()
10 {
11 // if we have forced a reset ...
12 if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
13 {
14 //... reload the scene
15 SceneManager.LoadScene(SceneManager.GetSceneAt(0).path);
16 }
17 }
18 }