1 using UnityEngine;
2 using
System.Collections;
3
4 public
class Gravitate : MonoBehaviour {
5
6
7     
public Vector3 mainGravityDirection;
8     
public GameObject objectToGravitateToward;
9     
public float massMultiplier;
10
11     
void Update () {
12
13         mainGravityDirection = (objectToGravitateToward.transform.position - transform.position).normalized;
14         transform.GetComponent<Rigidbody> ().AddForce (mainGravityDirection * objectToGravitateToward.transform.GetComponent<Rigidbody>().mass * massMultiplier);
15     }
16 }


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