- LerpToPosition.cs
- AJsToolbox /
- Scripts /
- Assets /
- project /
1 using UnityEngine;
2 using System.Collections;
3
4 public class LerpToPosition : MonoBehaviour {
5
6 public GameObject target;
7 public float speed, height;
8
9
10
11 void Start()
12 {
13 StartCoroutine(StandardLerp.EaseTranslate (gameObject, target.transform, speed));
14 //Debug.Log ("test");
15 }
16
17 /*
18 void FixedUpdate() {
19 transform.position = Vector3.Lerp (
20 transform.position,
21 target.transform.position + new Vector3(0,height,0),
22 Time.fixedDeltaTime * speed
23 );
24 }
25 */
26
27
28 void Update()
29 {
30
31
32 }
33
34 }
2 using System.Collections;
3
4 public class LerpToPosition : MonoBehaviour {
5
6 public GameObject target;
7 public float speed, height;
8
9
10
11 void Start()
12 {
13 StartCoroutine(StandardLerp.EaseTranslate (gameObject, target.transform, speed));
14 //Debug.Log ("test");
15 }
16
17 /*
18 void FixedUpdate() {
19 transform.position = Vector3.Lerp (
20 transform.position,
21 target.transform.position + new Vector3(0,height,0),
22 Time.fixedDeltaTime * speed
23 );
24 }
25 */
26
27
28 void Update()
29 {
30
31
32 }
33
34 }