1 using System;
2 using
UnityEngine;
3
4 namespace
UnityStandardAssets.CrossPlatformInput
5 {
6     
public class ButtonHandler : MonoBehaviour
7     {
8
9         
public string Name;
10
11         
void OnEnable()
12         {
13
14         }
15
16         
public void SetDownState()
17         {
18             CrossPlatformInputManager.SetButtonDown(Name);
19         }
20
21
22         
public void SetUpState()
23         {
24             CrossPlatformInputManager.SetButtonUp(Name);
25         }
26
27
28         
public void SetAxisPositiveState()
29         {
30             CrossPlatformInputManager.SetAxisPositive(Name);
31         }
32
33
34         
public void SetAxisNeutralState()
35         {
36             CrossPlatformInputManager.SetAxisZero(Name);
37         }
38
39
40         
public void SetAxisNegativeState()
41         {
42             CrossPlatformInputManager.SetAxisNegative(Name);
43         }
44
45         
public void Update()
46         {
47
48         }
49     }
50 }


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