May









How do I use May
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: GUICustomAuth.cs Copy
70     public void ConnectWithNickname()
71     {
72         RootOf3dButtons.SetActive(false);
73
74         PhotonNetwork.AuthValues = null; // null by default but maybe set in a previous session.
75         PhotonNetwork.ConnectUsingSettings("1.0");
76
77         // PhotonNetwork.playerName gets set in GUIFriendFinding
78         // a UserID is not used in this case (no AuthValues set)
79     }
File name: WorkerMenu.cs Copy
206     public void OnPhotonCreateRoomFailed()
207     {
208         this.ErrorDialog = "Error: Can't create room (room name maybe already used).";
209         Debug.Log("OnPhotonCreateRoomFailed got called. This can happen if the room exists (even if not visible). Try another room name.");
210     }
File name: NetworkingPeer.cs Copy
1016     public void OnOperationResponse(OperationResponse operationResponse)
1017     {
1018         if (PhotonNetwork.networkingPeer.State == global::PeerState.Disconnecting)
1019         {
1020             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1021             {
1022                 Debug.Log("OperationResponse ignored while disconnecting. Code: " + operationResponse.OperationCode);
1023             }
1024             return;
1025         }
1026
1027         // extra logging for error debugging (helping developers with a bit of automated analysis)
1028         if (operationResponse.ReturnCode == 0)
1029         {
1030             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1031                 Debug.Log(operationResponse.ToString());
1032         }
1033         else
1034         {
1035             if (operationResponse.ReturnCode == ErrorCode.OperationNotAllowedInCurrentState)
1036             {
1037                 Debug.LogError("Operation " + operationResponse.OperationCode + " could not be executed (yet). Wait for state JoinedLobby or ConnectedToMaster and their callbacks before calling operations. WebRPCs need a server-side configuration. Enum OperationCode helps identify the operation.");
1038             }
1039             else if (operationResponse.ReturnCode == ErrorCode.WebHookCallFailed)
1040             {
1041                 Debug.LogError("Operation " + operationResponse.OperationCode + " failed in a server-side plugin. Check the configuration in the Dashboard. Message from server-plugin: " + operationResponse.DebugMessage);
1042             }
1043             else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1044             {
1045                 Debug.LogError("Operation failed: " + operationResponse.ToStringFull() + " Server: " + this.server);
1046             }
1047         }
1048
1049         // use the "secret" or "token" whenever we get it. doesn't really matter if it's in AuthResponse.
1050         if (operationResponse.Parameters.ContainsKey(ParameterCode.Secret))
1051         {
1052             if (this.CustomAuthenticationValues == null)
1053             {
1054                 this.CustomAuthenticationValues = new AuthenticationValues();
1055                 // this.DebugReturn(DebugLevel.ERROR, "Server returned secret. Created CustomAuthenticationValues.");
1056             }
1057
1058             this.CustomAuthenticationValues.Secret = operationResponse[ParameterCode.Secret] as string;
1059         }
1060
1061         switch (operationResponse.OperationCode)
1062         {
1063             case OperationCode.Authenticate:
1064                 {
1065                     // PeerState oldState = this.State;
1066
1067                     if (operationResponse.ReturnCode != 0)
1068                     {
1069                         if (operationResponse.ReturnCode == ErrorCode.InvalidOperationCode)
1070                         {
1071                             Debug.LogError(string.Format("If you host Photon yourself, make sure to start the 'Instance LoadBalancing' "+ this.ServerAddress));
1072                         }
1073                         else if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1074                         {
1075                             Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1076                             SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1077                         }
1078                         else if (operationResponse.ReturnCode == ErrorCode.CustomAuthenticationFailed)
1079                         {
1080                             Debug.LogError(string.Format("Custom Authentication failed (either due to user-input or configuration or AuthParameter string format). Calling: OnCustomAuthenticationFailed()"));
1081                             SendMonoMessage(PhotonNetworkingMessage.OnCustomAuthenticationFailed, operationResponse.DebugMessage);
1082                         }
1083                         else
1084                         {
1085                             Debug.LogError(string.Format("Authentication failed: '{0}' Code: {1}", operationResponse.DebugMessage, operationResponse.ReturnCode));
1086                         }
1087
1088                         this.State = global::PeerState.Disconnecting;
1089                         this.Disconnect();
1090
1091                         if (operationResponse.ReturnCode == ErrorCode.MaxCcuReached)
1092                         {
1093                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1094                                 Debug.LogWarning(string.Format("Currently, the limit of users is reached for this title. Try again later. Disconnecting"));
1095                             SendMonoMessage(PhotonNetworkingMessage.OnPhotonMaxCccuReached);
1096                             SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.MaxCcuReached);
1097                         }
1098                         else if (operationResponse.ReturnCode == ErrorCode.InvalidRegion)
1099                         {
1100                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1101                                 Debug.LogError(string.Format("The used master server address is not available with the subscription currently used. Got to Photon Cloud Dashboard or change URL. Disconnecting."));
1102                             SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.InvalidRegion);
1103                         }
1104                         else if (operationResponse.ReturnCode == ErrorCode.AuthenticationTicketExpired)
1105                         {
1106                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1107                                 Debug.LogError(string.Format("The authentication ticket expired. You need to connect (and authenticate) again. Disconnecting."));
1108                             SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.AuthenticationTicketExpired);
1109                         }
1110                         break;
1111                     }
1112                     else
1113                     {
1114                         if (this.server == ServerConnection.NameServer)
1115                         {
1116                             // on the NameServer, authenticate returns the MasterServer address for a region and we hop off to there
1117                             this.MasterServerAddress = operationResponse[ParameterCode.Address] as string;
1118                             this.DisconnectToReconnect();
1119                         }
1120                         else if (this.server == ServerConnection.MasterServer)
1121                         {
1122                             if (PhotonNetwork.autoJoinLobby)
1123                             {
1124                                 this.State = global::PeerState.Authenticated;
1125                                 this.OpJoinLobby(this.lobby);
1126                             }
1127                             else
1128                             {
1129                                 this.State = global::PeerState.ConnectedToMaster;
1130                                 NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnConnectedToMaster);
1131                             }
1132                         }
1133                         else if (this.server == ServerConnection.GameServer)
1134                         {
1135                             this.State = global::PeerState.Joining;
1136
1137                             if (this.mLastJoinType == JoinType.JoinGame || this.mLastJoinType == JoinType.JoinRandomGame || this.mLastJoinType == JoinType.JoinOrCreateOnDemand)
1138                             {
1139                                 // if we just "join" the game, do so. if we wanted to "create the room on demand", we have to send this to the game server as well.
1140                                 this.OpJoinRoom(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby, this.mLastJoinType == JoinType.JoinOrCreateOnDemand);
1141                             }
1142                             else if (this.mLastJoinType == JoinType.CreateGame)
1143                             {
1144                                 // on the game server, we have to apply the room properties that were chosen for creation of the room, so we use this.mRoomToGetInto
1145                                 this.OpCreateGame(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby);
1146                             }
1147
1148                             break;
1149                         }
1150                     }
1151                     break;
1152                 }
1153
1154             case OperationCode.GetRegions:
1155                 // Debug.Log("GetRegions returned: " + operationResponse.ToStringFull());
1156
1157                 if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1158                 {
1159                     Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1160                     SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1161
1162                     this.State = global::PeerState.Disconnecting;
1163                     this.Disconnect();
1164                     return;
1165                 }
1166
1167                 string[] regions = operationResponse[ParameterCode.Region] as string[];
1168                 string[] servers = operationResponse[ParameterCode.Address] as string[];
1169
1170                 if (regions == null || servers == null || regions.Length != servers.Length)
1171                 {
1172                     Debug.LogError("The region arrays from Name Server are not ok. Must be non-null and same length.");
1173                     break;
1174                 }
1175
1176                 this.AvailableRegions = new List(regions.Length);
1177                 for (int i = 0; i < regions.Length; i++)
1178                 {
1179                     string regionCodeString = regions[i];
1180                     if (string.IsNullOrEmpty(regionCodeString))
1181                     {
1182                         continue;
1183                     }
1184                     regionCodeString = regionCodeString.ToLower();
1185
1186                     CloudRegionCode code = Region.Parse(regionCodeString);
1187                     this.AvailableRegions.Add(new Region() { Code = code, HostAndPort = servers[i] });
1188                 }
1189
1190                 // PUN assumes you fetch the name-server's list of regions to ping them
1191                 if (PhotonNetwork.PhotonServerSettings.HostType == ServerSettings.HostingOption.BestRegion)
1192                 {
1193                     PhotonHandler.PingAvailableRegionsAndConnectToBest();
1194                 }
1195                 break;
1196
1197             case OperationCode.CreateGame:
1198                 {
1199                     if (this.server == ServerConnection.GameServer)
1200                     {
1201                         this.GameEnteredOnGameServer(operationResponse);
1202                     }
1203                     else
1204                     {
1205                         if (operationResponse.ReturnCode != 0)
1206                         {
1207                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1208                                 Debug.LogWarning(string.Format("CreateRoom failed, client stays on masterserver: {0}.", operationResponse.ToStringFull()));
1209
1210                             SendMonoMessage(PhotonNetworkingMessage.OnPhotonCreateRoomFailed);
1211                             break;
1212                         }
1213
1214                         string gameID = (string) operationResponse[ParameterCode.RoomName];
1215                         if (!string.IsNullOrEmpty(gameID))
1216                         {
1217                             // is only sent by the server's response, if it has not been
1218                             // sent with the client's request before!
1219                             this.mRoomToGetInto.name = gameID;
1220                         }
1221
1222                         this.mGameserver = (string)operationResponse[ParameterCode.Address];
1223                         this.DisconnectToReconnect();
1224                     }
1225
1226                     break;
1227                 }
1228
1229             case OperationCode.JoinGame:
1230                 {
1231                     if (this.server != ServerConnection.GameServer)
1232                     {
1233                         if (operationResponse.ReturnCode != 0)
1234                         {
1235                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1236                                 Debug.Log(string.Format("JoinRoom failed (room maybe closed by now). Client stays on masterserver: {0}. State: {1}", operationResponse.ToStringFull(), this.State));
1237
1238                             SendMonoMessage(PhotonNetworkingMessage.OnPhotonJoinRoomFailed);
1239                             break;
1240                         }
1241
1242                         this.mGameserver = (string)operationResponse[ParameterCode.Address];
1243                         this.DisconnectToReconnect();
1244                     }
1245                     else
1246                     {
1247                         this.GameEnteredOnGameServer(operationResponse);
1248                     }
1249
1250                     break;
1251                 }
1252
1253             case OperationCode.JoinRandomGame:
1254                 {
1255                     // happens only on master. on gameserver, this is a regular join (we don't need to find a random game again)
1256                     // the operation OpJoinRandom either fails (with returncode 8) or returns game-to-join information
1257                     if (operationResponse.ReturnCode != 0)
1258                     {
1259                         if (operationResponse.ReturnCode == ErrorCode.NoRandomMatchFound)
1260                         {
1261                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
1262                                 Debug.Log("JoinRandom failed: No open game. Calling: OnPhotonRandomJoinFailed() and staying on master server.");
1263                         }
1264                         else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1265                         {
1266                             Debug.LogWarning(string.Format("JoinRandom failed: {0}.", operationResponse.ToStringFull()));
1267                         }
1268
1269                         SendMonoMessage(PhotonNetworkingMessage.OnPhotonRandomJoinFailed, operationResponse.ReturnCode, operationResponse.DebugMessage);
1270                         break;
1271                     }
1272
1273                     string roomName = (string)operationResponse[ParameterCode.RoomName];
1274                     this.mRoomToGetInto.name = roomName;
1275                     this.mGameserver = (string)operationResponse[ParameterCode.Address];
1276                     this.DisconnectToReconnect();
1277                     break;
1278                 }
1279
1280             case OperationCode.JoinLobby:
1281                 this.State = global::PeerState.JoinedLobby;
1282                 this.insideLobby = true;
1283                 SendMonoMessage(PhotonNetworkingMessage.OnJoinedLobby);
1284
1285                 // this.mListener.joinLobbyReturn();
1286                 break;
1287             case OperationCode.LeaveLobby:
1288                 this.State = global::PeerState.Authenticated;
1289                 this.LeftLobbyCleanup(); // will set insideLobby = false
1290                 break;
1291
1292             case OperationCode.Leave:
1293                 this.DisconnectToReconnect();
1294                 break;
1295
1296             case OperationCode.SetProperties:
1297                 // this.mListener.setPropertiesReturn(returnCode, debugMsg);
1298                 break;
1299
1300             case OperationCode.GetProperties:
1301                 {
1302                     Hashtable actorProperties = (Hashtable)operationResponse[ParameterCode.PlayerProperties];
1303                     Hashtable gameProperties = (Hashtable)operationResponse[ParameterCode.GameProperties];
1304                     this.ReadoutProperties(gameProperties, actorProperties, 0);
1305
1306                     // RemoveByteTypedPropertyKeys(actorProperties, false);
1307                     // RemoveByteTypedPropertyKeys(gameProperties, false);
1308                     // this.mListener.getPropertiesReturn(gameProperties, actorProperties, returnCode, debugMsg);
1309                     break;
1310                 }
1311
1312             case OperationCode.RaiseEvent:
1313                 // this usually doesn't give us a result. only if the caching is affected the server will send one.
1314                 break;
1315
1316             case OperationCode.FindFriends:
1317                 bool[] onlineList = operationResponse[ParameterCode.FindFriendsResponseOnlineList] as bool[];
1318                 string[] roomList = operationResponse[ParameterCode.FindFriendsResponseRoomIdList] as string[];
1319
1320                 if (onlineList != null && roomList != null && this.friendListRequested != null && onlineList.Length == this.friendListRequested.Length)
1321                 {
1322                     List friendList = new List(this.friendListRequested.Length);
1323                     for (int index = 0; index < this.friendListRequested.Length; index++)
1324                     {
1325                         FriendInfo friend = new FriendInfo();
1326                         friend.Name = this.friendListRequested[index];
1327                         friend.Room = roomList[index];
1328                         friend.IsOnline = onlineList[index];
1329                         friendList.Insert(index, friend);
1330                     }
1331                     PhotonNetwork.Friends = friendList;
1332                 }
1333                 else
1334                 {
1335                     // any of the lists is null and shouldn't. print a error
1336                     Debug.LogError("FindFriends failed to apply the result, as a required value wasn't provided or the friend list length differed from result.");
1337                 }
1338
1339                 this.friendListRequested = null;
1340                 this.isFetchingFriends = false;
1341                 this.friendListTimestamp = Environment.TickCount;
1342                 if (this.friendListTimestamp == 0)
1343                 {
1344                     this.friendListTimestamp = 1; // makes sure the timestamp is not accidentally 0
1345                 }
1346
1347                 SendMonoMessage(PhotonNetworkingMessage.OnUpdatedFriendList);
1348                 break;
1349
1350             case OperationCode.WebRpc:
1351                 SendMonoMessage(PhotonNetworkingMessage.OnWebRpcResponse, operationResponse);
1352                 break;
1353
1354             default:
1355                 Debug.LogWarning(string.Format("OperationResponse unhandled: {0}", operationResponse.ToString()));
1356                 break;
1357         }
1358
1359         this.externalListener.OnOperationResponse(operationResponse);
1360     }
File name: NetworkingPeer.cs Copy
1962     public void ExecuteRPC(Hashtable rpcData, PhotonPlayer sender)
1963     {
1964         if (rpcData == null || !rpcData.ContainsKey((byte)0))
1965         {
1966             Debug.LogError("Malformed RPC; this should never occur. Content: " + SupportClass.DictionaryToString(rpcData));
1967             return;
1968         }
1969
1970         // ts: updated with "flat" event data
1971         int netViewID = (int)rpcData[(byte)0]; // LIMITS PHOTONVIEWS&PLAYERS
1972         int otherSidePrefix = 0; // by default, the prefix is 0 (and this is not being sent)
1973         if (rpcData.ContainsKey((byte)1))
1974         {
1975             otherSidePrefix = (short)rpcData[(byte)1];
1976         }
1977
1978         string inMethodName;
1979         if (rpcData.ContainsKey((byte)5))
1980         {
1981             int rpcIndex = (byte)rpcData[(byte)5]; // LIMITS RPC COUNT
1982             if (rpcIndex > PhotonNetwork.PhotonServerSettings.RpcList.Count - 1)
1983             {
1984                 Debug.LogError("Could not find RPC with index: " + rpcIndex + ". Going to ignore! Check PhotonServerSettings.RpcList");
1985                 return;
1986             }
1987             else
1988             {
1989                 inMethodName = PhotonNetwork.PhotonServerSettings.RpcList[rpcIndex];
1990             }
1991         }
1992         else
1993         {
1994             inMethodName = (string)rpcData[(byte)3];
1995         }
1996
1997         object[] inMethodParameters = null;
1998         if (rpcData.ContainsKey((byte)4))
1999         {
2000             inMethodParameters = (object[])rpcData[(byte)4];
2001         }
2002
2003         if (inMethodParameters == null)
2004         {
2005             inMethodParameters = new object[0];
2006         }
2007
2008         PhotonView photonNetview = this.GetPhotonView(netViewID);
2009         if (photonNetview == null)
2010         {
2011             int viewOwnerId = netViewID/PhotonNetwork.MAX_VIEW_IDS;
2012             bool owningPv = (viewOwnerId == this.mLocalActor.ID);
2013             bool ownerSent = (viewOwnerId == sender.ID);
2014
2015             if (owningPv)
2016             {
2017                 Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! View was/is ours." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID);
2018             }
2019             else
2020             {
2021                 Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! Was remote PV." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID + " Maybe GO was destroyed but RPC not cleaned up.");
2022             }
2023             return;
2024         }
2025
2026         if (photonNetview.prefix != otherSidePrefix)
2027         {
2028             Debug.LogError(
2029                 "Received RPC \"" + inMethodName + "\" on viewID " + netViewID + " with a prefix of " + otherSidePrefix
2030                 + ", our prefix is " + photonNetview.prefix + ". The RPC has been ignored.");
2031             return;
2032         }
2033
2034         // Get method name
2035         if (inMethodName == string.Empty)
2036         {
2037             Debug.LogError("Malformed RPC; this should never occur. Content: " + SupportClass.DictionaryToString(rpcData));
2038             return;
2039         }
2040
2041         if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2042             Debug.Log("Received RPC: " + inMethodName);
2043
2044
2045         // SetReceiving filtering
2046         if (photonNetview.group != 0 && !allowedReceivingGroups.Contains(photonNetview.group))
2047         {
2048             return; // Ignore group
2049         }
2050
2051         Type[] argTypes = new Type[0];
2052         if (inMethodParameters.Length > 0)
2053         {
2054             argTypes = new Type[inMethodParameters.Length];
2055             int i = 0;
2056             for (int index = 0; index < inMethodParameters.Length; index++)
2057             {
2058                 object objX = inMethodParameters[index];
2059                 if (objX == null)
2060                 {
2061                     argTypes[i] = null;
2062                 }
2063                 else
2064                 {
2065                     argTypes[i] = objX.GetType();
2066                 }
2067
2068                 i++;
2069             }
2070         }
2071
2072         int receivers = 0;
2073         int foundMethods = 0;
2074         MonoBehaviour[] mbComponents = photonNetview.GetComponents(); // NOTE: we could possibly also cache MonoBehaviours per view?!
2075         for (int componentsIndex = 0; componentsIndex < mbComponents.Length; componentsIndex++)
2076         {
2077             MonoBehaviour monob = mbComponents[componentsIndex];
2078             if (monob == null)
2079             {
2080                 Debug.LogError("ERROR You have missing MonoBehaviours on your gameobjects!");
2081                 continue;
2082             }
2083
2084             Type type = monob.GetType();
2085
2086             // Get [RPC] methods from cache
2087             List cachedRPCMethods = null;
2088             if (this.monoRPCMethodsCache.ContainsKey(type))
2089             {
2090                 cachedRPCMethods = this.monoRPCMethodsCache[type];
2091             }
2092
2093             if (cachedRPCMethods == null)
2094             {
2095                 List entries = SupportClass.GetMethods(type, typeof(RPC));
2096
2097                 this.monoRPCMethodsCache[type] = entries;
2098                 cachedRPCMethods = entries;
2099             }
2100
2101             if (cachedRPCMethods == null)
2102             {
2103                 continue;
2104             }
2105
2106             // Check cache for valid methodname+arguments
2107             for (int index = 0; index < cachedRPCMethods.Count; index++)
2108             {
2109                 MethodInfo mInfo = cachedRPCMethods[index];
2110                 if (mInfo.Name == inMethodName)
2111                 {
2112                     foundMethods++;
2113                     ParameterInfo[] pArray = mInfo.GetParameters();
2114                     if (pArray.Length == argTypes.Length)
2115                     {
2116                         // Normal, PhotonNetworkMessage left out
2117                         if (this.CheckTypeMatch(pArray, argTypes))
2118                         {
2119                             receivers++;
2120                             object result = mInfo.Invoke((object)monob, inMethodParameters);
2121                             if (mInfo.ReturnType == typeof(IEnumerator))
2122                             {
2123                                 monob.StartCoroutine((IEnumerator)result);
2124                             }
2125                         }
2126                     }
2127                     else if ((pArray.Length - 1) == argTypes.Length)
2128                     {
2129                         // Check for PhotonNetworkMessage being the last
2130                         if (this.CheckTypeMatch(pArray, argTypes))
2131                         {
2132                             if (pArray[pArray.Length - 1].ParameterType == typeof(PhotonMessageInfo))
2133                             {
2134                                 receivers++;
2135
2136                                 int sendTime = (int)rpcData[(byte)2];
2137                                 object[] deParamsWithInfo = new object[inMethodParameters.Length + 1];
2138                                 inMethodParameters.CopyTo(deParamsWithInfo, 0);
2139                                 deParamsWithInfo[deParamsWithInfo.Length - 1] = new PhotonMessageInfo(sender, sendTime, photonNetview);
2140
2141                                 object result = mInfo.Invoke((object)monob, deParamsWithInfo);
2142                                 if (mInfo.ReturnType == typeof(IEnumerator))
2143                                 {
2144                                     monob.StartCoroutine((IEnumerator)result);
2145                                 }
2146                             }
2147                         }
2148                     }
2149                     else if (pArray.Length == 1 && pArray[0].ParameterType.IsArray)
2150                     {
2151                         receivers++;
2152                         object result = mInfo.Invoke((object)monob, new object[] { inMethodParameters });
2153                         if (mInfo.ReturnType == typeof(IEnumerator))
2154                         {
2155                             monob.StartCoroutine((IEnumerator)result);
2156                         }
2157                     }
2158                 }
2159             }
2160         }
2161
2162         // Error handling
2163         if (receivers != 1)
2164         {
2165             string argsString = string.Empty;
2166             for (int index = 0; index < argTypes.Length; index++)
2167             {
2168                 Type ty = argTypes[index];
2169                 if (argsString != string.Empty)
2170                 {
2171                     argsString += ", ";
2172                 }
2173
2174                 if (ty == null)
2175                 {
2176                     argsString += "null";
2177                 }
2178                 else
2179                 {
2180                     argsString += ty.Name;
2181                 }
2182             }
2183
2184             if (receivers == 0)
2185             {
2186                 if (foundMethods == 0)
2187                 {
2188                     Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" marked with the [RPC](C#) or @RPC(JS) property! Args: " + argsString);
2189                 }
2190                 else
2191                 {
2192                     Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString);
2193                 }
2194             }
2195             else
2196             {
2197                 Debug.LogError("PhotonView with ID " + netViewID + " has " + receivers + " methods \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString + ". Should be just one?");
2198             }
2199         }
2200     }
File name: NetworkingPeer.cs Copy
2688     public void RegisterPhotonView(PhotonView netView)
2689     {
2690         if (!Application.isPlaying)
2691         {
2692             this.photonViewList = new Dictionary();
2693             return;
2694         }
2695
2696         if (netView.viewID == 0)
2697         {
2698             // don't register views with ID 0 (not initialized). they register when a ID is assigned later on
2699             Debug.Log("PhotonView register is ignored, because viewID is 0. No id assigned yet to: " + netView);
2700             return;
2701         }
2702
2703         if (this.photonViewList.ContainsKey(netView.viewID))
2704         {
2705             // if some other view is in the list already, we got a problem. it might be undestructible. print out error
2706             if (netView != photonViewList[netView.viewID])
2707             {
2708                 Debug.LogError(string.Format("PhotonView ID duplicate found: {0}. New: {1} old: {2}. Maybe one wasn't destroyed on scene load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding new.", netView.viewID, netView, photonViewList[netView.viewID]));
2709             }
2710
2711             //this.photonViewList.Remove(netView.viewID); // TODO check if we chould Destroy the GO of this view?!
2712             this.RemoveInstantiatedGO(photonViewList[netView.viewID].gameObject, true);
2713         }
2714
2715         // Debug.Log("adding view to known list: " + netView);
2716         this.photonViewList.Add(netView.viewID, netView);
2717         //Debug.LogError("view being added. " + netView); // Exit Games internal log
2718
2719         if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2720             Debug.Log("Registered PhotonView: " + netView.viewID);
2721     }

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