Create









How do I use Create
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: crBaoCao.cs Copy
139         public virtual CrystalDecisions.CrystalReports.Engine.ReportDocument CreateReport() {
140             crBaoCao rpt = new crBaoCao();
141             rpt.Site = this.Site;
142             return rpt;
143         }
File name: rptThisinh.cs Copy
131         public virtual CrystalDecisions.CrystalReports.Engine.ReportDocument CreateReport() {
132             rptThisinh rpt = new rptThisinh();
133             rpt.Site = this.Site;
134             return rpt;
135         }
File name: GUIFriendFinding.cs Copy
52     public void OnGUI()
53     {
54         if (!PhotonNetwork.insideLobby)
55         {
56             // this feature is only available on the Master Client. Check either: insideLobby or
57             // PhotonNetwork.connectionStateDetailed == PeerState.Authenticated or
58             // PhotonNetwork.connectionStateDetailed == PeerState.JoinedLobby
59
60             // for simplicity (and cause we know we WILL join the lobby, we can just check that)
61             return;
62         }
63
64
65         GUILayout.BeginArea(GuiRect);
66
67         GUILayout.Label("Your (random) name: " + PhotonNetwork.playerName);
68         GUILayout.Label("Your friends: " + string.Join(", ",this.friendListOfSomeCommunity));
69
70
71         GUILayout.BeginHorizontal();
72         if (GUILayout.Button("Find Friends"))
73         {
74             PhotonNetwork.FindFriends(this.friendListOfSomeCommunity);
75         }
76         if (GUILayout.Button("Create Room"))
77         {
78             PhotonNetwork.CreateRoom(null); // just a random room
79         }
80         GUILayout.EndHorizontal();
81
82
83         if (PhotonNetwork.Friends != null)
84         {
85             foreach (FriendInfo info in PhotonNetwork.Friends)
86             {
87                 GUILayout.BeginHorizontal();
88                 GUILayout.Label(info.ToString());
89                 if (info.IsInRoom)
90                 {
91                     if (GUILayout.Button("join"))
92                     {
93                         PhotonNetwork.JoinRoom(info.Room);
94                     }
95                 }
96                 GUILayout.EndHorizontal();
97             }
98         }
99
100         GUILayout.EndArea();
101     }
File name: HubGui.cs Copy
28     void OnGUI()
29     {
30         GUI.skin = this.Skin;
31         GUILayout.Space(10);
32
33         GUILayout.BeginHorizontal();
34         GUILayout.Space(10);
35         scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37         GUILayout.Label("Basics", m_Headline);
38         if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39         {
40             demoDescription = "Demo Boxes\n\nUses ConnectAndJoinRandom script.\n(joins a random room or creates one)\n\nInstantiates simple prefab.\nSynchronizes positions without smoothing.";
41             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42         }
43         if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44         {
45             demoDescription = "Demo Worker\n\nJoins the default lobby and shows existing rooms.\nLets you create or join a room.\nInstantiates an animated character.\nSynchronizes position and animation state of character with smoothing.\nImplements simple in-room Chat via RPC calls.";
46             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47         }
48         if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49         {
50             demoDescription = "Movement Smoothing\n\nUses ConnectAndJoinRandom script.\nShows several basic ways to update positions of remote objects.";
51             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52         }
53
54         GUILayout.Label("Advanced", m_Headline);
55         if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56         {
57             demoDescription = "Ownership Transfer\n\nShows how to transfer the ownership of a PhotonView.\nThe owner will send position updates of the GameObject.\nTransfer can be edited per PhotonView and set to Fixed (no transfer), Request (owner has to agree) or Takeover (owner can't object).";
58             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59             this.webLink = new DemoBtn();
60         }
61         if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62         {
63             demoDescription = "Pickup, Teams, Scores\n\nUses ConnectAndJoinRandom script.\nImplements item pickup with RPCs.\nUses Custom Properties for Teams.\nCounts score per player and team.\nUses PhotonPlayer extension methods for easy Custom Property access.";
64             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65             this.webLink = new DemoBtn();
66         }
67
68         GUILayout.Label("Feature Demos", m_Headline);
69         if (GUILayout.Button("Chat", GUILayout.Width(280)))
70         {
71             demoDescription = "Chat\n\nUses the Chat API (now part of PUN).\nSimple UI.\nYou can enter any User ID.\nAutomatically subscribes some channels.\nAllows simple commands via text.\n\nRequires configuration of Chat App ID in scene.";
72             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73             this.webLink = new DemoBtn();
74         }
75         if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76         {
77             demoDescription = "RPG Movement\n\nDemonstrates how to use the PhotonTransformView component to synchronize position updates smoothly using inter- and extrapolation.\n\nThis demo also shows how to setup a Mecanim Animator to update animations automatically based on received position updates (without sending explicit animation updates).";
78             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79             this.webLink = new DemoBtn();
80         }
81         if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82         {
83             demoDescription = "Mecanim Animations\n\nThis demo shows how to use the PhotonAnimatorView component to easily synchronize Mecanim animations.\n\nIt also demonstrates another feature of the PhotonTransformView component which gives you more control how position updates are inter-/extrapolated by telling the component how fast the object moves and turns using SetSynchronizedValues().";
84             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85             this.webLink = new DemoBtn();
86         }
87         if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88         {
89             demoDescription = "2D Game Demo\n\nSynchronizes animations, positions and physics in a 2D scene.";
90             this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91             this.webLink = new DemoBtn();
92         }
93         if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94         {
95             demoDescription = "Friends & Authentication\n\nShows connect with or without (server-side) authentication.\n\nAuthentication requires minor server-side setup (in Dashboard).\n\nOnce connected, you can find (made up) friends.\nJoin a room just to see how that gets visible in friends list.";
96             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97             this.webLink = new DemoBtn();
98         }
99
100         GUILayout.Label("Tutorial", m_Headline);
101         if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102         {
103             demoDescription = "Marco Polo Tutorial\n\nFinal result you could get when you do the Marco Polo Tutorial.\nSlightly modified to be more compatible with this package.";
104             this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105             this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106         }
107         GUILayout.EndScrollView();
108
109         GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110         GUILayout.Label(demoDescription);
111         GUILayout.Space(10);
112         if (!string.IsNullOrEmpty(this.demoBtn.Text))
113         {
114             if (GUILayout.Button(this.demoBtn.Text))
115             {
116                 Application.LoadLevel(this.demoBtn.Link);
117             }
118         }
119         if (!string.IsNullOrEmpty(this.webLink.Text))
120         {
121             if (GUILayout.Button(this.webLink.Text))
122             {
123                 Application.OpenURL(this.webLink.Link);
124             }
125         }
126         GUILayout.EndVertical();
127
128
129         GUILayout.EndHorizontal();
130     }
File name: DemoMecanimGUI.cs Copy
16     private PhotonAnimatorView m_AnimatorView; // local animatorView. set when we create our character in CreatePlayerObject()
17     private Animator m_RemoteAnimator; // to display the synchronized values on the right side in the GUI. A third player will simply be ignored (until the second player leaves)
28     public void Awake()
29     {
30
31     }
File name: DemoMecanimGUI.cs Copy
187     public override void OnJoinedRoom()
188     {
189         CreatePlayerObject();
190     }
File name: DemoMecanimGUI.cs Copy
192     private void CreatePlayerObject()
193     {
194         Vector3 position = new Vector3( -2, 0, 0 );
195         position.x += Random.Range( -3f, 3f );
196         position.z += Random.Range( -4f, 4f );
197
198         GameObject newPlayerObject = PhotonNetwork.Instantiate( "Robot Kyle Mecanim", position, Quaternion.identity, 0 );
199         m_AnimatorView = newPlayerObject.GetComponent();
200     }
File name: DemoRPGMovement.cs Copy
8     void OnJoinedRoom()
9     {
10         CreatePlayerObject();
11     }
File name: DemoRPGMovement.cs Copy
13     void CreatePlayerObject()
14     {
15         Vector3 position = new Vector3( 33.5f, 1.5f, 20.5f );
16
17         GameObject newPlayerObject = PhotonNetwork.Instantiate( "Robot Kyle RPG", position, Quaternion.identity, 0 );
18
19         Camera.Target = newPlayerObject.transform;
20     }
File name: IELdemo.cs Copy
27     // This is one of the callback/event methods called by PUN (read more in PhotonNetworkingMessage enumeration)
28     public void OnPhotonRandomJoinFailed()
29     {
30         PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);
31     }

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