AddLine
How do I use Add Line
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: WorkerInGame.cs
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34 public void OnMasterClientSwitched(PhotonPlayer player)
35 {
36 Debug.Log("OnMasterClientSwitched: " + player);
37
38 string message;
39 InRoomChat chatComponent = GetComponent
40
41 if (chatComponent != null)
42 {
43 // to check if this client is the new master...
44 if (player.isLocal)
45 {
46 message = "You are Master Client now.";
47 }
48 else
49 {
50 message = player.name + " is Master Client now.";
51 }
52
53
54 chatComponent.AddLine(message); // the Chat method is a RPC. as we don't want to send an RPC and neither create a PhotonMessageInfo, lets call AddLine()
55 }
56 }
File name: InRoomChat.cs
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91 public void AddLine(string newLine)
92 {
93 this.messages.Add(newLine);
94 }
File name: AnimationCurveUtils.cs
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127 public static void AddLinearKey(this AnimationCurve curve, Keyframe keyframe)
128 {
129 var keys = curve.keys;
130 //Second or later keyframe - make the slopes linear
131 if (keys.Length > 0)
132 {
133 var lastFrame = keys[keys.Length - 1];
134 float slope = (keyframe.value - lastFrame.value) / (keyframe.time - lastFrame.time);
135 lastFrame.outTangent = keyframe.inTangent = slope;
136
137 //Update the last keyframe
138 curve.MoveKey(keys.Length - 1, lastFrame);
139 }
140
141 //Add the new frame
142 curve.AddKey(keyframe);
143 }
AddLine 130 lượt xem
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