Array









How do I use Array
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: frmThiThat.cs Copy
50         void TaoBangRandomCauHoi(DataTable BangQuestion)
51         {
52
53             try
54             {
55                 Random Rnd = new Random();
56                 ArrayList ArrQuestion = new ArrayList();
57
58                 ArrQuestion.Clear();
59                 int x, dem = 0;
60                 int SoCauTrongBangGoc = BangQuestion.Rows.Count;
61                 while (dem < SoCauNgauNhien)
62                 {
63                     x = Rnd.Next(0, SoCauTrongBangGoc);
64                     if (!ArrQuestion.Contains(x))
65                     {
66                         ArrQuestion.Add(x);
67                         dem++;
68                     }
69                 }
70                 for (int j = SoCauTrongBangGoc - 1; j >= 0; j--)
71                     if (!ArrQuestion.Contains(j))
72                         BangQuestion.Rows.RemoveAt(j);
73
74                 BangDeThi = BangQuestion;
75                 BangDeThi.Columns.Add("cauhoi,DAPAN");
76
77             }
78             catch (Exception ex)
79             { MessageBox.Show(ex.Message); }
80
81         }
File name: frmThiThat.cs Copy
82         void TaoBangRandomCauTraLoi()
83         {
84             try
85             {
86                 SoCauHoi = BangDeThi.Rows.Count;
87                 string DapAnDung = "";
88                 string A, B, C, D;
89                 int DapAn;
90                 Random Rnd = new Random();
91                 ArrayList ArrDapAn = new ArrayList();
92                 for (int i = 0; i < SoCauHoi; i++)
93                 {
94                     A = "";
95                     B = "";
96                     C = "";
97                     D = "";
98                     DapAnDung = "";
99                     DapAn = 0;
100                     ArrDapAn.Clear();
101                     ArrDapAn.Add(2);
102                     ArrDapAn.Add(3);
103                     ArrDapAn.Add(4);
104                     ArrDapAn.Add(5);
105
106                     DapAn = Rnd.Next(ArrDapAn.Count);
107                     A = BangDeThi.Rows[i][(int)ArrDapAn[DapAn]].ToString();
108                     if ((BangDeThi.Rows[i][6].ToString().ToUpper().Contains("A") && (int)ArrDapAn[DapAn] == 2) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("B") && (int)ArrDapAn[DapAn] == 3) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("C") && (int)ArrDapAn[DapAn] == 4) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("D") && (int)ArrDapAn[DapAn] == 5))
109                         DapAnDung += "A";
110                     ArrDapAn.RemoveAt(DapAn);
111                     DapAn = Rnd.Next(ArrDapAn.Count);
112                     B = BangDeThi.Rows[i][(int)ArrDapAn[DapAn]].ToString();
113                     if ((BangDeThi.Rows[i][6].ToString().ToUpper().Contains("A") && (int)ArrDapAn[DapAn] == 2) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("B") && (int)ArrDapAn[DapAn] == 3) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("C") && (int)ArrDapAn[DapAn] == 4) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("D") && (int)ArrDapAn[DapAn] == 5))
114                         DapAnDung += "B";
115                     ArrDapAn.RemoveAt(DapAn);
116                     DapAn = Rnd.Next(ArrDapAn.Count);
117                     C = BangDeThi.Rows[i][(int)ArrDapAn[DapAn]].ToString();
118                     if ((BangDeThi.Rows[i][6].ToString().ToUpper().Contains("A") && (int)ArrDapAn[DapAn] == 2) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("B") && (int)ArrDapAn[DapAn] == 3) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("C") && (int)ArrDapAn[DapAn] == 4) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("D") && (int)ArrDapAn[DapAn] == 5))
119                         DapAnDung += "C";
120                     ArrDapAn.RemoveAt(DapAn);
121                     DapAn = Rnd.Next(ArrDapAn.Count);
122                     D = BangDeThi.Rows[i][(int)ArrDapAn[DapAn]].ToString();
123                     if ((BangDeThi.Rows[i][6].ToString().ToUpper().Contains("A") && (int)ArrDapAn[DapAn] == 2) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("B") && (int)ArrDapAn[DapAn] == 3) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("C") && (int)ArrDapAn[DapAn] == 4) || (BangDeThi.Rows[i][6].ToString().ToUpper().Contains("D") && (int)ArrDapAn[DapAn] == 5))
124                         DapAnDung += "D";
125                     BangDeThi.Rows[i][2] = A;
126                     BangDeThi.Rows[i][3] = B;
127                     BangDeThi.Rows[i][4] = C;
128                     BangDeThi.Rows[i][5] = D;
129                     BangDeThi.Rows[i][6] = DapAnDung;
130                 }
131             }
132             catch (Exception ex)
133             { MessageBox.Show(ex.Message); }
134         }
File name: ChatGui.cs Copy
103     public void OnGUI()
104     {
105         if (!this.IsVisible)
106         {
107             return;
108         }
109
110         GUI.skin.label.wordWrap = true;
111         //GUI.skin.button.richText = true; // this allows toolbar buttons to have bold/colored text. nice to indicate new msgs
112         //GUILayout.Button("lala"); // as richText, html tags could be in text
113
114
115         if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
116         {
117             if ("ChatInput".Equals(GUI.GetNameOfFocusedControl()))
118             {
119                 // focus on input -> submit it
120                 GuiSendsMsg();
121                 return; // showing the now modified list would result in an error. to avoid this, we just skip this single frame
122             }
123             else
124             {
125                 // assign focus to input
126                 GUI.FocusControl("ChatInput");
127             }
128         }
129
130         GUI.SetNextControlName("");
131         GUILayout.BeginArea(this.GuiRect);
132
133         GUILayout.FlexibleSpace();
134
135         if (this.chatClient.State != ChatState.ConnectedToFrontEnd)
136         {
137             GUILayout.Label("Not in chat yet.");
138         }
139         else
140         {
141             List channels = new List(this.chatClient.PublicChannels.Keys); // this could be cached
142             int countOfPublicChannels = channels.Count;
143             channels.AddRange(this.chatClient.PrivateChannels.Keys);
144
145             if (channels.Count > 0)
146             {
147                 int previouslySelectedChannelIndex = this.selectedChannelIndex;
148                 int channelIndex = channels.IndexOf(this.selectedChannelName);
149                 this.selectedChannelIndex = (channelIndex >= 0) ? channelIndex : 0;
150
151                 this.selectedChannelIndex = GUILayout.Toolbar(this.selectedChannelIndex, channels.ToArray(), GUILayout.ExpandWidth(false));
152                 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
153
154                 this.doingPrivateChat = (this.selectedChannelIndex >= countOfPublicChannels);
155                 this.selectedChannelName = channels[this.selectedChannelIndex];
156
157                 if (this.selectedChannelIndex != previouslySelectedChannelIndex)
158                 {
159                     // changed channel -> scroll down, if private: pre-fill "to" field with target user's name
160                     this.scrollPos.y = float.MaxValue;
161                     if (this.doingPrivateChat)
162                     {
163                         string[] pieces = this.selectedChannelName.Split(new char[] {':'}, 3);
164                         this.userIdInput = pieces[1];
165                     }
166                 }
167
168                 GUILayout.Label(ChatGui.WelcomeText);
169
170                 if (this.chatClient.TryGetChannel(selectedChannelName, this.doingPrivateChat, out this.selectedChannel))
171                 {
172                     for (int i = 0; i < this.selectedChannel.Messages.Count; i++)
173                     {
174                         string sender = this.selectedChannel.Senders[i];
175                         object message = this.selectedChannel.Messages[i];
176                         GUILayout.Label(string.Format("{0}: {1}", sender, message));
177                     }
178                 }
179
180                 GUILayout.EndScrollView();
181             }
182         }
183
184
185         GUILayout.BeginHorizontal();
186         if (doingPrivateChat)
187         {
188             GUILayout.Label("to:", GUILayout.ExpandWidth(false));
189             GUI.SetNextControlName("WhisperTo");
190             this.userIdInput = GUILayout.TextField(this.userIdInput, GUILayout.MinWidth(100), GUILayout.ExpandWidth(false));
191             string focussed = GUI.GetNameOfFocusedControl();
192             if (focussed.Equals("WhisperTo"))
193             {
194                 if (this.userIdInput.Equals("username"))
195                 {
196                     this.userIdInput = "";
197                 }
198             }
199             else if (string.IsNullOrEmpty(this.userIdInput))
200             {
201                 this.userIdInput = "username";
202             }
203
204         }
205         GUI.SetNextControlName("ChatInput");
206         inputLine = GUILayout.TextField(inputLine);
207         if (GUILayout.Button("Send", GUILayout.ExpandWidth(false)))
208         {
209             GuiSendsMsg();
210         }
211         GUILayout.EndHorizontal();
212         GUILayout.EndArea();
213     }
File name: PunStartup.cs Copy
80     public static void SetPunDemoBuildSettings()
81     {
82         // find path of pun guide
83         string[] tempPaths = Directory.GetDirectories(Application.dataPath + "/Photon Unity Networking", "Demos", SearchOption.AllDirectories);
84         if (tempPaths == null || tempPaths.Length != 1)
85         {
86             return;
87         }
88
89         // find scenes of guide
90         string guidePath = tempPaths[0];
91         tempPaths = Directory.GetFiles(guidePath, "*.unity", SearchOption.AllDirectories);
92
93         if (tempPaths == null || tempPaths.Length == 0)
94         {
95             return;
96         }
97
98         // add found guide scenes to build settings
99         List sceneAr = new List();
100         for (int i = 0; i < tempPaths.Length; i++)
101         {
102             //Debug.Log(tempPaths[i]);
103             string path = tempPaths[i].Substring(Application.dataPath.Length - "Assets".Length);
104             path = path.Replace('\\', '/');
105             //Debug.Log(path);
106
107             if (path.Contains("PUNGuide_M2H"))
108             {
109                 continue;
110             }
111
112             if (path.Contains("Hub"))
113             {
114                 sceneAr.Insert(0, new EditorBuildSettingsScene(path, true));
115                 continue;
116             }
117
118             sceneAr.Add(new EditorBuildSettingsScene(path, true));
119         }
120
121         EditorBuildSettings.scenes = sceneAr.ToArray();
122         EditorApplication.OpenScene(sceneAr[0].path);
123     }
File name: PhotonConverter.cs Copy
323     static string PregReplace(string input, string[] pattern, string[] replacements)
324     {
325         if (replacements.Length != pattern.Length)
326             Debug.LogError("Replacement and Pattern Arrays must be balanced");
327
328         for (var i = 0; i < pattern.Length; i++)
329         {
330             input = Regex.Replace(input, pattern[i], replacements[i]);
331         }
332
333         return input;
334     }
File name: PhotonEditor.cs Copy
215     static PhotonEditor()
216     {
217         EditorApplication.projectWindowChanged += EditorUpdate;
218         EditorApplication.hierarchyWindowChanged += EditorUpdate;
219         EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
220         EditorApplication.update += OnUpdate;
221
222         WizardIcon = AssetDatabase.LoadAssetAtPath("Assets/Photon Unity Networking/photoncloud-icon.png", typeof(Texture2D)) as Texture2D;
223
224         // to be used in toolbar, the enum needs conversion to string[] being done here, once.
225         Array enumValues = Enum.GetValues(typeof(CloudRegionCode));
226         CloudServerRegionNames = new string[enumValues.Length];
227         for (int i = 0; i < CloudServerRegionNames.Length; i++)
228         {
229             CloudServerRegionNames[i] = enumValues.GetValue(i).ToString();
230             if (CloudServerRegionNames[i].Equals("none"))
231             {
232                 CloudServerRegionNames[i] = PhotonEditor.CurrentLang.BestRegionLabel;
233             }
234         }
235
236         // detect optional packages
237         PhotonEditor.CheckPunPlus();
238
239     }
File name: PhotonEditor.cs Copy
975     public static System.Type[] GetAllSubTypesInScripts(System.Type aBaseClass)
976     {
977         var result = new System.Collections.Generic.List();
978         System.Reflection.Assembly[] AS = System.AppDomain.CurrentDomain.GetAssemblies();
979         foreach (var A in AS)
980         {
981             // this skips all but the Unity-scripted assemblies for RPC-list creation. You could remove this to search all assemblies in project
982             if (!A.FullName.StartsWith("Assembly-"))
983             {
984                 // Debug.Log("Skipping Assembly: " + A);
985                 continue;
986             }
987
988             //Debug.Log("Assembly: " + A.FullName);
989             System.Type[] types = A.GetTypes();
990             foreach (var T in types)
991             {
992                 if (T.IsSubclassOf(aBaseClass))
993                     result.Add(T);
994             }
995         }
996         return result.ToArray();
997     }
File name: PhotonViewInspector.cs Copy
258     void DrawObservedComponentsList()
259     {
260         GUILayout.Space( 5 );
261         SerializedProperty listProperty = serializedObject.FindProperty( "ObservedComponents" );
262
263         if( listProperty == null )
264         {
265             return;
266         }
267
268         float containerElementHeight = 22;
269         float containerHeight = listProperty.arraySize * containerElementHeight;
270
271         bool isOpen = PhotonGUI.ContainerHeaderFoldout( "Observed Components (" + GetObservedComponentsCount() + ")", serializedObject.FindProperty( "ObservedComponentsFoldoutOpen" ).boolValue );
272         serializedObject.FindProperty( "ObservedComponentsFoldoutOpen" ).boolValue = isOpen;
273
274         if( isOpen == false )
275         {
276             containerHeight = 0;
277         }
278
279         //Texture2D statsIcon = AssetDatabase.LoadAssetAtPath( "Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewStats.png", typeof( Texture2D ) ) as Texture2D;
280
281         Rect containerRect = PhotonGUI.ContainerBody( containerHeight );
282         bool wasObservedComponentsEmpty = m_Target.ObservedComponents.FindAll( item => item != null ).Count == 0;
283         if( isOpen == true )
284         {
285             for( int i = 0; i < listProperty.arraySize; ++i )
286             {
287                 Rect elementRect = new Rect( containerRect.xMin, containerRect.yMin + containerElementHeight * i, containerRect.width, containerElementHeight );
288                 {
289                     Rect texturePosition = new Rect( elementRect.xMin + 6, elementRect.yMin + elementRect.height / 2f - 1, 9, 5 );
290                     ReorderableListResources.DrawTexture( texturePosition, ReorderableListResources.texGrabHandle );
291
292                     Rect propertyPosition = new Rect( elementRect.xMin + 20, elementRect.yMin + 3, elementRect.width - 45, 16 );
293                     EditorGUI.PropertyField( propertyPosition, listProperty.GetArrayElementAtIndex( i ), new GUIContent() );
294
295                     //Debug.Log( listProperty.GetArrayElementAtIndex( i ).objectReferenceValue.GetType() );
296                     //Rect statsPosition = new Rect( propertyPosition.xMax + 7, propertyPosition.yMin, statsIcon.width, statsIcon.height );
297                     //ReorderableListResources.DrawTexture( statsPosition, statsIcon );
298
299                     Rect removeButtonRect = new Rect( elementRect.xMax - PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
300                                                         elementRect.yMin + 2,
301                                                         PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
302                                                         PhotonGUI.DefaultRemoveButtonStyle.fixedHeight );
303
304                     GUI.enabled = listProperty.arraySize > 1;
305                     if( GUI.Button( removeButtonRect, new GUIContent( ReorderableListResources.texRemoveButton ), PhotonGUI.DefaultRemoveButtonStyle ) )
306                     {
307                         listProperty.DeleteArrayElementAtIndex( i );
308                     }
309                     GUI.enabled = true;
310
311                     if( i < listProperty.arraySize - 1 )
312                     {
313                         texturePosition = new Rect( elementRect.xMin + 2, elementRect.yMax, elementRect.width - 4, 1 );
314                         PhotonGUI.DrawSplitter( texturePosition );
315                     }
316                 }
317             }
318         }
319
320         if( PhotonGUI.AddButton() )
321         {
322             listProperty.InsertArrayElementAtIndex( Mathf.Max( 0, listProperty.arraySize - 1 ) );
323         }
324
325         serializedObject.ApplyModifiedProperties();
326
327         bool isObservedComponentsEmpty = m_Target.ObservedComponents.FindAll( item => item != null ).Count == 0;
328
329         if( wasObservedComponentsEmpty == true && isObservedComponentsEmpty == false && m_Target.synchronization == ViewSynchronization.Off )
330         {
331             m_Target.synchronization = ViewSynchronization.UnreliableOnChange;
332             EditorUtility.SetDirty( m_Target );
333             serializedObject.Update();
334         }
335
336         if( wasObservedComponentsEmpty == false && isObservedComponentsEmpty == true )
337         {
338             m_Target.synchronization = ViewSynchronization.Off;
339             EditorUtility.SetDirty( m_Target );
340             serializedObject.Update();
341         }
342
343     }
File name: NetworkingPeer.cs Copy
616     void RebuildPlayerListCopies()
617     {
618         this.mPlayerListCopy = new PhotonPlayer[this.mActors.Count];
619         this.mActors.Values.CopyTo(this.mPlayerListCopy, 0);
620
621         List otherP = new List();
622         foreach (PhotonPlayer player in this.mPlayerListCopy)
623         {
624             if (!player.isLocal)
625             {
626                 otherP.Add(player);
627             }
628         }
629
630         this.mOtherPlayerListCopy = otherP.ToArray();
631     }
File name: NetworkingPeer.cs Copy
1016     public void OnOperationResponse(OperationResponse operationResponse)
1017     {
1018         if (PhotonNetwork.networkingPeer.State == global::PeerState.Disconnecting)
1019         {
1020             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1021             {
1022                 Debug.Log("OperationResponse ignored while disconnecting. Code: " + operationResponse.OperationCode);
1023             }
1024             return;
1025         }
1026
1027         // extra logging for error debugging (helping developers with a bit of automated analysis)
1028         if (operationResponse.ReturnCode == 0)
1029         {
1030             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1031                 Debug.Log(operationResponse.ToString());
1032         }
1033         else
1034         {
1035             if (operationResponse.ReturnCode == ErrorCode.OperationNotAllowedInCurrentState)
1036             {
1037                 Debug.LogError("Operation " + operationResponse.OperationCode + " could not be executed (yet). Wait for state JoinedLobby or ConnectedToMaster and their callbacks before calling operations. WebRPCs need a server-side configuration. Enum OperationCode helps identify the operation.");
1038             }
1039             else if (operationResponse.ReturnCode == ErrorCode.WebHookCallFailed)
1040             {
1041                 Debug.LogError("Operation " + operationResponse.OperationCode + " failed in a server-side plugin. Check the configuration in the Dashboard. Message from server-plugin: " + operationResponse.DebugMessage);
1042             }
1043             else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1044             {
1045                 Debug.LogError("Operation failed: " + operationResponse.ToStringFull() + " Server: " + this.server);
1046             }
1047         }
1048
1049         // use the "secret" or "token" whenever we get it. doesn't really matter if it's in AuthResponse.
1050         if (operationResponse.Parameters.ContainsKey(ParameterCode.Secret))
1051         {
1052             if (this.CustomAuthenticationValues == null)
1053             {
1054                 this.CustomAuthenticationValues = new AuthenticationValues();
1055                 // this.DebugReturn(DebugLevel.ERROR, "Server returned secret. Created CustomAuthenticationValues.");
1056             }
1057
1058             this.CustomAuthenticationValues.Secret = operationResponse[ParameterCode.Secret] as string;
1059         }
1060
1061         switch (operationResponse.OperationCode)
1062         {
1063             case OperationCode.Authenticate:
1064                 {
1065                     // PeerState oldState = this.State;
1066
1067                     if (operationResponse.ReturnCode != 0)
1068                     {
1069                         if (operationResponse.ReturnCode == ErrorCode.InvalidOperationCode)
1070                         {
1071                             Debug.LogError(string.Format("If you host Photon yourself, make sure to start the 'Instance LoadBalancing' "+ this.ServerAddress));
1072                         }
1073                         else if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1074                         {
1075                             Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1076                             SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1077                         }
1078                         else if (operationResponse.ReturnCode == ErrorCode.CustomAuthenticationFailed)
1079                         {
1080                             Debug.LogError(string.Format("Custom Authentication failed (either due to user-input or configuration or AuthParameter string format). Calling: OnCustomAuthenticationFailed()"));
1081                             SendMonoMessage(PhotonNetworkingMessage.OnCustomAuthenticationFailed, operationResponse.DebugMessage);
1082                         }
1083                         else
1084                         {
1085                             Debug.LogError(string.Format("Authentication failed: '{0}' Code: {1}", operationResponse.DebugMessage, operationResponse.ReturnCode));
1086                         }
1087
1088                         this.State = global::PeerState.Disconnecting;
1089                         this.Disconnect();
1090
1091                         if (operationResponse.ReturnCode == ErrorCode.MaxCcuReached)
1092                         {
1093                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1094                                 Debug.LogWarning(string.Format("Currently, the limit of users is reached for this title. Try again later. Disconnecting"));
1095                             SendMonoMessage(PhotonNetworkingMessage.OnPhotonMaxCccuReached);
1096                             SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.MaxCcuReached);
1097                         }
1098                         else if (operationResponse.ReturnCode == ErrorCode.InvalidRegion)
1099                         {
1100                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1101                                 Debug.LogError(string.Format("The used master server address is not available with the subscription currently used. Got to Photon Cloud Dashboard or change URL. Disconnecting."));
1102                             SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.InvalidRegion);
1103                         }
1104                         else if (operationResponse.ReturnCode == ErrorCode.AuthenticationTicketExpired)
1105                         {
1106                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1107                                 Debug.LogError(string.Format("The authentication ticket expired. You need to connect (and authenticate) again. Disconnecting."));
1108                             SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.AuthenticationTicketExpired);
1109                         }
1110                         break;
1111                     }
1112                     else
1113                     {
1114                         if (this.server == ServerConnection.NameServer)
1115                         {
1116                             // on the NameServer, authenticate returns the MasterServer address for a region and we hop off to there
1117                             this.MasterServerAddress = operationResponse[ParameterCode.Address] as string;
1118                             this.DisconnectToReconnect();
1119                         }
1120                         else if (this.server == ServerConnection.MasterServer)
1121                         {
1122                             if (PhotonNetwork.autoJoinLobby)
1123                             {
1124                                 this.State = global::PeerState.Authenticated;
1125                                 this.OpJoinLobby(this.lobby);
1126                             }
1127                             else
1128                             {
1129                                 this.State = global::PeerState.ConnectedToMaster;
1130                                 NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnConnectedToMaster);
1131                             }
1132                         }
1133                         else if (this.server == ServerConnection.GameServer)
1134                         {
1135                             this.State = global::PeerState.Joining;
1136
1137                             if (this.mLastJoinType == JoinType.JoinGame || this.mLastJoinType == JoinType.JoinRandomGame || this.mLastJoinType == JoinType.JoinOrCreateOnDemand)
1138                             {
1139                                 // if we just "join" the game, do so. if we wanted to "create the room on demand", we have to send this to the game server as well.
1140                                 this.OpJoinRoom(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby, this.mLastJoinType == JoinType.JoinOrCreateOnDemand);
1141                             }
1142                             else if (this.mLastJoinType == JoinType.CreateGame)
1143                             {
1144                                 // on the game server, we have to apply the room properties that were chosen for creation of the room, so we use this.mRoomToGetInto
1145                                 this.OpCreateGame(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby);
1146                             }
1147
1148                             break;
1149                         }
1150                     }
1151                     break;
1152                 }
1153
1154             case OperationCode.GetRegions:
1155                 // Debug.Log("GetRegions returned: " + operationResponse.ToStringFull());
1156
1157                 if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1158                 {
1159                     Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1160                     SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1161
1162                     this.State = global::PeerState.Disconnecting;
1163                     this.Disconnect();
1164                     return;
1165                 }
1166
1167                 string[] regions = operationResponse[ParameterCode.Region] as string[];
1168                 string[] servers = operationResponse[ParameterCode.Address] as string[];
1169
1170                 if (regions == null || servers == null || regions.Length != servers.Length)
1171                 {
1172                     Debug.LogError("The region arrays from Name Server are not ok. Must be non-null and same length.");
1173                     break;
1174                 }
1175
1176                 this.AvailableRegions = new List(regions.Length);
1177                 for (int i = 0; i < regions.Length; i++)
1178                 {
1179                     string regionCodeString = regions[i];
1180                     if (string.IsNullOrEmpty(regionCodeString))
1181                     {
1182                         continue;
1183                     }
1184                     regionCodeString = regionCodeString.ToLower();
1185
1186                     CloudRegionCode code = Region.Parse(regionCodeString);
1187                     this.AvailableRegions.Add(new Region() { Code = code, HostAndPort = servers[i] });
1188                 }
1189
1190                 // PUN assumes you fetch the name-server's list of regions to ping them
1191                 if (PhotonNetwork.PhotonServerSettings.HostType == ServerSettings.HostingOption.BestRegion)
1192                 {
1193                     PhotonHandler.PingAvailableRegionsAndConnectToBest();
1194                 }
1195                 break;
1196
1197             case OperationCode.CreateGame:
1198                 {
1199                     if (this.server == ServerConnection.GameServer)
1200                     {
1201                         this.GameEnteredOnGameServer(operationResponse);
1202                     }
1203                     else
1204                     {
1205                         if (operationResponse.ReturnCode != 0)
1206                         {
1207                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1208                                 Debug.LogWarning(string.Format("CreateRoom failed, client stays on masterserver: {0}.", operationResponse.ToStringFull()));
1209
1210                             SendMonoMessage(PhotonNetworkingMessage.OnPhotonCreateRoomFailed);
1211                             break;
1212                         }
1213
1214                         string gameID = (string) operationResponse[ParameterCode.RoomName];
1215                         if (!string.IsNullOrEmpty(gameID))
1216                         {
1217                             // is only sent by the server's response, if it has not been
1218                             // sent with the client's request before!
1219                             this.mRoomToGetInto.name = gameID;
1220                         }
1221
1222                         this.mGameserver = (string)operationResponse[ParameterCode.Address];
1223                         this.DisconnectToReconnect();
1224                     }
1225
1226                     break;
1227                 }
1228
1229             case OperationCode.JoinGame:
1230                 {
1231                     if (this.server != ServerConnection.GameServer)
1232                     {
1233                         if (operationResponse.ReturnCode != 0)
1234                         {
1235                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1236                                 Debug.Log(string.Format("JoinRoom failed (room maybe closed by now). Client stays on masterserver: {0}. State: {1}", operationResponse.ToStringFull(), this.State));
1237
1238                             SendMonoMessage(PhotonNetworkingMessage.OnPhotonJoinRoomFailed);
1239                             break;
1240                         }
1241
1242                         this.mGameserver = (string)operationResponse[ParameterCode.Address];
1243                         this.DisconnectToReconnect();
1244                     }
1245                     else
1246                     {
1247                         this.GameEnteredOnGameServer(operationResponse);
1248                     }
1249
1250                     break;
1251                 }
1252
1253             case OperationCode.JoinRandomGame:
1254                 {
1255                     // happens only on master. on gameserver, this is a regular join (we don't need to find a random game again)
1256                     // the operation OpJoinRandom either fails (with returncode 8) or returns game-to-join information
1257                     if (operationResponse.ReturnCode != 0)
1258                     {
1259                         if (operationResponse.ReturnCode == ErrorCode.NoRandomMatchFound)
1260                         {
1261                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
1262                                 Debug.Log("JoinRandom failed: No open game. Calling: OnPhotonRandomJoinFailed() and staying on master server.");
1263                         }
1264                         else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1265                         {
1266                             Debug.LogWarning(string.Format("JoinRandom failed: {0}.", operationResponse.ToStringFull()));
1267                         }
1268
1269                         SendMonoMessage(PhotonNetworkingMessage.OnPhotonRandomJoinFailed, operationResponse.ReturnCode, operationResponse.DebugMessage);
1270                         break;
1271                     }
1272
1273                     string roomName = (string)operationResponse[ParameterCode.RoomName];
1274                     this.mRoomToGetInto.name = roomName;
1275                     this.mGameserver = (string)operationResponse[ParameterCode.Address];
1276                     this.DisconnectToReconnect();
1277                     break;
1278                 }
1279
1280             case OperationCode.JoinLobby:
1281                 this.State = global::PeerState.JoinedLobby;
1282                 this.insideLobby = true;
1283                 SendMonoMessage(PhotonNetworkingMessage.OnJoinedLobby);
1284
1285                 // this.mListener.joinLobbyReturn();
1286                 break;
1287             case OperationCode.LeaveLobby:
1288                 this.State = global::PeerState.Authenticated;
1289                 this.LeftLobbyCleanup(); // will set insideLobby = false
1290                 break;
1291
1292             case OperationCode.Leave:
1293                 this.DisconnectToReconnect();
1294                 break;
1295
1296             case OperationCode.SetProperties:
1297                 // this.mListener.setPropertiesReturn(returnCode, debugMsg);
1298                 break;
1299
1300             case OperationCode.GetProperties:
1301                 {
1302                     Hashtable actorProperties = (Hashtable)operationResponse[ParameterCode.PlayerProperties];
1303                     Hashtable gameProperties = (Hashtable)operationResponse[ParameterCode.GameProperties];
1304                     this.ReadoutProperties(gameProperties, actorProperties, 0);
1305
1306                     // RemoveByteTypedPropertyKeys(actorProperties, false);
1307                     // RemoveByteTypedPropertyKeys(gameProperties, false);
1308                     // this.mListener.getPropertiesReturn(gameProperties, actorProperties, returnCode, debugMsg);
1309                     break;
1310                 }
1311
1312             case OperationCode.RaiseEvent:
1313                 // this usually doesn't give us a result. only if the caching is affected the server will send one.
1314                 break;
1315
1316             case OperationCode.FindFriends:
1317                 bool[] onlineList = operationResponse[ParameterCode.FindFriendsResponseOnlineList] as bool[];
1318                 string[] roomList = operationResponse[ParameterCode.FindFriendsResponseRoomIdList] as string[];
1319
1320                 if (onlineList != null && roomList != null && this.friendListRequested != null && onlineList.Length == this.friendListRequested.Length)
1321                 {
1322                     List friendList = new List(this.friendListRequested.Length);
1323                     for (int index = 0; index < this.friendListRequested.Length; index++)
1324                     {
1325                         FriendInfo friend = new FriendInfo();
1326                         friend.Name = this.friendListRequested[index];
1327                         friend.Room = roomList[index];
1328                         friend.IsOnline = onlineList[index];
1329                         friendList.Insert(index, friend);
1330                     }
1331                     PhotonNetwork.Friends = friendList;
1332                 }
1333                 else
1334                 {
1335                     // any of the lists is null and shouldn't. print a error
1336                     Debug.LogError("FindFriends failed to apply the result, as a required value wasn't provided or the friend list length differed from result.");
1337                 }
1338
1339                 this.friendListRequested = null;
1340                 this.isFetchingFriends = false;
1341                 this.friendListTimestamp = Environment.TickCount;
1342                 if (this.friendListTimestamp == 0)
1343                 {
1344                     this.friendListTimestamp = 1; // makes sure the timestamp is not accidentally 0
1345                 }
1346
1347                 SendMonoMessage(PhotonNetworkingMessage.OnUpdatedFriendList);
1348                 break;
1349
1350             case OperationCode.WebRpc:
1351                 SendMonoMessage(PhotonNetworkingMessage.OnWebRpcResponse, operationResponse);
1352                 break;
1353
1354             default:
1355                 Debug.LogWarning(string.Format("OperationResponse unhandled: {0}", operationResponse.ToString()));
1356                 break;
1357         }
1358
1359         this.externalListener.OnOperationResponse(operationResponse);
1360     }

Download file with original file name:Array

Array 198 lượt xem

Gõ tìm kiếm nhanh...