ART









How do I use A R T
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: frmThiThat.cs Copy
190         private void frmThiThat_Load(object sender, EventArgs e)
191         {
192
193
194             lbNgaythang.Text = DateTime.Now.Day.ToString() + "/" + DateTime.Now.Month.ToString() + "/" + DateTime.Now.Year.ToString();
195
196             {
197                 try
198                 {
199                     if (DeThi == true)
200                         Load_DeThiThat();
201                     else
202                         Load_DeThiThat();
203                     TaoBangRandomCauTraLoi();
204                     LoadCauHoiVaoControl();
205                     timer1.Start();
206
207                     btPre.Enabled = false;
208                 }
209                 catch (Exception ex)
210                 { MessageBox.Show(ex.Message); }
211             }
212
213         }
File name: MaterialPerOwner.cs Copy
12     void Start()
13     {
14         m_Renderer = GetComponent();
15     }
File name: ChatGui.cs Copy
58     public void Start()
59     {
60         DontDestroyOnLoad(this.gameObject);
61         Application.runInBackground = true; // this must run in background or it will drop connection if not focussed.
62
63         if (string.IsNullOrEmpty(this.UserName))
64         {
65             this.UserName = "user" + Environment.TickCount%99; //made-up username
66         }
67
68         chatClient = new ChatClient(this);
69         chatClient.Connect(ChatAppId, "1.0", this.UserName, null);
70
71         if (this.AlignBottom)
72         {
73             this.GuiRect.y = Screen.height - this.GuiRect.height;
74         }
75         if (this.FullScreen)
76         {
77             this.GuiRect.x = 0;
78             this.GuiRect.y = 0;
79             this.GuiRect.width = Screen.width;
80             this.GuiRect.height = Screen.height;
81         }
82
83         Debug.Log(this.UserName);
84     }
File name: NamePickGui.cs Copy
38     public void OnGUI()
39     {
40         // Enter-Key handling:
41         if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
42         {
43             if (!string.IsNullOrEmpty(this.InputLine))
44             {
45                 this.StartChat();
46                 return;
47             }
48         }
49
50
51         GUI.skin.label.wordWrap = true;
52         GUILayout.BeginArea(guiCenteredRect);
53
54
55         if (this.chatComponent != null && string.IsNullOrEmpty(this.chatComponent.ChatAppId))
56         {
57             GUILayout.Label("To continue, configure your Chat AppId.\nIt's listed in the Chat Dashboard (online).\nStop play-mode and edit:\nScripts/ChatGUI in the Hierarchy.");
58             if (GUILayout.Button("Open Chat Dashboard"))
59             {
60                 Application.OpenURL("https://www.exitgames.com/en/Chat/Dashboard");
61             }
62             GUILayout.EndArea();
63             return;
64         }
65
66         GUILayout.Label(this.helpText);
67
68         GUILayout.BeginHorizontal();
69         GUI.SetNextControlName("NameInput");
70         this.InputLine = GUILayout.TextField(this.InputLine);
71         if (GUILayout.Button("Connect", GUILayout.ExpandWidth(false)))
72         {
73             this.StartChat();
74         }
75         GUILayout.EndHorizontal();
76
77         GUILayout.EndArea();
78
79
80         GUI.FocusControl("NameInput");
81     }
File name: NamePickGui.cs Copy
83     private void StartChat()
84     {
85         this.chatComponent.UserName = this.InputLine;
86         this.chatComponent.enabled = true;
87         this.enabled = false;
88
89         PlayerPrefs.SetString(NamePickGui.UserNamePlayerPref, this.InputLine);
90     }
File name: GUICustomAuth.cs Copy
13     void Start()
14     {
15         GuiRect = new Rect(Screen.width / 4, 80, Screen.width / 2, Screen.height - 100);
16     }
File name: BallControl.cs Copy
20  void Start () {
21   rb2d = GetComponent ();
22   Invoke ("GoBall", 2);
23  }
File name: BallControl.cs Copy
31  void RestartGame() {
32   ResetBall ();
33   Invoke ("GoBall", 1);
34  }
File name: GameManager.cs Copy
15  void Start () {
16   theBall = GameObject.FindGameObjectWithTag ("Ball");
17  }
File name: GameManager.cs Copy
27  void OnGUI() {
28   GUI.skin = layout;
29   GUI.Label (new Rect (Screen.width / 2 - 150 - 12, 20, 100, 100), "" + PlayerScore1);
30   GUI.Label (new Rect (Screen.width / 2 + 150 + 12, 20, 100, 100), "" + PlayerScore2);
31
32   if (GUI.Button (new Rect (Screen.width / 2 - 60, 35, 120, 53), "RESTART")) {
33    PlayerScore1 = 0;
34    PlayerScore2 = 0;
35    theBall.SendMessage ("RestartGame", 0.5f, SendMessageOptions.RequireReceiver);
36   }
37
38   if (PlayerScore1 == 10) {
39    GUI.Label (new Rect (Screen.width / 2 - 150, 200, 2000, 1000), "PLAYER ONE WINS");
40    theBall.SendMessage ("ResetBall", null, SendMessageOptions.RequireReceiver);
41   } else if (PlayerScore2 == 10) {
42    GUI.Label (new Rect (Screen.width / 2 - 150, 200, 2000, 1000), "PLAYER TWO WINS");
43    theBall.SendMessage ("ResetBall", null, SendMessageOptions.RequireReceiver);
44   }
45  }

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