AuthValues









How do I use Auth Values
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: GUICustomAuth.cs Copy
70     public void ConnectWithNickname()
71     {
72         RootOf3dButtons.SetActive(false);
73
74         PhotonNetwork.AuthValues = null; // null by default but maybe set in a previous session.
75         PhotonNetwork.ConnectUsingSettings("1.0");
76
77         // PhotonNetwork.playerName gets set in GUIFriendFinding
78         // a UserID is not used in this case (no AuthValues set)
79     }
File name: GUICustomAuth.cs Copy
81     void OnGUI()
82     {
83         if (PhotonNetwork.connected)
84         {
85             GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
86             return;
87         }
88
89
90         GUILayout.BeginArea(GuiRect);
91         switch (guiState)
92         {
93             case GuiState.AuthFailed:
94                 GUILayout.Label("Authentication Failed");
95
96                 GUILayout.Space(10);
97
98                 GUILayout.Label("Error message:\n'" + this.authDebugMessage + "'");
99
100                 GUILayout.Space(10);
101
102                 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
103                 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
104                 GUILayout.Label("The error message comes from that service and can be customized.");
105
106                 GUILayout.Space(10);
107
108                 GUILayout.BeginHorizontal();
109                 if (GUILayout.Button("Back"))
110                 {
111                     SetStateAuthInput();
112                 }
113                 if (GUILayout.Button("Help"))
114                 {
115                     SetStateAuthHelp();
116                 }
117                 GUILayout.EndHorizontal();
118                 break;
119
120             case GuiState.AuthHelp:
121
122                 GUILayout.Label("By default, any player can connect to Photon.\n'Custom Authentication' can be enabled to reject players without valid user-account.");
123
124                 GUILayout.Label("The actual authentication must be done by a web-service which you host and customize. Example sourcecode for these services is available on the docs page.");
125
126                 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
127                 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
128
129                 GUILayout.Space(10);
130                 if (GUILayout.Button("Configure Authentication (Dashboard)"))
131                 {
132                     Application.OpenURL("https://cloud.exitgames.com/dashboard");
133                 }
134                 if (GUILayout.Button("Authentication Docs"))
135                 {
136                     Application.OpenURL("https://doc.exitgames.com/en/pun/current/tutorials/pun-and-facebook-custom-authentication");
137                 }
138
139
140                 GUILayout.Space(10);
141                 if (GUILayout.Button("Back to input"))
142                 {
143                     SetStateAuthInput();
144                 }
145                 break;
146
147             case GuiState.AuthInput:
148
149                 GUILayout.Label("Authenticate yourself");
150
151                 GUILayout.BeginHorizontal();
152                 this.authName = GUILayout.TextField(this.authName, GUILayout.Width(Screen.width/4 - 5));
153                 GUILayout.FlexibleSpace();
154                 this.authToken = GUILayout.TextField(this.authToken, GUILayout.Width(Screen.width/4 - 5));
155                 GUILayout.EndHorizontal();
156
157
158                 if (GUILayout.Button("Authenticate"))
159                 {
160                     PhotonNetwork.AuthValues = new AuthenticationValues();
161                     PhotonNetwork.AuthValues.SetAuthParameters(this.authName, this.authToken);
162                     PhotonNetwork.ConnectUsingSettings("1.0");
163                 }
164
165                 GUILayout.Space(10);
166
167                 if (GUILayout.Button("Help", GUILayout.Width(100)))
168                 {
169                     SetStateAuthHelp();
170                 }
171
172                 break;
173         }
174
175         GUILayout.EndArea();
176     }
File name: LoadbalancingPeer.cs Copy
358         public virtual bool OpAuthenticate(string appId, string appVersion, string userId, AuthenticationValues authValues, string regionCode)
359         {
360             if (this.DebugOut >= DebugLevel.INFO)
361             {
362                 this.Listener.DebugReturn(DebugLevel.INFO, "OpAuthenticate()");
363             }
364
365             Dictionary opParameters = new Dictionary();
366             if (authValues != null && authValues.Secret != null)
367             {
368                 opParameters[ParameterCode.Secret] = authValues.Secret;
369                 return this.OpCustom(OperationCode.Authenticate, opParameters, true, (byte)0, false);
370             }
371
372             opParameters[ParameterCode.AppVersion] = appVersion;
373             opParameters[ParameterCode.ApplicationId] = appId;
374
375             if (!string.IsNullOrEmpty(regionCode))
376             {
377                 opParameters[ParameterCode.Region] = regionCode;
378             }
379
380             if (!string.IsNullOrEmpty(userId))
381             {
382                 opParameters[ParameterCode.UserId] = userId;
383             }
384
385
386             if (authValues != null && authValues.AuthType != CustomAuthenticationType.None)
387             {
388                 if (!this.IsEncryptionAvailable)
389                 {
390                     this.Listener.DebugReturn(DebugLevel.ERROR, "OpAuthenticate() failed. When you want Custom Authentication encryption is mandatory.");
391                     return false;
392                 }
393
394                 opParameters[ParameterCode.ClientAuthenticationType] = (byte)authValues.AuthType;
395                 if (!string.IsNullOrEmpty(authValues.Secret))
396                 {
397                     opParameters[ParameterCode.Secret] = authValues.Secret;
398                 }
399                 //else
400                 //{
401                     if (!string.IsNullOrEmpty(authValues.AuthParameters))
402                     {
403                         opParameters[ParameterCode.ClientAuthenticationParams] = authValues.AuthParameters;
404                     }
405                     if (authValues.AuthPostData != null)
406                     {
407                         opParameters[ParameterCode.ClientAuthenticationData] = authValues.AuthPostData;
408                     }
409                 //}
410             }
411
412             bool sent = this.OpCustom(OperationCode.Authenticate, opParameters, true, (byte)0, this.IsEncryptionAvailable);
413             if (!sent)
414             {
415                 this.Listener.DebugReturn(DebugLevel.ERROR, "Error calling OpAuthenticate! Did not work. Check log output, CustomAuthenticationValues and if you're connected.");
416             }
417             return sent;
418         }
File name: ChatClient.cs Copy
89         public bool Connect(string appId, string appVersion, string userId, AuthenticationValues authValues)
90         {
91             return this.Connect(this.NameServerAddress, ConnectionProtocol.Udp, appId, appVersion, userId, authValues);
92         }
File name: ChatClient.cs Copy
94         public bool Connect(string address, ConnectionProtocol protocol, string appId, string appVersion, string userId, AuthenticationValues authValues)
95         {
96             if (!this.HasPeer)
97             {
98                 this.chatPeer = new ChatPeer(this, protocol);
99             }
100             else
101             {
102                 this.Disconnect();
103                 if (this.chatPeer.UsedProtocol != protocol)
104                 {
105                     this.chatPeer = new ChatPeer(this, protocol);
106                 }
107             }
108
109#if UNITY
110#pragma warning disable 0162 // the library variant defines if we should use PUN's SocketUdp variant (at all)
111             if (PhotonPeer.NoSocket)
112             {
113#if !UNITY_EDITOR && (UNITY_PS3 || UNITY_ANDROID)
114                 UnityEngine.Debug.Log("Using class SocketUdpNativeDynamic");
115                 this.chatPeer.SocketImplementation = typeof(SocketUdpNativeDynamic);
116#elif !UNITY_EDITOR && UNITY_IPHONE
117                 UnityEngine.Debug.Log("Using class SocketUdpNativeStatic");
118                 this.chatPeer.SocketImplementation = typeof(SocketUdpNativeStatic);
119#elif !UNITY_EDITOR && (UNITY_WINRT)
120                 // this automatically uses a separate assembly-file with Win8-style Socket usage (not possible in Editor)
121#else
122                 Type udpSocket = Type.GetType("ExitGames.Client.Photon.SocketUdp, Assembly-CSharp");
123                 this.chatPeer.SocketImplementation = udpSocket;
124                 if (udpSocket == null)
125                 {
126                     UnityEngine.Debug.Log("ChatClient could not find a suitable C# socket class. The Photon3Unity3D.dll only supports native socket plugins.");
127                 }
128#endif
129                 if (this.chatPeer.SocketImplementation == null)
130                 {
131                     UnityEngine.Debug.Log("No socket implementation set for 'NoSocket' assembly. Please contact Exit Games.");
132                 }
133             }
134#pragma warning restore 0162
135#endif
136
137             this.chatPeer.TimePingInterval = 3000;
138             this.DisconnectedCause = ChatDisconnectCause.None;
139
140             this.CustomAuthenticationValues = authValues;
141             this.UserId = userId;
142             this.AppId = appId;
143             this.AppVersion = appVersion;
144             this.didAuthenticate = false;
145             this.msDeltaForServiceCalls = 100;
146
147
148             // clean all channels
149             this.PublicChannels.Clear();
150             this.PrivateChannels.Clear();
151
152             if (!address.Contains(":"))
153             {
154                 int port = 0;
155                 ProtocolToNameServerPort.TryGetValue(protocol, out port);
156                 address = string.Format("{0}:{1}", address, port);
157             }
158
159             bool isConnecting = this.chatPeer.Connect(address, "NameServer");
160             if (isConnecting)
161             {
162                 this.State = ChatState.ConnectingToNameServer;
163             }
164             return isConnecting;
165         }
File name: ChatClient.cs Copy
854         private bool AuthenticateOnFrontEnd()
855         {
856             if (CustomAuthenticationValues != null)
857             {
858                 var d = new Dictionary {{(byte)ChatParameterCode.Secret, CustomAuthenticationValues.Secret}};
859                 return this.chatPeer.OpCustom((byte)ChatOperationCode.Authenticate, d, true);
860             }
861             else
862             {
863                 Debug.WriteLine("Can't authenticate on front end server. CustomAuthValues is null");
864             }
865             return false;
866         }
File name: ChatPeer.cs Copy
31         public bool AuthenticateOnNameServer(string appId, string appVersion, string region, string userId, AuthenticationValues authValues)
32         {
33             if (this.DebugOut >= DebugLevel.INFO)
34             {
35                 this.Listener.DebugReturn(DebugLevel.INFO, "OpAuthenticate()");
36             }
37
38             var opParameters = new Dictionary();
39
40             opParameters[ParameterCode.AppVersion] = appVersion;
41             opParameters[ParameterCode.ApplicationId] = appId;
42             opParameters[ParameterCode.Region] = region;
43
44             if (!string.IsNullOrEmpty(userId))
45             {
46                 opParameters[ParameterCode.UserId] = userId;
47             }
48
49             if (authValues != null && authValues.AuthType != CustomAuthenticationType.None)
50             {
51                 opParameters[ParameterCode.ClientAuthenticationType] = (byte)authValues.AuthType;
52                 if (!string.IsNullOrEmpty(authValues.Secret))
53                 {
54                     opParameters[ParameterCode.Secret] = authValues.Secret;
55                 }
56                 else
57                 {
58                     if (!string.IsNullOrEmpty(authValues.AuthParameters))
59                     {
60                         opParameters[ParameterCode.ClientAuthenticationParams] = authValues.AuthParameters;
61                     }
62                     if (authValues.AuthPostData != null)
63                     {
64                         opParameters[ParameterCode.ClientAuthenticationData] = authValues.AuthPostData;
65                     }
66                 }
67             }
68
69             return this.OpCustom((byte)ChatOperationCode.Authenticate, opParameters, true, (byte)0, this.IsEncryptionAvailable);
70         }

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