AutoConnect









How do I use Auto Connect
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: ConnectAndJoinRandom.cs Copy
24     public virtual void Update()
25     {
26         if (ConnectInUpdate && AutoConnect && !PhotonNetwork.connected)
27         {
28             Debug.Log("Update() was called by Unity. Scene is loaded. Let's connect to the Photon Master Server. Calling: PhotonNetwork.ConnectUsingSettings();");
29
30             ConnectInUpdate = false;
31             PhotonNetwork.ConnectUsingSettings(Version + "."+Application.loadedLevel);
32         }
33     }

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