Being
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Below are practical examples compiled from projects for learning and reference purposes
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File name: PhotonViewHandler.cs
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25 internal static void HierarchyChange()
26 {
27 if (Application.isPlaying)
28 {
29 //Debug.Log("HierarchyChange ignored, while running.");
30 CheckSceneForStuckHandlers = true; // done once AFTER play mode.
31 return;
32 }
33
34 if (CheckSceneForStuckHandlers)
35 {
36 CheckSceneForStuckHandlers = false;
37 PhotonNetwork.InternalCleanPhotonMonoFromSceneIfStuck();
38 }
39
40 HashSet
41 HashSet
42 bool fixedSomeId = false;
43
44 //// the following code would be an option if we only checked scene objects (but we can check all PVs)
45 //PhotonView[] pvObjects = GameObject.FindSceneObjectsOfType(typeof(PhotonView)) as PhotonView[];
46 //Debug.Log("HierarchyChange. PV Count: " + pvObjects.Length);
47
48 string levelName = Application.loadedLevelName;
49 #if UNITY_EDITOR
50 levelName = System.IO.Path.GetFileNameWithoutExtension(EditorApplication.currentScene);
51 #endif
52 int minViewIdInThisScene = PunSceneSettings.MinViewIdForScene(levelName);
53 //Debug.Log("Level '" + Application.loadedLevelName + "' has a minimum ViewId of: " + minViewIdInThisScene);
54
55 PhotonView[] pvObjects = Resources.FindObjectsOfTypeAll(typeof(PhotonView)) as PhotonView[];
56
57 foreach (PhotonView view in pvObjects)
58 {
59 // first pass: fix prefabs to viewID 0 if they got a view number assigned (cause they should not have one!)
60 if (EditorUtility.IsPersistent(view.gameObject))
61 {
62 if (view.viewID != 0 || view.prefixBackup != -1 || view.instantiationId != -1)
63 {
64 Debug.LogWarning("PhotonView on persistent object being fixed (id and prefix must be 0). Was: " + view);
65 view.viewID = 0;
66 view.prefixBackup = -1;
67 view.instantiationId = -1;
68 EditorUtility.SetDirty(view);
69 fixedSomeId = true;
70 }
71 }
72 else
73 {
74 // keep all scene-instanced PVs for later re-check
75 pvInstances.Add(view);
76 }
77 }
78
79 Dictionary
80
81 // second pass: check all used-in-scene viewIDs for duplicate viewIDs (only checking anything non-prefab)
82 // scene-PVs must have user == 0 (scene/room) and a subId != 0
83 foreach (PhotonView view in pvInstances)
84 {
85 if (view.ownerId > 0)
86 {
87 Debug.Log("Re-Setting Owner ID of: " + view);
88 }
89 view.ownerId = 0; // simply make sure no owner is set (cause room always uses 0)
90 view.prefix = -1; // TODO: prefix could be settable via inspector per scene?!
91
92 if (view.viewID != 0)
93 {
94 if (view.viewID < minViewIdInThisScene || usedInstanceViewNumbers.Contains(view.viewID))
95 {
96 view.viewID = 0; // avoid duplicates and negative values by assigning 0 as (temporary) number to be fixed in next pass
97 }
98 else
99 {
100 usedInstanceViewNumbers.Add(view.viewID); // builds a list of currently used viewIDs
101
102 int instId = 0;
103 if (idPerObject.TryGetValue(view.gameObject, out instId))
104 {
105 view.instantiationId = instId;
106 }
107 else
108 {
109 view.instantiationId = view.viewID;
110 idPerObject[view.gameObject] = view.instantiationId;
111 }
112 }
113 }
114
115 }
116
117 // third pass: anything that's now 0 must get a new (not yet used) ID (starting at 0)
118 int lastUsedId = (minViewIdInThisScene > 0) ? minViewIdInThisScene - 1 : 0;
119
120 foreach (PhotonView view in pvInstances)
121 {
122 if (view.viewID == 0)
123 {
124 // Debug.LogWarning("setting scene ID: " + view.gameObject.name + " ID: " + view.subId.ID + " scene ID: " + view.GetSceneID() + " IsPersistent: " + EditorUtility.IsPersistent(view.gameObject) + " IsSceneViewIDFree: " + IsSceneViewIDFree(view.subId.ID, view));
125 int nextViewId = PhotonViewHandler.GetID(lastUsedId, usedInstanceViewNumbers);
126
127 view.viewID = nextViewId;
128
129 int instId = 0;
130 if (idPerObject.TryGetValue(view.gameObject, out instId))
131 {
132 Debug.Log("Set inst ID");
133 view.instantiationId = instId;
134 }
135 else
136 {
137 view.instantiationId = view.viewID;
138 idPerObject[view.gameObject] = nextViewId;
139 }
140
141 //// when using the Editor's serialization (view.subId in this case), this is not needed, it seems
142 //PrefabUtility.RecordPrefabInstancePropertyModifications(view);
143
144 lastUsedId = nextViewId;
145 EditorUtility.SetDirty(view);
146 fixedSomeId = true;
147 }
148 }
149
150
151 if (fixedSomeId)
152 {
153 //Debug.LogWarning("Some subId was adjusted."); // this log is only interesting for Exit Games
154 }
155 }
File name: NetworkingPeer.cs
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1962 public void ExecuteRPC(Hashtable rpcData, PhotonPlayer sender)
1963 {
1964 if (rpcData == null || !rpcData.ContainsKey((byte)0))
1965 {
1966 Debug.LogError("Malformed RPC; this should never occur. Content: " + SupportClass.DictionaryToString(rpcData));
1967 return;
1968 }
1969
1970 // ts: updated with "flat" event data
1971 int netViewID = (int)rpcData[(byte)0]; // LIMITS PHOTONVIEWS&PLAYERS
1972 int otherSidePrefix = 0; // by default, the prefix is 0 (and this is not being sent)
1973 if (rpcData.ContainsKey((byte)1))
1974 {
1975 otherSidePrefix = (short)rpcData[(byte)1];
1976 }
1977
1978 string inMethodName;
1979 if (rpcData.ContainsKey((byte)5))
1980 {
1981 int rpcIndex = (byte)rpcData[(byte)5]; // LIMITS RPC COUNT
1982 if (rpcIndex > PhotonNetwork.PhotonServerSettings.RpcList.Count - 1)
1983 {
1984 Debug.LogError("Could not find RPC with index: " + rpcIndex + ". Going to ignore! Check PhotonServerSettings.RpcList");
1985 return;
1986 }
1987 else
1988 {
1989 inMethodName = PhotonNetwork.PhotonServerSettings.RpcList[rpcIndex];
1990 }
1991 }
1992 else
1993 {
1994 inMethodName = (string)rpcData[(byte)3];
1995 }
1996
1997 object[] inMethodParameters = null;
1998 if (rpcData.ContainsKey((byte)4))
1999 {
2000 inMethodParameters = (object[])rpcData[(byte)4];
2001 }
2002
2003 if (inMethodParameters == null)
2004 {
2005 inMethodParameters = new object[0];
2006 }
2007
2008 PhotonView photonNetview = this.GetPhotonView(netViewID);
2009 if (photonNetview == null)
2010 {
2011 int viewOwnerId = netViewID/PhotonNetwork.MAX_VIEW_IDS;
2012 bool owningPv = (viewOwnerId == this.mLocalActor.ID);
2013 bool ownerSent = (viewOwnerId == sender.ID);
2014
2015 if (owningPv)
2016 {
2017 Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! View was/is ours." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID);
2018 }
2019 else
2020 {
2021 Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! Was remote PV." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID + " Maybe GO was destroyed but RPC not cleaned up.");
2022 }
2023 return;
2024 }
2025
2026 if (photonNetview.prefix != otherSidePrefix)
2027 {
2028 Debug.LogError(
2029 "Received RPC \"" + inMethodName + "\" on viewID " + netViewID + " with a prefix of " + otherSidePrefix
2030 + ", our prefix is " + photonNetview.prefix + ". The RPC has been ignored.");
2031 return;
2032 }
2033
2034 // Get method name
2035 if (inMethodName == string.Empty)
2036 {
2037 Debug.LogError("Malformed RPC; this should never occur. Content: " + SupportClass.DictionaryToString(rpcData));
2038 return;
2039 }
2040
2041 if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2042 Debug.Log("Received RPC: " + inMethodName);
2043
2044
2045 // SetReceiving filtering
2046 if (photonNetview.group != 0 && !allowedReceivingGroups.Contains(photonNetview.group))
2047 {
2048 return; // Ignore group
2049 }
2050
2051 Type[] argTypes = new Type[0];
2052 if (inMethodParameters.Length > 0)
2053 {
2054 argTypes = new Type[inMethodParameters.Length];
2055 int i = 0;
2056 for (int index = 0; index < inMethodParameters.Length; index++)
2057 {
2058 object objX = inMethodParameters[index];
2059 if (objX == null)
2060 {
2061 argTypes[i] = null;
2062 }
2063 else
2064 {
2065 argTypes[i] = objX.GetType();
2066 }
2067
2068 i++;
2069 }
2070 }
2071
2072 int receivers = 0;
2073 int foundMethods = 0;
2074 MonoBehaviour[] mbComponents = photonNetview.GetComponents
2075 for (int componentsIndex = 0; componentsIndex < mbComponents.Length; componentsIndex++)
2076 {
2077 MonoBehaviour monob = mbComponents[componentsIndex];
2078 if (monob == null)
2079 {
2080 Debug.LogError("ERROR You have missing MonoBehaviours on your gameobjects!");
2081 continue;
2082 }
2083
2084 Type type = monob.GetType();
2085
2086 // Get [RPC] methods from cache
2087 List
2088 if (this.monoRPCMethodsCache.ContainsKey(type))
2089 {
2090 cachedRPCMethods = this.monoRPCMethodsCache[type];
2091 }
2092
2093 if (cachedRPCMethods == null)
2094 {
2095 List
2096
2097 this.monoRPCMethodsCache[type] = entries;
2098 cachedRPCMethods = entries;
2099 }
2100
2101 if (cachedRPCMethods == null)
2102 {
2103 continue;
2104 }
2105
2106 // Check cache for valid methodname+arguments
2107 for (int index = 0; index < cachedRPCMethods.Count; index++)
2108 {
2109 MethodInfo mInfo = cachedRPCMethods[index];
2110 if (mInfo.Name == inMethodName)
2111 {
2112 foundMethods++;
2113 ParameterInfo[] pArray = mInfo.GetParameters();
2114 if (pArray.Length == argTypes.Length)
2115 {
2116 // Normal, PhotonNetworkMessage left out
2117 if (this.CheckTypeMatch(pArray, argTypes))
2118 {
2119 receivers++;
2120 object result = mInfo.Invoke((object)monob, inMethodParameters);
2121 if (mInfo.ReturnType == typeof(IEnumerator))
2122 {
2123 monob.StartCoroutine((IEnumerator)result);
2124 }
2125 }
2126 }
2127 else if ((pArray.Length - 1) == argTypes.Length)
2128 {
2129 // Check for PhotonNetworkMessage being the last
2130 if (this.CheckTypeMatch(pArray, argTypes))
2131 {
2132 if (pArray[pArray.Length - 1].ParameterType == typeof(PhotonMessageInfo))
2133 {
2134 receivers++;
2135
2136 int sendTime = (int)rpcData[(byte)2];
2137 object[] deParamsWithInfo = new object[inMethodParameters.Length + 1];
2138 inMethodParameters.CopyTo(deParamsWithInfo, 0);
2139 deParamsWithInfo[deParamsWithInfo.Length - 1] = new PhotonMessageInfo(sender, sendTime, photonNetview);
2140
2141 object result = mInfo.Invoke((object)monob, deParamsWithInfo);
2142 if (mInfo.ReturnType == typeof(IEnumerator))
2143 {
2144 monob.StartCoroutine((IEnumerator)result);
2145 }
2146 }
2147 }
2148 }
2149 else if (pArray.Length == 1 && pArray[0].ParameterType.IsArray)
2150 {
2151 receivers++;
2152 object result = mInfo.Invoke((object)monob, new object[] { inMethodParameters });
2153 if (mInfo.ReturnType == typeof(IEnumerator))
2154 {
2155 monob.StartCoroutine((IEnumerator)result);
2156 }
2157 }
2158 }
2159 }
2160 }
2161
2162 // Error handling
2163 if (receivers != 1)
2164 {
2165 string argsString = string.Empty;
2166 for (int index = 0; index < argTypes.Length; index++)
2167 {
2168 Type ty = argTypes[index];
2169 if (argsString != string.Empty)
2170 {
2171 argsString += ", ";
2172 }
2173
2174 if (ty == null)
2175 {
2176 argsString += "null";
2177 }
2178 else
2179 {
2180 argsString += ty.Name;
2181 }
2182 }
2183
2184 if (receivers == 0)
2185 {
2186 if (foundMethods == 0)
2187 {
2188 Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" marked with the [RPC](C#) or @RPC(JS) property! Args: " + argsString);
2189 }
2190 else
2191 {
2192 Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString);
2193 }
2194 }
2195 else
2196 {
2197 Debug.LogError("PhotonView with ID " + netViewID + " has " + receivers + " methods \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString + ". Should be just one?");
2198 }
2199 }
2200 }
File name: PhotonNetwork.cs
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892 {
893 get { return networkingPeer.CrcEnabled; }
894 set
895 {
896 if (!connected && !connecting)
897 {
898 networkingPeer.CrcEnabled = value;
899 }
900 else
901 {
902 Debug.Log("Can't change CrcCheckEnabled while being connected. CrcCheckEnabled stays " + networkingPeer.CrcEnabled);
903 }
904 }
905 }
File name: PhotonNetwork.cs
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1944 public static bool RaiseEvent(byte eventCode, object eventContent, bool sendReliable, RaiseEventOptions options)
1945 {
1946 if (!inRoom || eventCode >= 200)
1947 {
1948 Debug.LogWarning("RaiseEvent() failed. Your event is not being sent! Check if your are in a Room and the eventCode must be less than 200 (0..199).");
1949 return false;
1950 }
1951
1952 return networkingPeer.OpRaiseEvent(eventCode, eventContent, sendReliable, options);
1953 }
File name: PhotonView.cs
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290 protected internal void OnApplicationQuit()
291 {
292 destroyedByPhotonNetworkOrQuit = true; // on stop-playing its ok Destroy is being called directly (not by PN.Destroy())
293 }
File name: PickupItem.cs
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124 public void PunPickup(PhotonMessageInfo msgInfo)
125 {
126 // when this client's RPC gets executed, this client no longer waits for a sent pickup and can try again
127 if (msgInfo.sender.isLocal) this.SentPickup = false;
128
129
130 // In this solution, picked up items are disabled. They can't be picked up again this way, etc.
131 // You could check "active" first, if you're not interested in failed pickup-attempts.
132 if (!this.gameObject.GetActive())
133 {
134 // optional logging:
135 Debug.Log("Ignored PU RPC, cause item is inactive. " + this.gameObject + " SecondsBeforeRespawn: " + SecondsBeforeRespawn + " TimeOfRespawn: " + this.TimeOfRespawn + " respawn in future: " + (TimeOfRespawn > PhotonNetwork.time));
136 return; // makes this RPC being ignored
137 }
138
139
140 // if the RPC isn't ignored by now, this is a successful pickup. this might be "my" pickup and we should do a callback
141 this.PickupIsMine = msgInfo.sender.isLocal;
142
143 // call the method OnPickedUp(PickupItem item) if a GameObject was defined as callback target
144 if (this.OnPickedUpCall != null)
145 {
146 // you could also skip callbacks for items that are not picked up by this client by using: if (this.PickupIsMine)
147 this.OnPickedUpCall.SendMessage("OnPickedUp", this);
148 }
149
150
151 // setup a respawn (or none, if the item has to be dropped)
152 if (SecondsBeforeRespawn <= 0)
153 {
154 this.PickedUp(0.0f); // item doesn't auto-respawn. must be dropped
155 }
156 else
157 {
158 // how long it is until this item respanws, depends on the pickup time and the respawn time
159 double timeSinceRpcCall = (PhotonNetwork.time - msgInfo.timestamp);
160 double timeUntilRespawn = SecondsBeforeRespawn - timeSinceRpcCall;
161
162 //Debug.Log("msg timestamp: " + msgInfo.timestamp + " time until respawn: " + timeUntilRespawn);
163
164 if (timeUntilRespawn > 0)
165 {
166 this.PickedUp((float)timeUntilRespawn);
167 }
168 }
169 }
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