Blue
How do I use Blue
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
72 | if (GUILayout.Button("to blue")) | 1 |
18 | public enum Team : byte {none, red, blue}; | 2 |
188 | animator.Play("run" + (animalIndex == 0 ? "" : "_blue")); | 3 |
60 | animal.setAnimalName(animalName.ToLower() + "_blue"); | 4 |
19 | endBlue = color.b; | 5 |
27 | endBlue = b; | 6 |
35 | endBlue = b; | 7 |
44 | endBlue = color.b; | 8 |
52 | endBlue = b; | 9 |
60 | endBlue = b; | 10 |
File name: PickupDemoGui.cs
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15 public void OnGUI()
16 {
17 if (!PhotonNetwork.inRoom)
18 {
19 return;
20 }
21
22
23 if (this.ShowScores)
24 {
25 GUILayout.Label("Your Score: " + PhotonNetwork.player.GetScore());
26 }
27
28
29 if (this.ShowDropButton)
30 {
31 foreach (PickupItem item in PickupItem.DisabledPickupItems)
32 {
33 if (item.PickupIsMine && item.SecondsBeforeRespawn <= 0)
34 {
35 if (GUILayout.Button("Drop " + item.name))
36 {
37 item.Drop(); // drops the item at the place where it originates
38 }
39
40 GameObject playerCharGo = PhotonNetwork.player.TagObject as GameObject;
41 if (playerCharGo != null && GUILayout.Button("Drop here " + item.name))
42 {
43 // drop the item at some other place. next to the user's character would be fine...
44 Vector3 random = Random.insideUnitSphere;
45 random.y = 0;
46 random = random.normalized;
47 Vector3 itempos = playerCharGo.transform.position + this.DropOffset * random;
48
49 item.Drop(itempos);
50 }
51 }
52 }
53 }
54
55
56 if (this.ShowTeams)
57 {
58 foreach (var teamName in PunTeams.PlayersPerTeam.Keys)
59 {
60 GUILayout.Label("Team: " + teamName.ToString());
61 List
62 foreach (PhotonPlayer player in teamPlayers)
63 {
64 GUILayout.Label(" " + player.ToStringFull() + " Score: " + player.GetScore());
65 }
66 }
67
68 if (GUILayout.Button("to red"))
69 {
70 PhotonNetwork.player.SetTeam(PunTeams.Team.red);
71 }
72 if (GUILayout.Button("to blue"))
73 {
74 PhotonNetwork.player.SetTeam(PunTeams.Team.blue);
75 }
76 }
77 }
File name: Animal.cs
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182 public void changeToState(string state_key)
183 {
184 Animator animator = gameObject.GetComponent
185 switch (state_key)
186 {
187 case STATE_RUN:
188 animator.Play("run" + (animalIndex == 0 ? "" : "_blue"));
189 /*
190 animator.SetBool(STATE_SHOCK, false);
191 animator.SetBool(STATE_FIRE, false);
192 animator.SetBool(STATE_RUN, true);
193 animator.SetBool(IS_PLAYER, animalIndex == 0);
194 * */
195 break;
196 case STATE_SHOCK:
197 animator.Play("run_choang" + (animalIndex == 0 ? "" : "_blue"));
198 /*
199 animator.SetBool(STATE_SHOCK, true);
200 animator.SetBool(STATE_FIRE, false);
201 animator.SetBool(STATE_RUN, false);
202 * */
203 break;
204 case STATE_FIRE:
205 animator.Play("run_black");
206 /*
207 animator.SetBool(STATE_SHOCK, false);
208 animator.SetBool(STATE_FIRE, true);
209 animator.SetBool(STATE_RUN, false);
210 * */
211 break;
212 }
213 }
File name: Animals.cs
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14 public void Start()
15 {
16 string[] names = new string[] { "dog", "monkey", "pig", "fox", "giraffe", "panda", "rhino", "tiger", "elephant", "lion" };
17
18 animals = new List
19 int animalIndex = 0;
20
21 UpgradeInfo upgradeInfo = new UpgradeInfo();
22
23 GameObject animalPlayer = (GameObject)Instantiate(Resources.Load
24 animalPlayer.transform.parent = gameObject.transform;
25 animalPlayer.transform.localPosition = new Vector3(-3.5f + 0.7f * animalIndex, -0.9f, 0);
26 setSortingLayer(animalPlayer, "Animal8");
27 Animal player = animalPlayer.AddComponent
28 player.setAnimalName(names[Attr.currentAnimal]);
29 player.animalIndex = animalIndex;
30 player.gameScreen = gameScreen;
31 float speedPlayer = upgradeInfo.getItem(Attr.currentAnimal, 0, false);
32 float jumpPlayer = upgradeInfo.getItem(Attr.currentAnimal, 1, false);
33 player.setAnimalProperties(speedPlayer, jumpPlayer);
34 animalPlayer.layer = LayerMask.NameToLayer("Animal1");
35
36 animals.Add(animalPlayer);
37 animalIndex++;
38
39 animalPlayer.GetComponent
40 //animalPlayer.GetComponent
41
42 TextAsset xml = Resources.Load
43 XmlDocument xmlDoc = new XmlDocument();
44 xmlDoc.Load(new StringReader(xml.text));
45
46 XmlNodeList xmlNodeList = xmlDoc.DocumentElement.ChildNodes;
47 XmlNodeList levelNodeList = xmlNodeList.Item(Attr.currentLevel).ChildNodes;
48 for (int i = 0; i < levelNodeList.Count; i++)
49 {
50 int numberAnimal = int.Parse(levelNodeList.Item(i).Attributes.Item(0).Value);
51 string animalName = levelNodeList.Item(i).Attributes.Item(1).Value.ToLower();
52
53 for (int k = 0; k < numberAnimal; k++)
54 {
55 GameObject animalObject = (GameObject)Instantiate(Resources.Load
56 animalObject.transform.parent = gameObject.transform;
57 animalObject.transform.localPosition = new Vector3(-3.5f + 0.7f*animalIndex, -0.9f, 0);
58 setSortingLayer(animalObject, "Animal" + animalIndex);
59 Animal animal = animalObject.AddComponent
60 animal.setAnimalName(animalName.ToLower() + "_blue");
61 animal.animalIndex = animalIndex;
62 animal.gameScreen = gameScreen;
63 float speed = upgradeInfo.getSpeed(i);
64 float jump = upgradeInfo.getJump(i);
65 animal.setAnimalProperties(speed, jump);
66 animalObject.layer = LayerMask.NameToLayer("Animal" + (animalIndex + 1));
67 animals.Add(animalObject);
68 animalIndex++;
69
70 animalObject.GetComponent
71
72 //animalObject.GetComponent
73 }
74 }
75 }
File name: ActionColorTo.cs
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16 public ActionColorTo(Color color, float duration, Interpolation interpolation) {
17 endRed = color.r;
18 endGreen = color.g;
19 endBlue = color.b;
20 endAlpha = color.a;
21 SetDuration(duration);
22 SetInterpolation(interpolation);
23 }
File name: ActionColorTo.cs
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24 public ActionColorTo(float r, float g, float b, float duration, Interpolation interpolation) {
25 endRed = r;
26 endGreen = g;
27 endBlue = b;
28 endAlpha = 1;
29 SetDuration(duration);
30 SetInterpolation(interpolation);
31 }
File name: ActionColorTo.cs
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32 public ActionColorTo(float r, float g, float b, float a, float duration, Interpolation interpolation) {
33 endRed = r;
34 endGreen = g;
35 endBlue = b;
36 endAlpha = a;
37 SetDuration(duration);
38 SetInterpolation(interpolation);
39 }
File name: ActionColorTo.cs
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40 public ActionColorTo(Color color, float duration)
41 {
42 endRed = color.r;
43 endGreen = color.g;
44 endBlue = color.b;
45 endAlpha = color.a;
46 SetDuration(duration);
47 }
File name: ActionColorTo.cs
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48 public ActionColorTo(float r, float g, float b, float duration)
49 {
50 endRed = r;
51 endGreen = g;
52 endBlue = b;
53 endAlpha = 1;
54 SetDuration(duration);
55 }
File name: ActionColorTo.cs
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56 public ActionColorTo(float r, float g, float b, float a, float duration)
57 {
58 endRed = r;
59 endGreen = g;
60 endBlue = b;
61 endAlpha = a;
62 SetDuration(duration);
63 }
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