BonusesEnum
How do I use Bonuses Enum
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
21 | thisBonus = (BonusesEnum)r; | 1 |
148 | void GetBonusEffect(BonusesEnum currentBonus) | 2 |
File name: Bonus.cs
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18 void RandomizeBonus()
19 {
20 int r = random.Randomization_1(0, 10, 50, 80, 99);
21 thisBonus = (BonusesEnum)r;
22 rend.sharedMaterial = materials[r];
23 }
File name: PlayerControl.cs
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148 void GetBonusEffect(BonusesEnum currentBonus)
149 {
150 switch (currentBonus)
151 {
152 case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153 case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154 case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155 case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156 }
157
158 }
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