BulletIsOff









How do I use Bullet Is Off
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: EnemyBullet.cs Copy
21     void OnTriggerExit(Collider col)
22     {
23         if (col.tag == "SpawnBorders")
24         {
25             BulletIsOff();
26         }
27     }
File name: EnemyBullet.cs Copy
37     void BulletIsOff()
38     {
39         rb.velocity = Vector3.zero;
40         gameObject.SetActive(false);
41     }
File name: EnemyBullet.cs Copy
43     IEnumerator BulletLifeTime()
44     {
45         yield return new WaitForSeconds(10);
46         BulletIsOff();
47     }
File name: PlayerBullet.cs Copy
21     void OnTriggerExit(Collider col)
22     {
23         if (col.tag == "SpawnBorders")
24         {
25             BulletIsOff();
26         }
27     }
File name: PlayerBullet.cs Copy
29     void OnTriggerEnter(Collider col)
30     {
31         if (col.tag == "Building")
32         {
33             BulletIsOff();
34         }
35         else if (col.tag == "Enemy")
36         {
37             col.GetComponent().GetDamage();
38             BulletIsOff();
39         }
40     }
File name: PlayerBullet.cs Copy
42     void BulletIsOff()
43     {
44         PlayerControl.maxBulletsOnScreen++;
45         rb.velocity = Vector3.zero;
46         gameObject.SetActive(false);
47     }

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