CheckForAllPlayers









How do I use Check For All Players
Below are practical examples compiled from projects for learning and reference purposes

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File name: NetworkAdapter.cs Copy
177         private void OnJoinedRoom()
178         {
179             OnJoinedRoomSignal.Dispatch();
180             CheckForAllPlayers();
181         }
File name: NetworkAdapter.cs Copy
183         private void OnPhotonPlayerConnected(PhotonPlayer player)
184         {
185             CheckForAllPlayers();
186         }
File name: NetworkAdapter.cs Copy
188         private void CheckForAllPlayers()
189         {
190             if (PhotonNetwork.room.playerCount == 2)
191             {
192                 OnAllPlayersConnectedSignal.Dispatch();
193             }
194         }

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