ClearAllEnemies









How do I use Clear All Enemies
Below are practical examples compiled from projects for learning and reference purposes

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File name: GameplayController.cs Copy
125  void ClearAllEnemies(){
126   GameObject[] enemies = GameObject.FindGameObjectsWithTag ("Enemy");
127   GameObject[] bossbullets = GameObject.FindGameObjectsWithTag ("Boss Bullet");
128   GameObject[] coins = GameObject.FindGameObjectsWithTag ("Coin");
129   GameObject boss = GameObject.FindGameObjectWithTag ("Boss");
130
131   if(boss != null){
132    Destroy (boss);
133   }
134
135   if(enemies != null){
136    foreach (GameObject enemy in enemies) {
137     Destroy (enemy);
138    }
139   }
140
141   if(bossbullets != null){
142    foreach (GameObject bossBullet in bossbullets) {
143     Destroy (bossBullet);
144    }
145   }
146
147   if(coins != null){
148    foreach (GameObject coin in coins) {
149     Destroy (coin);
150    }
151   }
152
153  }
File name: GameplayController.cs Copy
221  public void RetryButton(){
222   InitializeGameplayVariables ();
223   ClearAllEnemies ();
224   gameInProgress = false;
225   GameObject.FindGameObjectWithTag ("Spawner").transform.GetComponent ().active = false;
226  }

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