Clone









How do I use Clone
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: ClickDetector.cs Copy
7  void Update()
8     {
9         // if this player is not "it", the player can't tag anyone, so don't do anything on collision
10         if (PhotonNetwork.player.ID != GameLogic.playerWhoIsIt)
11         {
12             return;
13         }
14
15         if (Input.GetButton("Fire1"))
16         {
17             GameObject goPointedAt = RaycastObject(Input.mousePosition);
18
19             if (goPointedAt != null && goPointedAt != this.gameObject && goPointedAt.name.Equals("monsterprefab(Clone)", StringComparison.OrdinalIgnoreCase))
20             {
21                 PhotonView rootView = goPointedAt.transform.root.GetComponent();
22                 GameLogic.TagPlayer(rootView.owner.ID);
23             }
24         }
25  }
File name: Filters.cs Copy
114   public static bool Conv3x3(Bitmap b, ConvMatrix m)
115   {
116    // Avoid divide by zero errors
117    if (0 == m.Factor) return false;
118
119    Bitmap bSrc = (Bitmap)b.Clone();
120
121    // GDI+ still lies to us - the return format is BGR, NOT RGB.
122    BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
123    BitmapData bmSrc = bSrc.LockBits(new Rectangle(0, 0, bSrc.Width, bSrc.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
124
125    int stride = bmData.Stride;
126    int stride2 = stride * 2;
127    System.IntPtr Scan0 = bmData.Scan0;
128    System.IntPtr SrcScan0 = bmSrc.Scan0;
129
130    unsafe
131    {
132     byte * p = (byte *)(void *)Scan0;
133     byte * pSrc = (byte *)(void *)SrcScan0;
134
135     int nOffset = stride + 6 - b.Width*3;
136     int nWidth = b.Width - 2;
137     int nHeight = b.Height - 2;
138
139     int nPixel;
140
141     for(int y=0;y < nHeight;++y)
142     {
143      for(int x=0; x < nWidth; ++x )
144      {
145       nPixel = ( ( ( (pSrc[2] * m.TopLeft) + (pSrc[5] * m.TopMid) + (pSrc[8] * m.TopRight) +
146        (pSrc[2 + stride] * m.MidLeft) + (pSrc[5 + stride] * m.Pixel) + (pSrc[8 + stride] * m.MidRight) +
147        (pSrc[2 + stride2] * m.BottomLeft) + (pSrc[5 + stride2] * m.BottomMid) + (pSrc[8 + stride2] * m.BottomRight)) / m.Factor) + m.Offset);
148
149       if (nPixel < 0) nPixel = 0;
150       if (nPixel > 255) nPixel = 255;
151
152       p[5 + stride]= (byte)nPixel;
153
154       nPixel = ( ( ( (pSrc[1] * m.TopLeft) + (pSrc[4] * m.TopMid) + (pSrc[7] * m.TopRight) +
155        (pSrc[1 + stride] * m.MidLeft) + (pSrc[4 + stride] * m.Pixel) + (pSrc[7 + stride] * m.MidRight) +
156        (pSrc[1 + stride2] * m.BottomLeft) + (pSrc[4 + stride2] * m.BottomMid) + (pSrc[7 + stride2] * m.BottomRight)) / m.Factor) + m.Offset);
157
158       if (nPixel < 0) nPixel = 0;
159       if (nPixel > 255) nPixel = 255;
160
161       p[4 + stride] = (byte)nPixel;
162
163       nPixel = ( ( ( (pSrc[0] * m.TopLeft) + (pSrc[3] * m.TopMid) + (pSrc[6] * m.TopRight) +
164        (pSrc[0 + stride] * m.MidLeft) + (pSrc[3 + stride] * m.Pixel) + (pSrc[6 + stride] * m.MidRight) +
165        (pSrc[0 + stride2] * m.BottomLeft) + (pSrc[3 + stride2] * m.BottomMid) + (pSrc[6 + stride2] * m.BottomRight)) / m.Factor) + m.Offset);
166
167       if (nPixel < 0) nPixel = 0;
168       if (nPixel > 255) nPixel = 255;
169
170       p[3 + stride] = (byte)nPixel;
171
172       p += 3;
173       pSrc += 3;
174      }
175
176      p += nOffset;
177      pSrc += nOffset;
178     }
179    }
180
181    b.UnlockBits(bmData);
182    bSrc.UnlockBits(bmSrc);
183
184    return true;
185   }

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