Components









How do I use Components
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PhotonConverter.cs Copy
18     public static void RunConversion()
19     {
20         //Ask if user has made a backup.
21         int option = EditorUtility.DisplayDialogComplex("Conversion", "Attempt automatic conversion from Unity Networking to Photon Unity Networking \"PUN\"?", "Yes", "No!", "Pick Script Folder");
22         switch (option)
23         {
24             case 0:
25                 break;
26             case 1:
27                 return;
28             case 2:
29                 PickFolderAndConvertScripts();
30                 return;
31             default:
32                 return;
33         }
34
35         //REAAAALY?
36         bool result = EditorUtility.DisplayDialog("Conversion", "Disclaimer: The code conversion feature is quite crude, but should do it's job well (see the sourcecode). A backup is therefore strongly recommended!", "Yes, I've made a backup: GO", "Abort");
37         if (!result)
38         {
39             return;
40         }
41         Output(EditorApplication.timeSinceStartup + " Started conversion of Unity networking -> Photon");
42
43         //Ask to save current scene (optional)
44         EditorApplication.SaveCurrentSceneIfUserWantsTo();
45
46         EditorUtility.DisplayProgressBar("Converting..", "Starting.", 0);
47
48         //Convert NetworkViews to PhotonViews in Project prefabs
49         //Ask the user if we can move all prefabs to a resources folder
50         bool movePrefabs = EditorUtility.DisplayDialog("Conversion", "Can all prefabs that use a PhotonView be moved to a Resources/ folder? You need this if you use Network.Instantiate.", "Yes", "No");
51
52
53         string[] prefabs = Directory.GetFiles("Assets/", "*.prefab", SearchOption.AllDirectories);
54         foreach (string prefab in prefabs)
55         {
56             EditorUtility.DisplayProgressBar("Converting..", "Object:" + prefab, 0.6f);
57
58             Object[] objs = (Object[])AssetDatabase.LoadAllAssetsAtPath(prefab);
59             int converted = 0;
60             foreach (Object obj in objs)
61             {
62                 if (obj != null && obj.GetType() == typeof(GameObject))
63                     converted += ConvertNetworkView(((GameObject)obj).GetComponents(), false);
64             }
65             if (movePrefabs && converted > 0)
66             {
67                 //This prefab needs to be under the root of a Resources folder!
68                 string path = prefab.Replace("\\", "/");
69                 int lastSlash = path.LastIndexOf("/");
70                 int resourcesIndex = path.LastIndexOf("/Resources/");
71                 if (resourcesIndex != lastSlash - 10)
72                 {
73                     if (path.Contains("/Resources/"))
74                     {
75                         Debug.LogWarning("Warning, prefab [" + prefab + "] was already in a resources folder. But has been placed in the root of another one!");
76                     }
77                     //This prefab NEEDS to be placed under a resources folder
78                     string resourcesFolder = path.Substring(0, lastSlash) + "/Resources/";
79                     EnsureFolder(resourcesFolder);
80                     string newPath = resourcesFolder + path.Substring(lastSlash + 1);
81                     string error = AssetDatabase.MoveAsset(prefab, newPath);
82                     if (error != "")
83                         Debug.LogError(error);
84                     Output("Fixed prefab [" + prefab + "] by moving it into a resources folder.");
85                 }
86             }
87         }
88
89         //Convert NetworkViews to PhotonViews in scenes
90         string[] sceneFiles = Directory.GetFiles("Assets/", "*.unity", SearchOption.AllDirectories);
91         foreach (string sceneName in sceneFiles)
92         {
93             EditorApplication.OpenScene(sceneName);
94             EditorUtility.DisplayProgressBar("Converting..", "Scene:" + sceneName, 0.2f);
95
96             int converted2 = ConvertNetworkView((NetworkView[])GameObject.FindObjectsOfType(typeof(NetworkView)), true);
97             if (converted2 > 0)
98             {
99                 //This will correct all prefabs: The prefabs have gotten new components, but the correct ID's were lost in this case
100                 PhotonViewHandler.HierarchyChange(); //TODO: most likely this is triggered on change or on save
101
102                 Output("Replaced " + converted2 + " NetworkViews with PhotonViews in scene: " + sceneName);
103                 EditorApplication.SaveScene(EditorApplication.currentScene);
104             }
105
106         }
107
108         //Convert C#/JS scripts (API stuff)
109         List scripts = GetScriptsInFolder("Assets");
110
111         EditorUtility.DisplayProgressBar("Converting..", "Scripts..", 0.9f);
112         ConvertScripts(scripts);
113
114         Output(EditorApplication.timeSinceStartup + " Completed conversion!");
115         EditorUtility.ClearProgressBar();
116
117         EditorUtility.DisplayDialog("Completed the conversion", "Don't forget to add \"PhotonNetwork.ConnectWithDefaultSettings();\" to connect to the Photon server before using any multiplayer functionality.", "OK");
118     }
File name: PhotonConverter.cs Copy
120     public static void PickFolderAndConvertScripts()
121     {
122         string folderPath = EditorUtility.OpenFolderPanel("Pick source folder to convert", Directory.GetCurrentDirectory(), "");
123         if (string.IsNullOrEmpty(folderPath))
124         {
125             EditorUtility.DisplayDialog("Script Conversion", "No folder was selected. No files were changed. Please start over.", "Ok.");
126             return;
127         }
128
129         bool result = EditorUtility.DisplayDialog("Script Conversion", "Scripts in this folder will be modified:\n\n" + folderPath + "\n\nMake sure you have backups of these scripts.\nConversion is not guaranteed to work!", "Backup done. Go!", "Abort");
130         if (!result)
131         {
132             return;
133         }
134
135         List scripts = GetScriptsInFolder(folderPath);
136         ConvertScripts(scripts);
137
138         EditorUtility.DisplayDialog("Script Conversion", "Scripts are now converted to PUN.\n\nYou will need to update\n- scenes\n- components\n- prefabs and\n- add \"PhotonNetwork.ConnectWithDefaultSettings();\"", "Ok");
139     }
File name: PhotonViewInspector.cs Copy
21     public override void OnInspectorGUI()
22     {
23         #if UNITY_3_5
24         EditorGUIUtility.LookLikeInspector();
25         #endif
26         //EditorGUI.indentLevel = 1;
27
28         m_Target = (PhotonView)this.target;
29         bool isProjectPrefab = EditorUtility.IsPersistent(m_Target.gameObject);
30
31         if( m_Target.ObservedComponents == null )
32         {
33             m_Target.ObservedComponents = new System.Collections.Generic.List();
34         }
35
36         if( m_Target.ObservedComponents.Count == 0 )
37         {
38             m_Target.ObservedComponents.Add( null );
39         }
40
41         EditorGUILayout.BeginHorizontal();
42         // Owner
43         if (isProjectPrefab)
44         {
45             EditorGUILayout.LabelField("Owner:", "Set at runtime");
46         }
47         else if (m_Target.isSceneView)
48         {
49             EditorGUILayout.LabelField("Owner", "Scene");
50         }
51         else
52         {
53             PhotonPlayer owner = m_Target.owner;
54             string ownerInfo = (owner != null) ? owner.name : "";
55
56             if (string.IsNullOrEmpty(ownerInfo))
57             {
58                 ownerInfo = "";
59             }
60
61             EditorGUILayout.LabelField("Owner", "[" + m_Target.ownerId + "] " + ownerInfo);
62         }
63
64         // ownership requests
65         EditorGUI.BeginDisabledGroup(Application.isPlaying);
66         m_Target.ownershipTransfer = (OwnershipOption)EditorGUILayout.EnumPopup(m_Target.ownershipTransfer, GUILayout.Width(100));
67         EditorGUI.EndDisabledGroup();
68
69         EditorGUILayout.EndHorizontal();
70
71
72         // View ID
73         if (isProjectPrefab)
74         {
75             EditorGUILayout.LabelField("View ID", "Set at runtime");
76         }
77         else if (EditorApplication.isPlaying)
78         {
79             EditorGUILayout.LabelField("View ID", m_Target.viewID.ToString());
80         }
81         else
82         {
83             int idValue = EditorGUILayout.IntField("View ID [1.."+(PhotonNetwork.MAX_VIEW_IDS-1)+"]", m_Target.viewID);
84             m_Target.viewID = idValue;
85         }
86
87
88
89         // Locally Controlled
90         if (EditorApplication.isPlaying)
91         {
92             string masterClientHint = PhotonNetwork.isMasterClient ? "(master)" : "";
93             EditorGUILayout.Toggle("Controlled locally: " + masterClientHint, m_Target.isMine);
94         }
95
96
97
98         //DrawOldObservedItem();
99         ConvertOldObservedItemToObservedList();
100
101
102         // ViewSynchronization (reliability)
103         if (m_Target.synchronization == ViewSynchronization.Off)
104         {
105             GUI.color = Color.grey;
106         }
107
108         EditorGUILayout.PropertyField( serializedObject.FindProperty( "synchronization" ), new GUIContent( "Observe option:" ) );
109
110         if( m_Target.synchronization != ViewSynchronization.Off &&
111             m_Target.ObservedComponents.FindAll( item => item != null ).Count == 0 )
112         {
113             GUILayout.BeginVertical( GUI.skin.box );
114             GUILayout.Label( "Warning", EditorStyles.boldLabel );
115             GUILayout.Label( "Setting the synchronization option only makes sense if you observe something." );
116             GUILayout.EndVertical();
117         }
118
119         /*ViewSynchronization vsValue = (ViewSynchronization)EditorGUILayout.EnumPopup("Observe option:", m_Target.synchronization);
120         if (vsValue != m_Target.synchronization)
121         {
122             m_Target.synchronization = vsValue;
123             if (m_Target.synchronization != ViewSynchronization.Off && m_Target.observed == null)
124             {
125                 EditorUtility.DisplayDialog("Warning", "Setting the synchronization option only makes sense if you observe something.", "OK, I will fix it.");
126             }
127         }*/
128
129         DrawSpecificTypeSerializationOptions();
130
131         GUI.color = Color.white;
132         DrawObservedComponentsList();
133
134         // Cleanup: save and fix look
135         if (GUI.changed)
136         {
137             EditorUtility.SetDirty(m_Target);
138             PhotonViewHandler.HierarchyChange(); // TODO: check if needed
139         }
140
141         GUI.color = Color.white;
142         EditorGUIUtility.LookLikeControls();
143     }
File name: PhotonViewInspector.cs Copy
145     void DrawSpecificTypeSerializationOptions()
146     {
147         if( m_Target.ObservedComponents.FindAll( item => item != null && item.GetType() == typeof( Transform ) ).Count > 0 ||
148             ( m_Target.observed != null && m_Target.observed.GetType() == typeof( Transform ) ) )
149         {
150             m_Target.onSerializeTransformOption = (OnSerializeTransform)EditorGUILayout.EnumPopup( "Transform Serialization:", m_Target.onSerializeTransformOption );
151
152         }
153         else if( m_Target.ObservedComponents.FindAll( item => item != null && item.GetType() == typeof( Rigidbody ) ).Count > 0 ||
154             ( m_Target.observed != null && m_Target.observed.GetType() == typeof( Rigidbody ) ) ||
155             m_Target.ObservedComponents.FindAll( item => item != null && item.GetType() == typeof( Rigidbody2D ) ).Count > 0 ||
156             ( m_Target.observed != null && m_Target.observed.GetType() == typeof( Rigidbody2D ) ) )
157         {
158             m_Target.onSerializeRigidBodyOption = (OnSerializeRigidBody)EditorGUILayout.EnumPopup( "Rigidbody Serialization:", m_Target.onSerializeRigidBodyOption );
159         }
160     }
File name: PhotonViewInspector.cs Copy
180     void ConvertOldObservedItemToObservedList()
181     {
182         if( m_Target.observed != null )
183         {
184             if( m_Target.ObservedComponents.Contains( m_Target.observed ) == false )
185             {
186                 bool wasAdded = false;
187
188                 for( int i = 0; i < m_Target.ObservedComponents.Count; ++i )
189                 {
190                     if( m_Target.ObservedComponents[ i ] == null )
191                     {
192                         m_Target.ObservedComponents[ i ] = m_Target.observed;
193                         wasAdded = true;
194                     }
195                 }
196
197                 if( wasAdded == false )
198                 {
199                     m_Target.ObservedComponents.Add( m_Target.observed );
200                 }
201             }
202
203             m_Target.observed = null;
204             EditorUtility.SetDirty( m_Target );
205         }
206     }
File name: PhotonViewInspector.cs Copy
243     int GetObservedComponentsCount()
244     {
245         int count = 0;
246
247         for( int i = 0; i < m_Target.ObservedComponents.Count; ++i )
248         {
249             if( m_Target.ObservedComponents[ i ] != null )
250             {
251                 count++;
252             }
253         }
254
255         return count;
256     }
File name: PhotonViewInspector.cs Copy
258     void DrawObservedComponentsList()
259     {
260         GUILayout.Space( 5 );
261         SerializedProperty listProperty = serializedObject.FindProperty( "ObservedComponents" );
262
263         if( listProperty == null )
264         {
265             return;
266         }
267
268         float containerElementHeight = 22;
269         float containerHeight = listProperty.arraySize * containerElementHeight;
270
271         bool isOpen = PhotonGUI.ContainerHeaderFoldout( "Observed Components (" + GetObservedComponentsCount() + ")", serializedObject.FindProperty( "ObservedComponentsFoldoutOpen" ).boolValue );
272         serializedObject.FindProperty( "ObservedComponentsFoldoutOpen" ).boolValue = isOpen;
273
274         if( isOpen == false )
275         {
276             containerHeight = 0;
277         }
278
279         //Texture2D statsIcon = AssetDatabase.LoadAssetAtPath( "Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewStats.png", typeof( Texture2D ) ) as Texture2D;
280
281         Rect containerRect = PhotonGUI.ContainerBody( containerHeight );
282         bool wasObservedComponentsEmpty = m_Target.ObservedComponents.FindAll( item => item != null ).Count == 0;
283         if( isOpen == true )
284         {
285             for( int i = 0; i < listProperty.arraySize; ++i )
286             {
287                 Rect elementRect = new Rect( containerRect.xMin, containerRect.yMin + containerElementHeight * i, containerRect.width, containerElementHeight );
288                 {
289                     Rect texturePosition = new Rect( elementRect.xMin + 6, elementRect.yMin + elementRect.height / 2f - 1, 9, 5 );
290                     ReorderableListResources.DrawTexture( texturePosition, ReorderableListResources.texGrabHandle );
291
292                     Rect propertyPosition = new Rect( elementRect.xMin + 20, elementRect.yMin + 3, elementRect.width - 45, 16 );
293                     EditorGUI.PropertyField( propertyPosition, listProperty.GetArrayElementAtIndex( i ), new GUIContent() );
294
295                     //Debug.Log( listProperty.GetArrayElementAtIndex( i ).objectReferenceValue.GetType() );
296                     //Rect statsPosition = new Rect( propertyPosition.xMax + 7, propertyPosition.yMin, statsIcon.width, statsIcon.height );
297                     //ReorderableListResources.DrawTexture( statsPosition, statsIcon );
298
299                     Rect removeButtonRect = new Rect( elementRect.xMax - PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
300                                                         elementRect.yMin + 2,
301                                                         PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
302                                                         PhotonGUI.DefaultRemoveButtonStyle.fixedHeight );
303
304                     GUI.enabled = listProperty.arraySize > 1;
305                     if( GUI.Button( removeButtonRect, new GUIContent( ReorderableListResources.texRemoveButton ), PhotonGUI.DefaultRemoveButtonStyle ) )
306                     {
307                         listProperty.DeleteArrayElementAtIndex( i );
308                     }
309                     GUI.enabled = true;
310
311                     if( i < listProperty.arraySize - 1 )
312                     {
313                         texturePosition = new Rect( elementRect.xMin + 2, elementRect.yMax, elementRect.width - 4, 1 );
314                         PhotonGUI.DrawSplitter( texturePosition );
315                     }
316                 }
317             }
318         }
319
320         if( PhotonGUI.AddButton() )
321         {
322             listProperty.InsertArrayElementAtIndex( Mathf.Max( 0, listProperty.arraySize - 1 ) );
323         }
324
325         serializedObject.ApplyModifiedProperties();
326
327         bool isObservedComponentsEmpty = m_Target.ObservedComponents.FindAll( item => item != null ).Count == 0;
328
329         if( wasObservedComponentsEmpty == true && isObservedComponentsEmpty == false && m_Target.synchronization == ViewSynchronization.Off )
330         {
331             m_Target.synchronization = ViewSynchronization.UnreliableOnChange;
332             EditorUtility.SetDirty( m_Target );
333             serializedObject.Update();
334         }
335
336         if( wasObservedComponentsEmpty == false && isObservedComponentsEmpty == true )
337         {
338             m_Target.synchronization = ViewSynchronization.Off;
339             EditorUtility.SetDirty( m_Target );
340             serializedObject.Update();
341         }
342
343     }
File name: Extensions.cs Copy
22     public static PhotonView[] GetPhotonViewsInChildren(this UnityEngine.GameObject go)
23     {
24         return go.GetComponentsInChildren(true) as PhotonView[];
25     }
File name: NetworkingPeer.cs Copy
1962     public void ExecuteRPC(Hashtable rpcData, PhotonPlayer sender)
1963     {
1964         if (rpcData == null || !rpcData.ContainsKey((byte)0))
1965         {
1966             Debug.LogError("Malformed RPC; this should never occur. Content: " + SupportClass.DictionaryToString(rpcData));
1967             return;
1968         }
1969
1970         // ts: updated with "flat" event data
1971         int netViewID = (int)rpcData[(byte)0]; // LIMITS PHOTONVIEWS&PLAYERS
1972         int otherSidePrefix = 0; // by default, the prefix is 0 (and this is not being sent)
1973         if (rpcData.ContainsKey((byte)1))
1974         {
1975             otherSidePrefix = (short)rpcData[(byte)1];
1976         }
1977
1978         string inMethodName;
1979         if (rpcData.ContainsKey((byte)5))
1980         {
1981             int rpcIndex = (byte)rpcData[(byte)5]; // LIMITS RPC COUNT
1982             if (rpcIndex > PhotonNetwork.PhotonServerSettings.RpcList.Count - 1)
1983             {
1984                 Debug.LogError("Could not find RPC with index: " + rpcIndex + ". Going to ignore! Check PhotonServerSettings.RpcList");
1985                 return;
1986             }
1987             else
1988             {
1989                 inMethodName = PhotonNetwork.PhotonServerSettings.RpcList[rpcIndex];
1990             }
1991         }
1992         else
1993         {
1994             inMethodName = (string)rpcData[(byte)3];
1995         }
1996
1997         object[] inMethodParameters = null;
1998         if (rpcData.ContainsKey((byte)4))
1999         {
2000             inMethodParameters = (object[])rpcData[(byte)4];
2001         }
2002
2003         if (inMethodParameters == null)
2004         {
2005             inMethodParameters = new object[0];
2006         }
2007
2008         PhotonView photonNetview = this.GetPhotonView(netViewID);
2009         if (photonNetview == null)
2010         {
2011             int viewOwnerId = netViewID/PhotonNetwork.MAX_VIEW_IDS;
2012             bool owningPv = (viewOwnerId == this.mLocalActor.ID);
2013             bool ownerSent = (viewOwnerId == sender.ID);
2014
2015             if (owningPv)
2016             {
2017                 Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! View was/is ours." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID);
2018             }
2019             else
2020             {
2021                 Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! Was remote PV." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID + " Maybe GO was destroyed but RPC not cleaned up.");
2022             }
2023             return;
2024         }
2025
2026         if (photonNetview.prefix != otherSidePrefix)
2027         {
2028             Debug.LogError(
2029                 "Received RPC \"" + inMethodName + "\" on viewID " + netViewID + " with a prefix of " + otherSidePrefix
2030                 + ", our prefix is " + photonNetview.prefix + ". The RPC has been ignored.");
2031             return;
2032         }
2033
2034         // Get method name
2035         if (inMethodName == string.Empty)
2036         {
2037             Debug.LogError("Malformed RPC; this should never occur. Content: " + SupportClass.DictionaryToString(rpcData));
2038             return;
2039         }
2040
2041         if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2042             Debug.Log("Received RPC: " + inMethodName);
2043
2044
2045         // SetReceiving filtering
2046         if (photonNetview.group != 0 && !allowedReceivingGroups.Contains(photonNetview.group))
2047         {
2048             return; // Ignore group
2049         }
2050
2051         Type[] argTypes = new Type[0];
2052         if (inMethodParameters.Length > 0)
2053         {
2054             argTypes = new Type[inMethodParameters.Length];
2055             int i = 0;
2056             for (int index = 0; index < inMethodParameters.Length; index++)
2057             {
2058                 object objX = inMethodParameters[index];
2059                 if (objX == null)
2060                 {
2061                     argTypes[i] = null;
2062                 }
2063                 else
2064                 {
2065                     argTypes[i] = objX.GetType();
2066                 }
2067
2068                 i++;
2069             }
2070         }
2071
2072         int receivers = 0;
2073         int foundMethods = 0;
2074         MonoBehaviour[] mbComponents = photonNetview.GetComponents(); // NOTE: we could possibly also cache MonoBehaviours per view?!
2075         for (int componentsIndex = 0; componentsIndex < mbComponents.Length; componentsIndex++)
2076         {
2077             MonoBehaviour monob = mbComponents[componentsIndex];
2078             if (monob == null)
2079             {
2080                 Debug.LogError("ERROR You have missing MonoBehaviours on your gameobjects!");
2081                 continue;
2082             }
2083
2084             Type type = monob.GetType();
2085
2086             // Get [RPC] methods from cache
2087             List cachedRPCMethods = null;
2088             if (this.monoRPCMethodsCache.ContainsKey(type))
2089             {
2090                 cachedRPCMethods = this.monoRPCMethodsCache[type];
2091             }
2092
2093             if (cachedRPCMethods == null)
2094             {
2095                 List entries = SupportClass.GetMethods(type, typeof(RPC));
2096
2097                 this.monoRPCMethodsCache[type] = entries;
2098                 cachedRPCMethods = entries;
2099             }
2100
2101             if (cachedRPCMethods == null)
2102             {
2103                 continue;
2104             }
2105
2106             // Check cache for valid methodname+arguments
2107             for (int index = 0; index < cachedRPCMethods.Count; index++)
2108             {
2109                 MethodInfo mInfo = cachedRPCMethods[index];
2110                 if (mInfo.Name == inMethodName)
2111                 {
2112                     foundMethods++;
2113                     ParameterInfo[] pArray = mInfo.GetParameters();
2114                     if (pArray.Length == argTypes.Length)
2115                     {
2116                         // Normal, PhotonNetworkMessage left out
2117                         if (this.CheckTypeMatch(pArray, argTypes))
2118                         {
2119                             receivers++;
2120                             object result = mInfo.Invoke((object)monob, inMethodParameters);
2121                             if (mInfo.ReturnType == typeof(IEnumerator))
2122                             {
2123                                 monob.StartCoroutine((IEnumerator)result);
2124                             }
2125                         }
2126                     }
2127                     else if ((pArray.Length - 1) == argTypes.Length)
2128                     {
2129                         // Check for PhotonNetworkMessage being the last
2130                         if (this.CheckTypeMatch(pArray, argTypes))
2131                         {
2132                             if (pArray[pArray.Length - 1].ParameterType == typeof(PhotonMessageInfo))
2133                             {
2134                                 receivers++;
2135
2136                                 int sendTime = (int)rpcData[(byte)2];
2137                                 object[] deParamsWithInfo = new object[inMethodParameters.Length + 1];
2138                                 inMethodParameters.CopyTo(deParamsWithInfo, 0);
2139                                 deParamsWithInfo[deParamsWithInfo.Length - 1] = new PhotonMessageInfo(sender, sendTime, photonNetview);
2140
2141                                 object result = mInfo.Invoke((object)monob, deParamsWithInfo);
2142                                 if (mInfo.ReturnType == typeof(IEnumerator))
2143                                 {
2144                                     monob.StartCoroutine((IEnumerator)result);
2145                                 }
2146                             }
2147                         }
2148                     }
2149                     else if (pArray.Length == 1 && pArray[0].ParameterType.IsArray)
2150                     {
2151                         receivers++;
2152                         object result = mInfo.Invoke((object)monob, new object[] { inMethodParameters });
2153                         if (mInfo.ReturnType == typeof(IEnumerator))
2154                         {
2155                             monob.StartCoroutine((IEnumerator)result);
2156                         }
2157                     }
2158                 }
2159             }
2160         }
2161
2162         // Error handling
2163         if (receivers != 1)
2164         {
2165             string argsString = string.Empty;
2166             for (int index = 0; index < argTypes.Length; index++)
2167             {
2168                 Type ty = argTypes[index];
2169                 if (argsString != string.Empty)
2170                 {
2171                     argsString += ", ";
2172                 }
2173
2174                 if (ty == null)
2175                 {
2176                     argsString += "null";
2177                 }
2178                 else
2179                 {
2180                     argsString += ty.Name;
2181                 }
2182             }
2183
2184             if (receivers == 0)
2185             {
2186                 if (foundMethods == 0)
2187                 {
2188                     Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" marked with the [RPC](C#) or @RPC(JS) property! Args: " + argsString);
2189                 }
2190                 else
2191                 {
2192                     Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString);
2193                 }
2194             }
2195             else
2196             {
2197                 Debug.LogError("PhotonView with ID " + netViewID + " has " + receivers + " methods \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString + ". Should be just one?");
2198             }
2199         }
2200     }
File name: NetworkingPeer.cs Copy
2493     protected internal void RemoveInstantiatedGO(GameObject go, bool localOnly)
2494     {
2495         if (go == null)
2496         {
2497             Debug.LogError("Failed to 'network-remove' GameObject because it's null.");
2498             return;
2499         }
2500
2501         // Don't remove the GO if it doesn't have any PhotonView
2502         PhotonView[] views = go.GetComponentsInChildren(true);
2503         if (views == null || views.Length <= 0)
2504         {
2505             Debug.LogError("Failed to 'network-remove' GameObject because has no PhotonView components: " + go);
2506             return;
2507         }
2508
2509         PhotonView viewZero = views[0];
2510         int creatorId = viewZero.CreatorActorNr; // creatorId of obj is needed to delete EvInstantiate (only if it's from that user)
2511         int instantiationId = viewZero.instantiationId; // actual, live InstantiationIds start with 1 and go up
2512
2513         // Don't remove GOs that are owned by others (unless this is the master and the remote player left)
2514         if (!localOnly)
2515         {
2516             if (!viewZero.isMine)
2517             {
2518                 Debug.LogError("Failed to 'network-remove' GameObject. Client is neither owner nor masterClient taking over for owner who left: " + viewZero);
2519                 return;
2520             }
2521
2522             // Don't remove the Instantiation from the server, if it doesn't have a proper ID
2523             if (instantiationId < 1)
2524             {
2525                 Debug.LogError("Failed to 'network-remove' GameObject because it is missing a valid InstantiationId on view: " + viewZero + ". Not Destroying GameObject or PhotonViews!");
2526                 return;
2527             }
2528         }
2529
2530
2531         // cleanup instantiation (event and local list)
2532         if (!localOnly)
2533         {
2534             this.ServerCleanInstantiateAndDestroy(instantiationId, creatorId, viewZero.isRuntimeInstantiated); // server cleaning
2535         }
2536
2537
2538         // cleanup PhotonViews and their RPCs events (if not localOnly)
2539         for (int j = views.Length - 1; j >= 0; j--)
2540         {
2541             PhotonView view = views[j];
2542             if (view == null)
2543             {
2544                 continue;
2545             }
2546
2547             // we only destroy/clean PhotonViews that were created by PhotonNetwork.Instantiate (and those have an instantiationId!)
2548             if (view.instantiationId >= 1)
2549             {
2550                 this.LocalCleanPhotonView(view);
2551             }
2552             if (!localOnly)
2553             {
2554                 this.OpCleanRpcBuffer(view);
2555             }
2556         }
2557
2558         if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2559             Debug.Log("Network destroy Instantiated GO: " + go.name);
2560
2561         GameObject.Destroy(go);
2562     }

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