ConnectedToFrontEnd









How do I use Connected To Front End
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: ChatGui.cs Copy
103     public void OnGUI()
104     {
105         if (!this.IsVisible)
106         {
107             return;
108         }
109
110         GUI.skin.label.wordWrap = true;
111         //GUI.skin.button.richText = true; // this allows toolbar buttons to have bold/colored text. nice to indicate new msgs
112         //GUILayout.Button("lala"); // as richText, html tags could be in text
113
114
115         if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
116         {
117             if ("ChatInput".Equals(GUI.GetNameOfFocusedControl()))
118             {
119                 // focus on input -> submit it
120                 GuiSendsMsg();
121                 return; // showing the now modified list would result in an error. to avoid this, we just skip this single frame
122             }
123             else
124             {
125                 // assign focus to input
126                 GUI.FocusControl("ChatInput");
127             }
128         }
129
130         GUI.SetNextControlName("");
131         GUILayout.BeginArea(this.GuiRect);
132
133         GUILayout.FlexibleSpace();
134
135         if (this.chatClient.State != ChatState.ConnectedToFrontEnd)
136         {
137             GUILayout.Label("Not in chat yet.");
138         }
139         else
140         {
141             List channels = new List(this.chatClient.PublicChannels.Keys); // this could be cached
142             int countOfPublicChannels = channels.Count;
143             channels.AddRange(this.chatClient.PrivateChannels.Keys);
144
145             if (channels.Count > 0)
146             {
147                 int previouslySelectedChannelIndex = this.selectedChannelIndex;
148                 int channelIndex = channels.IndexOf(this.selectedChannelName);
149                 this.selectedChannelIndex = (channelIndex >= 0) ? channelIndex : 0;
150
151                 this.selectedChannelIndex = GUILayout.Toolbar(this.selectedChannelIndex, channels.ToArray(), GUILayout.ExpandWidth(false));
152                 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
153
154                 this.doingPrivateChat = (this.selectedChannelIndex >= countOfPublicChannels);
155                 this.selectedChannelName = channels[this.selectedChannelIndex];
156
157                 if (this.selectedChannelIndex != previouslySelectedChannelIndex)
158                 {
159                     // changed channel -> scroll down, if private: pre-fill "to" field with target user's name
160                     this.scrollPos.y = float.MaxValue;
161                     if (this.doingPrivateChat)
162                     {
163                         string[] pieces = this.selectedChannelName.Split(new char[] {':'}, 3);
164                         this.userIdInput = pieces[1];
165                     }
166                 }
167
168                 GUILayout.Label(ChatGui.WelcomeText);
169
170                 if (this.chatClient.TryGetChannel(selectedChannelName, this.doingPrivateChat, out this.selectedChannel))
171                 {
172                     for (int i = 0; i < this.selectedChannel.Messages.Count; i++)
173                     {
174                         string sender = this.selectedChannel.Senders[i];
175                         object message = this.selectedChannel.Messages[i];
176                         GUILayout.Label(string.Format("{0}: {1}", sender, message));
177                     }
178                 }
179
180                 GUILayout.EndScrollView();
181             }
182         }
183
184
185         GUILayout.BeginHorizontal();
186         if (doingPrivateChat)
187         {
188             GUILayout.Label("to:", GUILayout.ExpandWidth(false));
189             GUI.SetNextControlName("WhisperTo");
190             this.userIdInput = GUILayout.TextField(this.userIdInput, GUILayout.MinWidth(100), GUILayout.ExpandWidth(false));
191             string focussed = GUI.GetNameOfFocusedControl();
192             if (focussed.Equals("WhisperTo"))
193             {
194                 if (this.userIdInput.Equals("username"))
195                 {
196                     this.userIdInput = "";
197                 }
198             }
199             else if (string.IsNullOrEmpty(this.userIdInput))
200             {
201                 this.userIdInput = "username";
202             }
203
204         }
205         GUI.SetNextControlName("ChatInput");
206         inputLine = GUILayout.TextField(inputLine);
207         if (GUILayout.Button("Send", GUILayout.ExpandWidth(false)))
208         {
209             GuiSendsMsg();
210         }
211         GUILayout.EndHorizontal();
212         GUILayout.EndArea();
213     }
File name: ChatClient.cs Copy
53         public bool CanChat { get { return this.State == ChatState.ConnectedToFrontEnd && this.HasPeer; } }
File name: ChatClient.cs Copy
768         private void HandleAuthResponse(OperationResponse operationResponse)
769         {
770             ((IPhotonPeerListener)this).DebugReturn(DebugLevel.INFO, operationResponse.ToStringFull() + " on: " + this.NameServerAddress);
771             if (operationResponse.ReturnCode == 0)
772             {
773                 if (this.State == ChatState.ConnectedToNameServer)
774                 {
775                     this.State = ChatState.Authenticated;
776                     this.listener.OnChatStateChange(this.State);
777
778                     if (operationResponse.Parameters.ContainsKey(ParameterCode.Secret))
779                     {
780                         if (this.CustomAuthenticationValues == null)
781                         {
782                             this.CustomAuthenticationValues = new AuthenticationValues();
783                         }
784                         this.CustomAuthenticationValues.Secret = operationResponse[ParameterCode.Secret] as string;
785                         this.FrontendAddress = (string) operationResponse[ParameterCode.Address];
786
787                         // we disconnect and status handler starts to connect to front end
788                         this.chatPeer.Disconnect();
789                     }
790                     else
791                     {
792                         //TODO: error reaction!
793                     }
794                 }
795                 else if (this.State == ChatState.ConnectingToFrontEnd)
796                 {
797                     this.msDeltaForServiceCalls = this.msDeltaForServiceCalls * 4; // when we arrived on chat server: limit Service calls some more
798
799                     this.State = ChatState.ConnectedToFrontEnd;
800                     this.listener.OnChatStateChange(this.State);
801                     this.listener.OnConnected();
802                 }
803             }
804             else
805             {
806                 //((IPhotonPeerListener)this).DebugReturn(DebugLevel.INFO, operationResponse.ToStringFull() + " NS: " + this.NameServerAddress + " FrontEnd: " + this.frontEndAddress);
807
808                 switch (operationResponse.ReturnCode)
809                 {
810                     case ErrorCode.InvalidAuthentication:
811                         this.DisconnectedCause = ChatDisconnectCause.InvalidAuthentication;
812                         break;
813                     case ErrorCode.CustomAuthenticationFailed:
814                         this.DisconnectedCause = ChatDisconnectCause.CustomAuthenticationFailed;
815                         break;
816                     case ErrorCode.InvalidRegion:
817                         this.DisconnectedCause = ChatDisconnectCause.InvalidRegion;
818                         break;
819                     case ErrorCode.MaxCcuReached:
820                         this.DisconnectedCause = ChatDisconnectCause.MaxCcuReached;
821                         break;
822                     case ErrorCode.OperationNotAllowedInCurrentState:
823                         this.DisconnectedCause = ChatDisconnectCause.OperationNotAllowedInCurrentState;
824                         break;
825                 }
826
827                 this.State = ChatState.Disconnecting;
828                 this.chatPeer.Disconnect();
829             }
830         }

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