Couldn









How do I use Couldn
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PhotonNetwork.cs Copy
2398     public static void DestroyAll()
2399     {
2400         if (isMasterClient)
2401         {
2402             networkingPeer.DestroyAll(false);
2403         }
2404         else
2405         {
2406             Debug.LogError("Couldn't call DestroyAll() as only the master client is allowed to call this.");
2407         }
2408     }
File name: ReadmeEditor.cs Copy
46  static Readme SelectReadme()
47  {
48   var ids = AssetDatabase.FindAssets("Readme t:Readme");
49   if (ids.Length == 1)
50   {
51    var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
52
53    Selection.objects = new UnityEngine.Object[]{readmeObject};
54
55    return (Readme)readmeObject;
56   }
57   else
58   {
59    Debug.Log("Couldn't find a readme");
60    return null;
61   }
62  }

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