CreatePlayerObject









How do I use Create Player Object
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: DemoMecanimGUI.cs Copy
16     private PhotonAnimatorView m_AnimatorView; // local animatorView. set when we create our character in CreatePlayerObject()
17     private Animator m_RemoteAnimator; // to display the synchronized values on the right side in the GUI. A third player will simply be ignored (until the second player leaves)
28     public void Awake()
29     {
30
31     }
File name: DemoMecanimGUI.cs Copy
187     public override void OnJoinedRoom()
188     {
189         CreatePlayerObject();
190     }
File name: DemoMecanimGUI.cs Copy
192     private void CreatePlayerObject()
193     {
194         Vector3 position = new Vector3( -2, 0, 0 );
195         position.x += Random.Range( -3f, 3f );
196         position.z += Random.Range( -4f, 4f );
197
198         GameObject newPlayerObject = PhotonNetwork.Instantiate( "Robot Kyle Mecanim", position, Quaternion.identity, 0 );
199         m_AnimatorView = newPlayerObject.GetComponent();
200     }
File name: DemoRPGMovement.cs Copy
8     void OnJoinedRoom()
9     {
10         CreatePlayerObject();
11     }
File name: DemoRPGMovement.cs Copy
13     void CreatePlayerObject()
14     {
15         Vector3 position = new Vector3( 33.5f, 1.5f, 20.5f );
16
17         GameObject newPlayerObject = PhotonNetwork.Instantiate( "Robot Kyle RPG", position, Quaternion.identity, 0 );
18
19         Camera.Target = newPlayerObject.transform;
20     }

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