CreatePlayerObject
How do I use Create Player Object
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: DemoMecanimGUI.cs
Copy
16 private PhotonAnimatorView m_AnimatorView; // local animatorView. set when we create our character in CreatePlayerObject()
17 private Animator m_RemoteAnimator; // to display the synchronized values on the right side in the GUI. A third player will simply be ignored (until the second player leaves)
28 public void Awake()
29 {
30
31 }
File name: DemoMecanimGUI.cs
Copy
187 public override void OnJoinedRoom()
188 {
189 CreatePlayerObject();
190 }
File name: DemoMecanimGUI.cs
Copy
192 private void CreatePlayerObject()
193 {
194 Vector3 position = new Vector3( -2, 0, 0 );
195 position.x += Random.Range( -3f, 3f );
196 position.z += Random.Range( -4f, 4f );
197
198 GameObject newPlayerObject = PhotonNetwork.Instantiate( "Robot Kyle Mecanim", position, Quaternion.identity, 0 );
199 m_AnimatorView = newPlayerObject.GetComponent
200 }
File name: DemoRPGMovement.cs
Copy
13 void CreatePlayerObject()
14 {
15 Vector3 position = new Vector3( 33.5f, 1.5f, 20.5f );
16
17 GameObject newPlayerObject = PhotonNetwork.Instantiate( "Robot Kyle RPG", position, Quaternion.identity, 0 );
18
19 Camera.Target = newPlayerObject.transform;
20 }
CreatePlayerObject 134 lượt xem
Gõ tìm kiếm nhanh...