Creates
How do I use Creates
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: HubGui.cs
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28 void OnGUI()
29 {
30 GUI.skin = this.Skin;
31 GUILayout.Space(10);
32
33 GUILayout.BeginHorizontal();
34 GUILayout.Space(10);
35 scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37 GUILayout.Label("Basics", m_Headline);
38 if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39 {
40 demoDescription = "
41 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42 }
43 if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44 {
45 demoDescription = "
46 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47 }
48 if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49 {
50 demoDescription = "
51 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52 }
53
54 GUILayout.Label("Advanced", m_Headline);
55 if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56 {
57 demoDescription = "
58 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59 this.webLink = new DemoBtn();
60 }
61 if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62 {
63 demoDescription = "
64 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65 this.webLink = new DemoBtn();
66 }
67
68 GUILayout.Label("Feature Demos", m_Headline);
69 if (GUILayout.Button("Chat", GUILayout.Width(280)))
70 {
71 demoDescription = "
72 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73 this.webLink = new DemoBtn();
74 }
75 if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76 {
77 demoDescription = "
78 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79 this.webLink = new DemoBtn();
80 }
81 if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82 {
83 demoDescription = "
84 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85 this.webLink = new DemoBtn();
86 }
87 if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88 {
89 demoDescription = "
90 this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91 this.webLink = new DemoBtn();
92 }
93 if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94 {
95 demoDescription = "
96 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97 this.webLink = new DemoBtn();
98 }
99
100 GUILayout.Label("Tutorial", m_Headline);
101 if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102 {
103 demoDescription = "
104 this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105 this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106 }
107 GUILayout.EndScrollView();
108
109 GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110 GUILayout.Label(demoDescription);
111 GUILayout.Space(10);
112 if (!string.IsNullOrEmpty(this.demoBtn.Text))
113 {
114 if (GUILayout.Button(this.demoBtn.Text))
115 {
116 Application.LoadLevel(this.demoBtn.Link);
117 }
118 }
119 if (!string.IsNullOrEmpty(this.webLink.Text))
120 {
121 if (GUILayout.Button(this.webLink.Text))
122 {
123 Application.OpenURL(this.webLink.Link);
124 }
125 }
126 GUILayout.EndVertical();
127
128
129 GUILayout.EndHorizontal();
130 }
File name: ResultLayer.cs
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79 private void createGUI()
80 {
81 for (int i = 0; i < 3; i++)
82 {
83 if (i < star)
84 {
85 // stars[i].GetComponent
86 int temp = i;
87 stars[temp].GetComponent
88 new ActionDelay(0.4f + 0.6f * temp),
89 new ActionRunnable(delegate()
90 {
91 stars[temp].GetComponent
92
93 createStars(stars[temp].transform.localPosition, temp);
94 if (temp == star - 1)
95 {
96 showButtons(true);
97 }
98 })
99 ));
100 }
101 else
102 {
103 showButtons(false);
104 }
105 }
106 }
File name: ResultLayer.cs
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129 private void createStars(Vector3 position, int starIndex)
130 {
131 for (int i = 0; i < 20; i++)
132 {
133 GameObject starObject = new GameObject("StarFly");
134 starObject.layer = LayerMask.NameToLayer("GUI");
135 starObject.transform.parent = gameObject.transform;
136 starObject.transform.localPosition = new Vector3(position.x, position.y, -3);
137 starObject.AddComponent
138 starObject.GetComponent
139 starObject.transform.localScale = new Vector3(0.5f, 0.5f, starObject.transform.localScale.z);
140
141 starObject.AddComponent
142 new ActionRotateBy(720, 2),
143 new ActionScaleTo(0, 0, 1.5f)
144 ));
145
146 if (starIndex == 0)
147 {
148 starObject.AddComponent
149 new Vector2(position.x, position.y),
150 new Vector2(position.x, Random.Range(1f, 2f)),
151 new Vector2(position.x - Random.Range(2f, 3f), Random.Range(1f, 2f)),
152 new Vector2(position.x - Random.Range(2f, 5.5f), Random.Range(-2f, -1f))
153 );
154 }
155 else if (starIndex == 1)
156 {
157 starObject.AddComponent
158 new Vector2(position.x, position.y),
159 new Vector2(position.x, Random.Range(1f, 2f)),
160 new Vector2(Random.Range(-1f, 1f), Random.Range(1f, 2f)),
161 new Vector2(Random.Range(-2f, 2f), Random.Range(-4f, -2f))
162 );
163 }
164 else if (starIndex == 2)
165 {
166 starObject.AddComponent
167 new Vector2(position.x, position.y),
168 new Vector2(position.x, Random.Range(1f, 2f)),
169 new Vector2(position.x + Random.Range(2f, 3f), Random.Range(1f, 2f)),
170 new Vector2(position.x + Random.Range(2f, 5.5f), Random.Range(-4f, -2f))
171 );
172 }
173 Destroy(starObject, 2);
174 }
175 }
File name: Animal.cs
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82 private void createShadow()
83 {
84 if (animalIndex != 0) return;
85 shadowCreateTime += Time.deltaTime;
86 if (shadowCreateTime >= 0.05f)
87 {
88 shadowCreateTime = 0;
89 GameObject shadowObject = new GameObject("Shadow");
90 shadowObject.transform.parent = gameScreen.shadowLayer.transform;
91 shadowObject.layer = LayerMask.NameToLayer("AnimalStand");
92 shadowObject.transform.localPosition = transform.localPosition + new Vector3(0, 0.3f, 0);
93 shadowObject.AddComponent
94 shadowObject.GetComponent
95 shadowObject.GetComponent
96 shadowObject.AddComponent
97 new ActionColorTo(0, 0, 0, 0, 0.5f),
98 new ActionRunnable(delegate ()
99 {
100 Destroy(shadowObject);
101 })
102 ));
103 }
104 }
File name: Animal.cs
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261 private void UpdateAnimal()
262 {
263 SetVelocity(state);
264 switch (state)
265 {
266 case RUN:
267 //GetComponent
268 //break;
269 case JUMP:
270 animalBody.velocity = new Vector2(speedX, speedY);
271 state = JUMPING;
272 break;
273 case JUMPING:
274 break;
275 }
276 if (isBooster)
277 {
278 boosterTime -= Time.deltaTime;
279 if (boosterTime <= 0)
280 {
281 isBooster = false;
282 }
283 createShadow();
284 }
285 else if (isSprings)
286 {
287 createShadow();
288 }
289
290 if (isRevival)
291 {
292 revivalTime -= Time.deltaTime;
293 if (revivalTime <= 0)
294 {
295 revival();
296 }
297 }
298 }
File name: GameScreen.cs
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150 private void setupMap(GameObject mObject)
151 {
152 GameObject markGounds = new GameObject("MarkGrounds");
153 markGounds.transform.parent = mObject.transform;
154 markGounds.transform.localScale = new Vector3(1, 1, 1);
155 markGounds.transform.localPosition = new Vector3(0, 0, 0);
156
157 for (int i = 0; i < mObject.transform.childCount; i++)
158 {
159 Transform childTransform = mObject.transform.GetChild(i);
160 string childname = childTransform.gameObject.name;
161 if (childname == MapObjectNames.MarkObject)
162 {
163 createMarkObjects(childTransform);
164 }
165 else if (childname == MapObjectNames.BoostObject)
166 {
167 createBoosterObjects(childTransform);
168 }
169 else if (childname == MapObjectNames.SpringsObject)
170 {
171 createSpringsObjects(childTransform);
172 }
173 else if (childname == MapObjectNames.HoleObject)
174 {
175 createHoles(childTransform);
176 }
177 else if (childname == MapObjectNames.Coin)
178 {
179 createCoins(childTransform);
180 }
181 else if (childname == MapObjectNames.SkillObject)
182 {
183 createSkillRandoms(childTransform);
184 }
185 else if (childname == MapObjectNames.RevivalObject)
186 {
187 createRevivalObjects(childTransform);
188 }
189 else if (childname == MapObjectNames.GroundObject)
190 {
191 createGrounds(childTransform, markGounds.transform);
192 }
193 else if (childname == MapObjectNames.FinishObject)
194 {
195 createFinishObject(childTransform);
196 }
197 }
198
199 createDeadLine();
200 }
File name: GameScreen.cs
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235 private void createSpringsObjects(Transform parentTransform)
236 {
237 for (int i = 0; i < parentTransform.childCount; i++)
238 {
239 GameObject springsObject = (GameObject)Instantiate(Resources.Load
240 GameObject c = parentTransform.GetChild(i).gameObject;
241 springsObject.transform.position = c.transform.position;
242 springsObject.transform.parent = springsLayer.transform;
243 springsObject.transform.position -= new Vector3(-0.2f, 0.3f, 0);
244 springsObject.name = MapObjectNames.SpringsObject;
245 Destroy(c);
246 }
247 }
File name: GameScreen.cs
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277 private void createSkillRandoms(Transform parentTransform)
278 {
279 for (int i = 0; i < parentTransform.childCount; i++)
280 {
281 GameObject skillObject = (GameObject)Instantiate(Resources.Load
282 skillObject.name = MapObjectNames.SkillObject;
283 GameObject c = parentTransform.GetChild(i).gameObject;
284 skillObject.transform.position = c.transform.position;
285 skillObject.transform.parent = skillRandomLayer.transform;
286 skillObject.transform.position -= new Vector3(-0.2f, 0.2f, 0);
287
288 skillObject.AddComponent
289 // Debug.Log(skillObject.GetComponent
290
291 Destroy(c);
292 }
293 }
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