CurrentTurnSpeed









How do I use Current Turn Speed
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: RPGMovement.cs Copy
85     void ResetSpeedValues()
86     {
87         m_CurrentMovement = Vector3.zero;
88         m_CurrentTurnSpeed = 0;
89     }
File name: RPGMovement.cs Copy
91     void ApplySynchronizedValues()
92     {
93         m_TransformView.SetSynchronizedValues( m_CurrentMovement, m_CurrentTurnSpeed );
94     }
File name: RPGMovement.cs Copy
135     void UpdateRotateMovement()
136     {
137         if( Input.GetKey( KeyCode.A ) == true )
138         {
139             m_CurrentTurnSpeed = -RotateSpeed;
140             transform.Rotate( 0, -RotateSpeed * Time.deltaTime, 0 );
141         }
142
143         if( Input.GetKey( KeyCode.D ) == true )
144         {
145             m_CurrentTurnSpeed = RotateSpeed;
146             transform.Rotate( 0, RotateSpeed * Time.deltaTime, 0 );
147         }
148     }

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