CurrentTurnSpeed
How do I use Current Turn Speed
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
88 | m_CurrentTurnSpeed = 0; | 1 |
93 | m_TransformView.SetSynchronizedValues( m_CurrentMovement, m_CurrentTurnSpeed ); | 2 |
139 | m_CurrentTurnSpeed = -RotateSpeed; | 3 |
File name: RPGMovement.cs
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85 void ResetSpeedValues()
86 {
87 m_CurrentMovement = Vector3.zero;
88 m_CurrentTurnSpeed = 0;
89 }
File name: RPGMovement.cs
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91 void ApplySynchronizedValues()
92 {
93 m_TransformView.SetSynchronizedValues( m_CurrentMovement, m_CurrentTurnSpeed );
94 }
File name: RPGMovement.cs
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135 void UpdateRotateMovement()
136 {
137 if( Input.GetKey( KeyCode.A ) == true )
138 {
139 m_CurrentTurnSpeed = -RotateSpeed;
140 transform.Rotate( 0, -RotateSpeed * Time.deltaTime, 0 );
141 }
142
143 if( Input.GetKey( KeyCode.D ) == true )
144 {
145 m_CurrentTurnSpeed = RotateSpeed;
146 transform.Rotate( 0, RotateSpeed * Time.deltaTime, 0 );
147 }
148 }
CurrentTurnSpeed 81 lượt xem
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