Danger









How do I use Danger
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PlayerControl.cs Copy
100     void OnTriggerEnter(Collider col)
101     {
102         if (col.tag == "Enemy" || col.tag == "Danger")
103         {
104             GetDamage();
105         }
106         if (col.tag == "Bonus")
107         {
108             sounds.PlaySoundsPlayer(3);
109             GetBonusEffect(col.GetComponent().thisBonus);
110             ui.ShowLives(lifeCurrent);
111             col.gameObject.SetActive(false);
112         }
113     }

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