DecreaseLives
How do I use Decrease Lives
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
11 | gameManager.DecreaseLives(); | 1 |
84 | public void DecreaseLives() | 2 |
File name: FloorScript.cs
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8 void OnCollisionEnter2D(Collision2D col)
9 {
10 if (col.gameObject.tag == "Ball")
11 gameManager.DecreaseLives();
12 }
File name: GameManager.cs
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84 public void DecreaseLives()
85 {
86 if (Lives > 0)
87 Lives--;
88
89 if(Lives == 0)
90 {
91 statusText.text = "Lost all lives. Tap to play again";
92 CurrentGameState = GameState.LostAllLives;
93 }
94 else
95 {
96 statusText.text = "Lost a life. Tap to continue";
97 CurrentGameState = GameState.LostALife;
98 }
99 Ball.StopBall();
100 }
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