DeployButton
How do I use Deploy Button
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
48 | deployButton.SetActive (true); | 1 |
169 | public void DeployButton(){ | 2 |
File name: GameplayController.cs
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40 void InitializeGameplayVariables(){
41 if(GameController.instance != null){
42 InitializeCoins ();
43 InitializeWeaponLevel ();
44 InitializeUpgradePrice ();
45 }
46 InitializePlayer ();
47 statusTab.SetActive (true);
48 deployButton.SetActive (true);
49 upgradeButton.SetActive (true);
50 coinTab.SetActive (false);
51 gameoverPanel.SetActive (false);
52 startMoving = false;
53 }
File name: GameplayController.cs
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169 public void DeployButton(){
170 statusTab.SetActive (false);
171 deployButton.SetActive (false);
172 upgradeButton.SetActive (false);
173 coinTab.SetActive (true);
174 Instantiate (cloud, new Vector3(0, 0, 0), Quaternion.identity);
175 startMoving = true;
176 }
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