DeployButton









How do I use Deploy Button
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: GameplayController.cs Copy
40  void InitializeGameplayVariables(){
41   if(GameController.instance != null){
42    InitializeCoins ();
43    InitializeWeaponLevel ();
44    InitializeUpgradePrice ();
45   }
46   InitializePlayer ();
47   statusTab.SetActive (true);
48   deployButton.SetActive (true);
49   upgradeButton.SetActive (true);
50   coinTab.SetActive (false);
51   gameoverPanel.SetActive (false);
52   startMoving = false;
53  }
File name: GameplayController.cs Copy
169  public void DeployButton(){
170   statusTab.SetActive (false);
171   deployButton.SetActive (false);
172   upgradeButton.SetActive (false);
173   coinTab.SetActive (true);
174   Instantiate (cloud, new Vector3(0, 0, 0), Quaternion.identity);
175   startMoving = true;
176  }

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