DisconnectedCause
How do I use Disconnected Cause
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: ChatClient.cs
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94 public bool Connect(string address, ConnectionProtocol protocol, string appId, string appVersion, string userId, AuthenticationValues authValues)
95 {
96 if (!this.HasPeer)
97 {
98 this.chatPeer = new ChatPeer(this, protocol);
99 }
100 else
101 {
102 this.Disconnect();
103 if (this.chatPeer.UsedProtocol != protocol)
104 {
105 this.chatPeer = new ChatPeer(this, protocol);
106 }
107 }
108
109#if UNITY
110#pragma warning disable 0162 // the library variant defines if we should use PUN's SocketUdp variant (at all)
111 if (PhotonPeer.NoSocket)
112 {
113#if !UNITY_EDITOR && (UNITY_PS3 || UNITY_ANDROID)
114 UnityEngine.Debug.Log("Using class SocketUdpNativeDynamic");
115 this.chatPeer.SocketImplementation = typeof(SocketUdpNativeDynamic);
116#elif !UNITY_EDITOR && UNITY_IPHONE
117 UnityEngine.Debug.Log("Using class SocketUdpNativeStatic");
118 this.chatPeer.SocketImplementation = typeof(SocketUdpNativeStatic);
119#elif !UNITY_EDITOR && (UNITY_WINRT)
120 // this automatically uses a separate assembly-file with Win8-style Socket usage (not possible in Editor)
121#else
122 Type udpSocket = Type.GetType("ExitGames.Client.Photon.SocketUdp, Assembly-CSharp");
123 this.chatPeer.SocketImplementation = udpSocket;
124 if (udpSocket == null)
125 {
126 UnityEngine.Debug.Log("ChatClient could not find a suitable C# socket class. The Photon3Unity3D.dll only supports native socket plugins.");
127 }
128#endif
129 if (this.chatPeer.SocketImplementation == null)
130 {
131 UnityEngine.Debug.Log("No socket implementation set for 'NoSocket' assembly. Please contact Exit Games.");
132 }
133 }
134#pragma warning restore 0162
135#endif
136
137 this.chatPeer.TimePingInterval = 3000;
138 this.DisconnectedCause = ChatDisconnectCause.None;
139
140 this.CustomAuthenticationValues = authValues;
141 this.UserId = userId;
142 this.AppId = appId;
143 this.AppVersion = appVersion;
144 this.didAuthenticate = false;
145 this.msDeltaForServiceCalls = 100;
146
147
148 // clean all channels
149 this.PublicChannels.Clear();
150 this.PrivateChannels.Clear();
151
152 if (!address.Contains(":"))
153 {
154 int port = 0;
155 ProtocolToNameServerPort.TryGetValue(protocol, out port);
156 address = string.Format("{0}:{1}", address, port);
157 }
158
159 bool isConnecting = this.chatPeer.Connect(address, "NameServer");
160 if (isConnecting)
161 {
162 this.State = ChatState.ConnectingToNameServer;
163 }
164 return isConnecting;
165 }
File name: ChatClient.cs
Copy
768 private void HandleAuthResponse(OperationResponse operationResponse)
769 {
770 ((IPhotonPeerListener)this).DebugReturn(DebugLevel.INFO, operationResponse.ToStringFull() + " on: " + this.NameServerAddress);
771 if (operationResponse.ReturnCode == 0)
772 {
773 if (this.State == ChatState.ConnectedToNameServer)
774 {
775 this.State = ChatState.Authenticated;
776 this.listener.OnChatStateChange(this.State);
777
778 if (operationResponse.Parameters.ContainsKey(ParameterCode.Secret))
779 {
780 if (this.CustomAuthenticationValues == null)
781 {
782 this.CustomAuthenticationValues = new AuthenticationValues();
783 }
784 this.CustomAuthenticationValues.Secret = operationResponse[ParameterCode.Secret] as string;
785 this.FrontendAddress = (string) operationResponse[ParameterCode.Address];
786
787 // we disconnect and status handler starts to connect to front end
788 this.chatPeer.Disconnect();
789 }
790 else
791 {
792 //TODO: error reaction!
793 }
794 }
795 else if (this.State == ChatState.ConnectingToFrontEnd)
796 {
797 this.msDeltaForServiceCalls = this.msDeltaForServiceCalls * 4; // when we arrived on chat server: limit Service calls some more
798
799 this.State = ChatState.ConnectedToFrontEnd;
800 this.listener.OnChatStateChange(this.State);
801 this.listener.OnConnected();
802 }
803 }
804 else
805 {
806 //((IPhotonPeerListener)this).DebugReturn(DebugLevel.INFO, operationResponse.ToStringFull() + " NS: " + this.NameServerAddress + " FrontEnd: " + this.frontEndAddress);
807
808 switch (operationResponse.ReturnCode)
809 {
810 case ErrorCode.InvalidAuthentication:
811 this.DisconnectedCause = ChatDisconnectCause.InvalidAuthentication;
812 break;
813 case ErrorCode.CustomAuthenticationFailed:
814 this.DisconnectedCause = ChatDisconnectCause.CustomAuthenticationFailed;
815 break;
816 case ErrorCode.InvalidRegion:
817 this.DisconnectedCause = ChatDisconnectCause.InvalidRegion;
818 break;
819 case ErrorCode.MaxCcuReached:
820 this.DisconnectedCause = ChatDisconnectCause.MaxCcuReached;
821 break;
822 case ErrorCode.OperationNotAllowedInCurrentState:
823 this.DisconnectedCause = ChatDisconnectCause.OperationNotAllowedInCurrentState;
824 break;
825 }
826
827 this.State = ChatState.Disconnecting;
828 this.chatPeer.Disconnect();
829 }
830 }
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