DisplayDialog
How do I use Display Dialog
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: PhotonConverter.cs
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18 public static void RunConversion()
19 {
20 //Ask if user has made a backup.
21 int option = EditorUtility.DisplayDialogComplex("Conversion", "Attempt automatic conversion from Unity Networking to Photon Unity Networking \"PUN\"?", "Yes", "No!", "Pick Script Folder");
22 switch (option)
23 {
24 case 0:
25 break;
26 case 1:
27 return;
28 case 2:
29 PickFolderAndConvertScripts();
30 return;
31 default:
32 return;
33 }
34
35 //REAAAALY?
36 bool result = EditorUtility.DisplayDialog("Conversion", "Disclaimer: The code conversion feature is quite crude, but should do it's job well (see the sourcecode). A backup is therefore strongly recommended!", "Yes, I've made a backup: GO", "Abort");
37 if (!result)
38 {
39 return;
40 }
41 Output(EditorApplication.timeSinceStartup + " Started conversion of Unity networking -> Photon");
42
43 //Ask to save current scene (optional)
44 EditorApplication.SaveCurrentSceneIfUserWantsTo();
45
46 EditorUtility.DisplayProgressBar("Converting..", "Starting.", 0);
47
48 //Convert NetworkViews to PhotonViews in Project prefabs
49 //Ask the user if we can move all prefabs to a resources folder
50 bool movePrefabs = EditorUtility.DisplayDialog("Conversion", "Can all prefabs that use a PhotonView be moved to a Resources/ folder? You need this if you use Network.Instantiate.", "Yes", "No");
51
52
53 string[] prefabs = Directory.GetFiles("Assets/", "*.prefab", SearchOption.AllDirectories);
54 foreach (string prefab in prefabs)
55 {
56 EditorUtility.DisplayProgressBar("Converting..", "Object:" + prefab, 0.6f);
57
58 Object[] objs = (Object[])AssetDatabase.LoadAllAssetsAtPath(prefab);
59 int converted = 0;
60 foreach (Object obj in objs)
61 {
62 if (obj != null && obj.GetType() == typeof(GameObject))
63 converted += ConvertNetworkView(((GameObject)obj).GetComponents
64 }
65 if (movePrefabs && converted > 0)
66 {
67 //This prefab needs to be under the root of a Resources folder!
68 string path = prefab.Replace("\\", "/");
69 int lastSlash = path.LastIndexOf("/");
70 int resourcesIndex = path.LastIndexOf("/Resources/");
71 if (resourcesIndex != lastSlash - 10)
72 {
73 if (path.Contains("/Resources/"))
74 {
75 Debug.LogWarning("Warning, prefab [" + prefab + "] was already in a resources folder. But has been placed in the root of another one!");
76 }
77 //This prefab NEEDS to be placed under a resources folder
78 string resourcesFolder = path.Substring(0, lastSlash) + "/Resources/";
79 EnsureFolder(resourcesFolder);
80 string newPath = resourcesFolder + path.Substring(lastSlash + 1);
81 string error = AssetDatabase.MoveAsset(prefab, newPath);
82 if (error != "")
83 Debug.LogError(error);
84 Output("Fixed prefab [" + prefab + "] by moving it into a resources folder.");
85 }
86 }
87 }
88
89 //Convert NetworkViews to PhotonViews in scenes
90 string[] sceneFiles = Directory.GetFiles("Assets/", "*.unity", SearchOption.AllDirectories);
91 foreach (string sceneName in sceneFiles)
92 {
93 EditorApplication.OpenScene(sceneName);
94 EditorUtility.DisplayProgressBar("Converting..", "Scene:" + sceneName, 0.2f);
95
96 int converted2 = ConvertNetworkView((NetworkView[])GameObject.FindObjectsOfType(typeof(NetworkView)), true);
97 if (converted2 > 0)
98 {
99 //This will correct all prefabs: The prefabs have gotten new components, but the correct ID's were lost in this case
100 PhotonViewHandler.HierarchyChange(); //TODO: most likely this is triggered on change or on save
101
102 Output("Replaced " + converted2 + " NetworkViews with PhotonViews in scene: " + sceneName);
103 EditorApplication.SaveScene(EditorApplication.currentScene);
104 }
105
106 }
107
108 //Convert C#/JS scripts (API stuff)
109 List
110
111 EditorUtility.DisplayProgressBar("Converting..", "Scripts..", 0.9f);
112 ConvertScripts(scripts);
113
114 Output(EditorApplication.timeSinceStartup + " Completed conversion!");
115 EditorUtility.ClearProgressBar();
116
117 EditorUtility.DisplayDialog("Completed the conversion", "Don't forget to add \"PhotonNetwork.ConnectWithDefaultSettings();\" to connect to the Photon server before using any multiplayer functionality.", "OK");
118 }
File name: PhotonConverter.cs
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120 public static void PickFolderAndConvertScripts()
121 {
122 string folderPath = EditorUtility.OpenFolderPanel("Pick source folder to convert", Directory.GetCurrentDirectory(), "");
123 if (string.IsNullOrEmpty(folderPath))
124 {
125 EditorUtility.DisplayDialog("Script Conversion", "No folder was selected. No files were changed. Please start over.", "Ok.");
126 return;
127 }
128
129 bool result = EditorUtility.DisplayDialog("Script Conversion", "Scripts in this folder will be modified:\n\n" + folderPath + "\n\nMake sure you have backups of these scripts.\nConversion is not guaranteed to work!", "Backup done. Go!", "Abort");
130 if (!result)
131 {
132 return;
133 }
134
135 List
136 ConvertScripts(scripts);
137
138 EditorUtility.DisplayDialog("Script Conversion", "Scripts are now converted to PUN.\n\nYou will need to update\n- scenes\n- components\n- prefabs and\n- add \"PhotonNetwork.ConnectWithDefaultSettings();\"", "Ok");
139 }
File name: PhotonEditor.cs
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367 // called in editor on change of play-mode (used to show a message popup that connection settings are incomplete)
368 private static void PlaymodeStateChanged()
369 {
370 if (dontCheckPunSetup || EditorApplication.isPlaying || !EditorApplication.isPlayingOrWillChangePlaymode)
371 {
372 return;
373 }
374
375 if (PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet)
376 {
377 EditorUtility.DisplayDialog(CurrentLang.SetupWizardWarningTitle, CurrentLang.SetupWizardWarningMessage, CurrentLang.OkButton);
378 }
379 }
File name: PhotonEditor.cs
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649 protected virtual void OnGuiSetupCloudAppId()
650 {
651 GUILayout.Label(CurrentLang.AppIdLabel);
652
653 GUILayout.BeginHorizontal();
654 this.cloudAppId = EditorGUILayout.TextField(this.cloudAppId);
655
656 open = GUILayout.Toggle(open, PhotonGUI.HelpIcon, GUIStyle.none, GUILayout.ExpandWidth(false));
657
658 GUILayout.EndHorizontal();
659
660 if (open) GUILayout.Label(CurrentLang.AppIdInfoLabel);
661
662
663
664 EditorGUILayout.Separator();
665
666 GUILayout.Label(CurrentLang.CloudRegionLabel);
667
668 GUILayout.BeginHorizontal();
669 int toolbarValue = GUILayout.Toolbar((int)selectedRegion, CloudServerRegionNames); // the enum CloudRegionCode is converted into a string[] in init (toolbar can't use enum)
670 helpRegion = GUILayout.Toggle( helpRegion, PhotonGUI.HelpIcon, GUIStyle.none, GUILayout.ExpandWidth( false ) );
671 GUILayout.EndHorizontal();
672
673
674 if (helpRegion) GUILayout.Label(CurrentLang.RegionalServersInfo);
675 PhotonEditor.selectedRegion = (CloudRegionCode)toolbarValue;
676
677 EditorGUILayout.Separator();
678
679 GUILayout.BeginHorizontal();
680 if (GUILayout.Button(CurrentLang.CancelButton))
681 {
682 GUIUtility.keyboardControl = 0;
683 this.ReApplySettingsToWindow();
684 }
685
686
687
688 if (GUILayout.Button(CurrentLang.SaveButton))
689 {
690 GUIUtility.keyboardControl = 0;
691 this.cloudAppId = this.cloudAppId.Trim();
692 PhotonEditor.Current.UseCloud(this.cloudAppId);
693
694 PhotonEditor.Current.PreferredRegion = PhotonEditor.selectedRegion;
695 PhotonEditor.Current.HostType = (PhotonEditor.Current.PreferredRegion == CloudRegionCode.none)
696 ? ServerSettings.HostingOption.BestRegion
697 : ServerSettings.HostingOption.PhotonCloud;
698 PhotonEditor.Save();
699
700 Inspect();
701 EditorUtility.DisplayDialog(CurrentLang.SettingsSavedTitle, CurrentLang.SettingsSavedMessage, CurrentLang.OkButton);
702 }
703
704 GUILayout.EndHorizontal();
705
706
707
708 GUILayout.Space(20);
709
710 GUILayout.Label(CurrentLang.SetupOwnServerLabel);
711
712 if (GUILayout.Button(CurrentLang.SelfHostSettingsButton))
713 {
714 //this.photonAddress = ServerSettings.DefaultServerAddress;
715 //this.photonPort = ServerSettings.DefaultMasterPort;
716 this.photonSetupState = PhotonSetupStates.SetupSelfHosted;
717 }
718
719 EditorGUILayout.Separator();
720 GUILayout.Label(CurrentLang.OwnHostCloudCompareLabel);
721 if (GUILayout.Button(CurrentLang.ComparisonPageButton))
722 {
723 Application.OpenURL(UrlCompare);
724 }
725 }
File name: PhotonEditor.cs
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727 protected virtual void OnGuiSetupSelfhosting()
728 {
729 GUILayout.Label(CurrentLang.YourPhotonServerLabel);
730
731 this.photonAddress = EditorGUILayout.TextField(CurrentLang.AddressIPLabel, this.photonAddress);
732 this.photonPort = EditorGUILayout.IntField(CurrentLang.PortLabel, this.photonPort);
733 this.photonProtocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", this.photonProtocol);
734 EditorGUILayout.Separator();
735
736 GUILayout.BeginHorizontal();
737 if (GUILayout.Button(CurrentLang.CancelButton))
738 {
739 GUIUtility.keyboardControl = 0;
740 this.ReApplySettingsToWindow();
741 }
742
743 if (GUILayout.Button(CurrentLang.SaveButton))
744 {
745 GUIUtility.keyboardControl = 0;
746
747 PhotonEditor.Current.UseMyServer(this.photonAddress, this.photonPort, null);
748 PhotonEditor.Current.Protocol = this.photonProtocol;
749 PhotonEditor.Save();
750
751 Inspect();
752 EditorUtility.DisplayDialog(CurrentLang.SettingsSavedTitle, CurrentLang.SettingsSavedMessage, CurrentLang.OkButton);
753 }
754
755 GUILayout.EndHorizontal();
756
757
758 GUILayout.Space(20);
759
760
761 // license
762 GUILayout.BeginHorizontal();
763 GUILayout.Label(CurrentLang.LicensesLabel, EditorStyles.boldLabel, GUILayout.Width(100));
764
765 if (GUILayout.Button(new GUIContent(CurrentLang.LicenseDownloadText, CurrentLang.LicenseDownloadTooltip)))
766 {
767 EditorUtility.OpenWithDefaultApp(UrlFreeLicense);
768 }
769
770 GUILayout.EndHorizontal();
771
772
773 GUILayout.Space(20);
774
775
776 GUILayout.Label(CurrentLang.TryPhotonAppLabel);
777
778 if (GUILayout.Button(CurrentLang.GetCloudAppButton))
779 {
780 this.cloudAppId = string.Empty;
781 this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
782 }
783
784 EditorGUILayout.Separator();
785 GUILayout.Label(CurrentLang.OwnHostCloudCompareLabel);
786 if (GUILayout.Button(CurrentLang.ComparisonPageButton))
787 {
788 Application.OpenURL(UrlCompare);
789 }
790 }
File name: PhotonEditor.cs
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792 protected virtual void RegisterWithEmail(string email)
793 {
794 EditorUtility.DisplayProgressBar(CurrentLang.ConnectionTitle, CurrentLang.ConnectionInfo, 0.5f);
795 var client = new AccountService();
796 client.RegisterByEmail(email, RegisterOrigin); // this is the synchronous variant using the static RegisterOrigin. "result" is in the client
797
798 EditorUtility.ClearProgressBar();
799 if (client.ReturnCode == 0)
800 {
801 PhotonEditor.Current.UseCloud(client.AppId, 0);
802 PhotonEditor.Save();
803 this.ReApplySettingsToWindow();
804 this.photonSetupState = PhotonSetupStates.SetupPhotonCloud;
805 }
806 else
807 {
808 if (client.Message.Contains(CurrentLang.EmailInUseLabel))
809 {
810 this.photonSetupState = PhotonSetupStates.EmailAlreadyRegistered;
811 }
812 else
813 {
814 EditorUtility.DisplayDialog(CurrentLang.ErrorTextTitle, client.Message, CurrentLang.OkButton);
815 // Debug.Log(client.Exception);
816 this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
817 }
818 }
819 }
File name: PhotonEditor.cs
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909 public static void UpdateRpcList()
910 {
911 List
912 HashSet
913
914 var types = GetAllSubTypesInScripts(typeof(MonoBehaviour));
915
916 foreach (var mono in types)
917 {
918 MethodInfo[] methods = mono.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
919
920 foreach (MethodInfo method in methods)
921 {
922 if (method.IsDefined(typeof(UnityEngine.RPC), false))
923 {
924 currentRpcs.Add(method.Name);
925
926 if (!additionalRpcs.Contains(method.Name) && !PhotonEditor.Current.RpcList.Contains(method.Name))
927 {
928 additionalRpcs.Add(method.Name);
929 }
930 }
931 }
932 }
933
934 if (additionalRpcs.Count > 0)
935 {
936 // LIMITS RPC COUNT
937 if (additionalRpcs.Count + PhotonEditor.Current.RpcList.Count >= byte.MaxValue)
938 {
939 if (currentRpcs.Count <= byte.MaxValue)
940 {
941 bool clearList = EditorUtility.DisplayDialog(CurrentLang.IncorrectRPCListTitle, CurrentLang.IncorrectRPCListLabel, CurrentLang.RemoveOutdatedRPCsLabel, CurrentLang.CancelButton);
942 if (clearList)
943 {
944 PhotonEditor.Current.RpcList.Clear();
945 PhotonEditor.Current.RpcList.AddRange(currentRpcs);
946 }
947 else
948 {
949 return;
950 }
951 }
952 else
953 {
954 EditorUtility.DisplayDialog(CurrentLang.FullRPCListTitle, CurrentLang.FullRPCListLabel, CurrentLang.SkipRPCListUpdateLabel);
955 return;
956 }
957 }
958
959 additionalRpcs.Sort();
960 PhotonEditor.Current.RpcList.AddRange(additionalRpcs);
961 EditorUtility.SetDirty(PhotonEditor.Current);
962 }
963 }
File name: PhotonEditor.cs
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965 public static void ClearRpcList()
966 {
967 bool clearList = EditorUtility.DisplayDialog(CurrentLang.PUNNameReplaceTitle, CurrentLang.PUNNameReplaceLabel, CurrentLang.RPCListCleared, CurrentLang.CancelButton);
968 if (clearList)
969 {
970 PhotonEditor.Current.RpcList.Clear();
971 Debug.LogWarning(CurrentLang.ServerSettingsCleanedWarning);
972 }
973 }
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