DistanceBetweenCannonAndBullet
How do I use Distance Between Cannon And Bullet
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
49 | DistanceBetweenCannonAndBullet (); | 1 |
198 | void DistanceBetweenCannonAndBullet(){ | 2 |
File name: GameplayController.cs
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46 void Update () {
47 if (gameInProgress) {
48 GameIsOnPlay ();
49 DistanceBetweenCannonAndBullet ();
50 }
51
52
53 if(GameController.instance != null){
54 UpdateGameplayController ();
55 }
56
57 }
File name: GameplayController.cs
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198 void DistanceBetweenCannonAndBullet(){
199 GameObject[] bullet = GameObject.FindGameObjectsWithTag ("Player Bullet");
200 foreach (GameObject distanceToBullet in bullet) {
201 if (!distanceToBullet.transform.GetComponent
202 if (distanceToBullet.transform.position.x - player.position.x > distance) {
203 camera.isFollowing = true;
204 checkGameStatus = true;
205 timeSinceStartedShot = Time.time;
206 TimeSinceShot ();
207 camera.target = distanceToBullet.transform;
208 } else {
209 if(PlayerBullet() == 0){
210 camera.isFollowing = true;
211 checkGameStatus = true;
212 timeSinceStartedShot = Time.time;
213 TimeSinceShot ();
214 camera.target = distanceToBullet.transform;
215 }
216 }
217 }
218 }
219 /*if (GameObject.FindGameObjectWithTag ("Player Bullet") != null) {
220 if (!GameObject.FindGameObjectWithTag ("Player Bullet").transform.GetComponent
221 Transform distanceToBullet = GameObject.FindGameObjectWithTag ("Player Bullet").transform;
222 if (distanceToBullet.position.x - player.position.x > distance) {
223 camera.isFollowing = true;
224 checkGameStatus = true;
225 TimeSinceShot ();
226 camera.target = distanceToBullet;
227 }
228 }
229
230 }*/
231 }
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