EASY









How do I use E A S Y
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: HubGui.cs Copy
28     void OnGUI()
29     {
30         GUI.skin = this.Skin;
31         GUILayout.Space(10);
32
33         GUILayout.BeginHorizontal();
34         GUILayout.Space(10);
35         scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37         GUILayout.Label("Basics", m_Headline);
38         if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39         {
40             demoDescription = "Demo Boxes\n\nUses ConnectAndJoinRandom script.\n(joins a random room or creates one)\n\nInstantiates simple prefab.\nSynchronizes positions without smoothing.";
41             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42         }
43         if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44         {
45             demoDescription = "Demo Worker\n\nJoins the default lobby and shows existing rooms.\nLets you create or join a room.\nInstantiates an animated character.\nSynchronizes position and animation state of character with smoothing.\nImplements simple in-room Chat via RPC calls.";
46             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47         }
48         if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49         {
50             demoDescription = "Movement Smoothing\n\nUses ConnectAndJoinRandom script.\nShows several basic ways to update positions of remote objects.";
51             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52         }
53
54         GUILayout.Label("Advanced", m_Headline);
55         if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56         {
57             demoDescription = "Ownership Transfer\n\nShows how to transfer the ownership of a PhotonView.\nThe owner will send position updates of the GameObject.\nTransfer can be edited per PhotonView and set to Fixed (no transfer), Request (owner has to agree) or Takeover (owner can't object).";
58             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59             this.webLink = new DemoBtn();
60         }
61         if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62         {
63             demoDescription = "Pickup, Teams, Scores\n\nUses ConnectAndJoinRandom script.\nImplements item pickup with RPCs.\nUses Custom Properties for Teams.\nCounts score per player and team.\nUses PhotonPlayer extension methods for easy Custom Property access.";
64             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65             this.webLink = new DemoBtn();
66         }
67
68         GUILayout.Label("Feature Demos", m_Headline);
69         if (GUILayout.Button("Chat", GUILayout.Width(280)))
70         {
71             demoDescription = "Chat\n\nUses the Chat API (now part of PUN).\nSimple UI.\nYou can enter any User ID.\nAutomatically subscribes some channels.\nAllows simple commands via text.\n\nRequires configuration of Chat App ID in scene.";
72             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73             this.webLink = new DemoBtn();
74         }
75         if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76         {
77             demoDescription = "RPG Movement\n\nDemonstrates how to use the PhotonTransformView component to synchronize position updates smoothly using inter- and extrapolation.\n\nThis demo also shows how to setup a Mecanim Animator to update animations automatically based on received position updates (without sending explicit animation updates).";
78             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79             this.webLink = new DemoBtn();
80         }
81         if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82         {
83             demoDescription = "Mecanim Animations\n\nThis demo shows how to use the PhotonAnimatorView component to easily synchronize Mecanim animations.\n\nIt also demonstrates another feature of the PhotonTransformView component which gives you more control how position updates are inter-/extrapolated by telling the component how fast the object moves and turns using SetSynchronizedValues().";
84             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85             this.webLink = new DemoBtn();
86         }
87         if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88         {
89             demoDescription = "2D Game Demo\n\nSynchronizes animations, positions and physics in a 2D scene.";
90             this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91             this.webLink = new DemoBtn();
92         }
93         if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94         {
95             demoDescription = "Friends & Authentication\n\nShows connect with or without (server-side) authentication.\n\nAuthentication requires minor server-side setup (in Dashboard).\n\nOnce connected, you can find (made up) friends.\nJoin a room just to see how that gets visible in friends list.";
96             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97             this.webLink = new DemoBtn();
98         }
99
100         GUILayout.Label("Tutorial", m_Headline);
101         if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102         {
103             demoDescription = "Marco Polo Tutorial\n\nFinal result you could get when you do the Marco Polo Tutorial.\nSlightly modified to be more compatible with this package.";
104             this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105             this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106         }
107         GUILayout.EndScrollView();
108
109         GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110         GUILayout.Label(demoDescription);
111         GUILayout.Space(10);
112         if (!string.IsNullOrEmpty(this.demoBtn.Text))
113         {
114             if (GUILayout.Button(this.demoBtn.Text))
115             {
116                 Application.LoadLevel(this.demoBtn.Link);
117             }
118         }
119         if (!string.IsNullOrEmpty(this.webLink.Text))
120         {
121             if (GUILayout.Button(this.webLink.Text))
122             {
123                 Application.OpenURL(this.webLink.Link);
124             }
125         }
126         GUILayout.EndVertical();
127
128
129         GUILayout.EndHorizontal();
130     }
File name: InstructionsScript.cs Copy
27  void OnGUI() {
28   if (this.gameScript.gameView == "instructions") {
29    GUI.skin = currentGUISkin;
30
31    this.gameScript.mainCamera.transform.eulerAngles = new Vector3 (120, 23, 0);
32
33    GUIStyle labelStyle = new GUIStyle(currentGUISkin.label);
34    labelStyle.alignment = TextAnchor.UpperLeft;
35    GUILayout.Label ("Instructions", "BigLabel");
36
37
38    scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(Screen.width), GUILayout.Height(Mathf.Ceil(Screen.height * .80f)));
39
40    GUILayout.Label ("Object", "Subheader");
41
42    GUILayout.Label (@"The object of 2048-3D is to"
43                  + " slide numbered blocks in such a way"
44                  + " so that blocks with the same numbers collide"
45                  + " and combine into a new block that is twice"
46                  + " as much as the originals until"
47                  + " the number 2048 is reached.", labelStyle);
48
49    GUILayout.Label ("Moving the Blocks", "Subheader");
50
51    GUILayout.Label (@"You cannot move blocks individually, but must"
52                 + " move all blocks simultaneously in the same direction."
53                 + " Blocks can move forward, backward, up, down, left"
54     + " and right along the green connectors."
55           + " Simply swipe any part of the screen to move up,"
56     + " down, left or right (keyboard: arrow keys). To move the"
57     + " blocks forward and backward use the"
58     + " big red arrow keys at the bottom of the screen (keyboard: a and z keys)."
59     + " When moving, all blocks that can slide in the chosen direction will move."
60     + " Any block moving toward another block with the same number will collide "
61        + " and form a single block with twice the number as the originals", labelStyle);
62
63
64    GUILayout.Label ("New Blocks", "Subheader");
65
66    GUILayout.Label (@"After each move is"
67                 + " made a new block will appear randomly in an empty position."
68                 + " This block will have a number of either 2 or 4."
69        + " For an extra challenge, there is a game option you can"
70        + " set so that zeros can also be assinged to a new block."
71        + " Zeros act like any other number in that they can"
72        + " collide with other zeros to make a block twice as much "
73        + " (which is still zero).", labelStyle);
74
75
76
77    GUILayout.Label ("Scoring and Finishing", "Subheader");
78
79    GUILayout.Label(@"For every block collision that occurs you receive"
80                 + " the number of points of the newly"
81                 + " created block. If after making a move"
82                 + " all positions are filled and no new"
83                 + " moves are possible, the game ends."
84        + " A separate high score / highest block is kept for each"
85        + " distinct combination of game options", labelStyle);
86
87
88    GUILayout.Label ("Game Layout Options", "Subheader");
89
90    GUILayout.Label (@"When I first made this game there"
91            + " was only one game layout, a 3x3x3 cube."
92            + " After testing it a bit, it was way to easy"
93            + " so the zero option was added."
94            + " It was still way to easy "
95            + " (e.g. you could swipe without even looking and get pretty far)."
96            + " Therefore there are now several diffent game layouts that"
97            + " make the game more challenging and fun.", labelStyle);
98
99    GUILayout.Label ("Game Timer Option", "Subheader");
100
101    GUILayout.Label (@"To give yourself even more of a challenge"
102                     + " you can set game options to include a timer."
103                     + " If a timer is chosen you have a specific"
104                     + " amount of time to combined blocks to make the 64 block."
105                     + " If you run out of time the game is over."
106                     + " If you reach your target before the timer runs down you will"
107                     + " receive additional time to reach the next target."
108                     + " The time you received is as follows: \n"
109                     + " 64: option time + 5 seconds (because the first one is the hardest!)\n"
110                     + " 128: option time\n"
111                     + " 256: 2X option time\n"
112                     + " 512: 4X option time \n"
113                     + " 1024: 8X option time \n"
114                     + " you get the idea.", labelStyle);
115
116
117    GUILayout.Label ("Acknowledgements \nand Confessions", "Subheader");
118
119    GUILayout.Label (@"2048-3D is based upon the original" +
120                     " 2048 game designed by Gabriele Cirulli " +
121                     " \n\n" +
122                     " Sound effects by freeSFX http://www.freesfx.co.uk.\n\n" +
123                     " This game was designed using the Unity3D game engine.\n\n" +
124                     " FOR MORE PROJECTS VISIT:" +
125                     " https://code-projects.org/", labelStyle);
126
127
128    foreach (Touch touch in Input.touches) {
129     if (touch.phase == TouchPhase.Moved)
130     {
131      // dragging
132      this.scrollPosition.y += touch.deltaPosition.y;
133     }
134    }
135    GUILayout.EndScrollView();
136
137    if (GUILayout.Button ("Return to Menu")) {
138     this.gameScript.gameView = "menu";
139    }
140   }
141  }
File name: UIstart.cs Copy
20     void Start()
21     {
22         //setup mute text
23         if (!SystemScr.mute)
24         {
25             muteText.text = "OFF";
26             music.Play();
27         }
28         else
29             muteText.text = "ON";
30
31         //setup difficulty text
32         if (SystemScr.difficultyIsHard)
33             difficultyText.text = "HARD";
34         else
35             difficultyText.text = "EASY";
36
37     }
File name: UIstart.cs Copy
69     public void Difficulty_btn()
70     {
71         if (!SystemScr.difficultyIsHard)
72         {
73             SystemScr.difficultyIsHard = true;
74             difficultyText.text = "HARD";
75         }
76         else
77         {
78             SystemScr.difficultyIsHard = false;
79             difficultyText.text = "EASY";
80         }
81     }

Download file with original file name:EASY

EASY 131 lượt xem

Gõ tìm kiếm nhanh...