Encrypt
How do I use Encrypt
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: LoadbalancingPeer.cs
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358 public virtual bool OpAuthenticate(string appId, string appVersion, string userId, AuthenticationValues authValues, string regionCode)
359 {
360 if (this.DebugOut >= DebugLevel.INFO)
361 {
362 this.Listener.DebugReturn(DebugLevel.INFO, "OpAuthenticate()");
363 }
364
365 Dictionary
366 if (authValues != null && authValues.Secret != null)
367 {
368 opParameters[ParameterCode.Secret] = authValues.Secret;
369 return this.OpCustom(OperationCode.Authenticate, opParameters, true, (byte)0, false);
370 }
371
372 opParameters[ParameterCode.AppVersion] = appVersion;
373 opParameters[ParameterCode.ApplicationId] = appId;
374
375 if (!string.IsNullOrEmpty(regionCode))
376 {
377 opParameters[ParameterCode.Region] = regionCode;
378 }
379
380 if (!string.IsNullOrEmpty(userId))
381 {
382 opParameters[ParameterCode.UserId] = userId;
383 }
384
385
386 if (authValues != null && authValues.AuthType != CustomAuthenticationType.None)
387 {
388 if (!this.IsEncryptionAvailable)
389 {
390 this.Listener.DebugReturn(DebugLevel.ERROR, "OpAuthenticate() failed. When you want Custom Authentication encryption is mandatory.");
391 return false;
392 }
393
394 opParameters[ParameterCode.ClientAuthenticationType] = (byte)authValues.AuthType;
395 if (!string.IsNullOrEmpty(authValues.Secret))
396 {
397 opParameters[ParameterCode.Secret] = authValues.Secret;
398 }
399 //else
400 //{
401 if (!string.IsNullOrEmpty(authValues.AuthParameters))
402 {
403 opParameters[ParameterCode.ClientAuthenticationParams] = authValues.AuthParameters;
404 }
405 if (authValues.AuthPostData != null)
406 {
407 opParameters[ParameterCode.ClientAuthenticationData] = authValues.AuthPostData;
408 }
409 //}
410 }
411
412 bool sent = this.OpCustom(OperationCode.Authenticate, opParameters, true, (byte)0, this.IsEncryptionAvailable);
413 if (!sent)
414 {
415 this.Listener.DebugReturn(DebugLevel.ERROR, "Error calling OpAuthenticate! Did not work. Check log output, CustomAuthenticationValues and if you're connected.");
416 }
417 return sent;
418 }
File name: LoadbalancingPeer.cs
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463 public virtual bool OpRaiseEvent(byte eventCode, object customEventContent, bool sendReliable, RaiseEventOptions raiseEventOptions)
464 {
465 opParameters.Clear(); // re-used private variable to avoid many new Dictionary() calls (garbage collection)
466 opParameters[(byte)LiteOpKey.Code] = (byte)eventCode;
467 if (customEventContent != null)
468 {
469 opParameters[(byte) LiteOpKey.Data] = customEventContent;
470 }
471
472 if (raiseEventOptions == null)
473 {
474 raiseEventOptions = RaiseEventOptions.Default;
475 }
476 else
477 {
478 if (raiseEventOptions.CachingOption != EventCaching.DoNotCache)
479 {
480 opParameters[(byte) LiteOpKey.Cache] = (byte) raiseEventOptions.CachingOption;
481 }
482 if (raiseEventOptions.Receivers != ReceiverGroup.Others)
483 {
484 opParameters[(byte) LiteOpKey.ReceiverGroup] = (byte) raiseEventOptions.Receivers;
485 }
486 if (raiseEventOptions.InterestGroup != 0)
487 {
488 opParameters[(byte) LiteOpKey.Group] = (byte) raiseEventOptions.InterestGroup;
489 }
490 if (raiseEventOptions.TargetActors != null)
491 {
492 opParameters[(byte) LiteOpKey.ActorList] = raiseEventOptions.TargetActors;
493 }
494 if (raiseEventOptions.ForwardToWebhook)
495 {
496 opParameters[(byte) ParameterCode.EventForward] = true; //TURNBASED
497 }
498 }
499
500 return this.OpCustom((byte)LiteOpCode.RaiseEvent, opParameters, sendReliable, raiseEventOptions.SequenceChannel, raiseEventOptions.Encrypt);
501 }
File name: NetworkingPeer.cs
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1411 public void OnStatusChanged(StatusCode statusCode)
1412 {
1413 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1414 Debug.Log(string.Format("OnStatusChanged: {0}", statusCode.ToString()));
1415
1416 switch (statusCode)
1417 {
1418 case StatusCode.Connect:
1419 if (this.State == global::PeerState.ConnectingToNameServer)
1420 {
1421 if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
1422 Debug.Log("Connected to NameServer.");
1423
1424 this.server = ServerConnection.NameServer;
1425 if (this.CustomAuthenticationValues != null)
1426 {
1427 this.CustomAuthenticationValues.Secret = null; // when connecting to NameServer, invalidate any auth values
1428 }
1429 }
1430
1431 if (this.State == global::PeerState.ConnectingToGameserver)
1432 {
1433 if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
1434 Debug.Log("Connected to gameserver.");
1435
1436 this.server = ServerConnection.GameServer;
1437 this.State = global::PeerState.ConnectedToGameserver;
1438 }
1439
1440 if (this.State == global::PeerState.ConnectingToMasterserver)
1441 {
1442 if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
1443 Debug.Log("Connected to masterserver.");
1444
1445 this.server = ServerConnection.MasterServer;
1446 this.State = global::PeerState.ConnectedToMaster;
1447
1448 if (this.IsInitialConnect)
1449 {
1450 this.IsInitialConnect = false; // after handling potential initial-connect issues with special messages, we are now sure we can reach a server
1451 SendMonoMessage(PhotonNetworkingMessage.OnConnectedToPhoton);
1452 }
1453 }
1454
1455 this.EstablishEncryption(); // always enable encryption
1456
1457 if (this.IsAuthorizeSecretAvailable)
1458 {
1459 // if we have a token we don't have to wait for encryption (it is encrypted anyways, so encryption is just optional later on)
1460 this.didAuthenticate = this.OpAuthenticate(this.mAppId, this.mAppVersionPun, this.PlayerName, this.CustomAuthenticationValues, this.CloudRegion.ToString());
1461 if (this.didAuthenticate)
1462 {
1463 this.State = global::PeerState.Authenticating;
1464 }
1465 }
1466 break;
1467
1468 case StatusCode.EncryptionEstablished:
1469 // on nameserver, the "process" is stopped here, so the developer/game can either get regions or authenticate with a specific region
1470 if (this.server == ServerConnection.NameServer)
1471 {
1472 this.State = global::PeerState.ConnectedToNameServer;
1473
1474 if (!this.didAuthenticate && this.CloudRegion == CloudRegionCode.none)
1475 {
1476 // this client is not setup to connect to a default region. find out which regions there are!
1477 this.OpGetRegions(this.mAppId);
1478 }
1479 }
1480
1481 // we might need to authenticate automatically now, so the client can do anything at all
1482 if (!this.didAuthenticate && (!this.IsUsingNameServer || this.CloudRegion != CloudRegionCode.none))
1483 {
1484 // once encryption is availble, the client should send one (secure) authenticate. it includes the AppId (which identifies your app on the Photon Cloud)
1485 this.didAuthenticate = this.OpAuthenticate(this.mAppId, this.mAppVersionPun, this.PlayerName, this.CustomAuthenticationValues, this.CloudRegion.ToString());
1486 if (this.didAuthenticate)
1487 {
1488 this.State = global::PeerState.Authenticating;
1489 }
1490 }
1491 break;
1492
1493 case StatusCode.EncryptionFailedToEstablish:
1494 Debug.LogError("Encryption wasn't established: " + statusCode + ". Going to authenticate anyways.");
1495 this.OpAuthenticate(this.mAppId, this.mAppVersionPun, this.PlayerName, this.CustomAuthenticationValues, this.CloudRegion.ToString()); // TODO: check if there are alternatives
1496 break;
1497
1498 case StatusCode.Disconnect:
1499 this.didAuthenticate = false;
1500 this.isFetchingFriends = false;
1501 if (server == ServerConnection.GameServer) this.LeftRoomCleanup();
1502 if (server == ServerConnection.MasterServer) this.LeftLobbyCleanup();
1503
1504 if (this.State == global::PeerState.DisconnectingFromMasterserver)
1505 {
1506 if (this.Connect(this.mGameserver, ServerConnection.GameServer))
1507 {
1508 this.State = global::PeerState.ConnectingToGameserver;
1509 }
1510 }
1511 else if (this.State == global::PeerState.DisconnectingFromGameserver || this.State == global::PeerState.DisconnectingFromNameServer)
1512 {
1513 if (this.Connect(this.MasterServerAddress, ServerConnection.MasterServer))
1514 {
1515 this.State = global::PeerState.ConnectingToMasterserver;
1516 }
1517 }
1518 else
1519 {
1520 if (this.CustomAuthenticationValues != null)
1521 {
1522 this.CustomAuthenticationValues.Secret = null; // invalidate any custom auth secrets
1523 }
1524
1525 this.State = global::PeerState.PeerCreated; // if we set another state here, we could keep clients from connecting in OnDisconnectedFromPhoton right here.
1526 SendMonoMessage(PhotonNetworkingMessage.OnDisconnectedFromPhoton);
1527 }
1528 break;
1529
1530 case StatusCode.SecurityExceptionOnConnect:
1531 case StatusCode.ExceptionOnConnect:
1532 this.State = global::PeerState.PeerCreated;
1533 if (this.CustomAuthenticationValues != null)
1534 {
1535 this.CustomAuthenticationValues.Secret = null; // invalidate any custom auth secrets
1536 }
1537
1538 DisconnectCause cause = (DisconnectCause)statusCode;
1539 SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, cause);
1540 break;
1541
1542 case StatusCode.Exception:
1543 if (this.IsInitialConnect)
1544 {
1545 Debug.LogError("Exception while connecting to: " + this.ServerAddress + ". Check if the server is available.");
1546 if (this.ServerAddress == null || this.ServerAddress.StartsWith("127.0.0.1"))
1547 {
1548 Debug.LogWarning("The server address is 127.0.0.1 (localhost): Make sure the server is running on this machine. Android and iOS emulators have their own localhost.");
1549 if (this.ServerAddress == this.mGameserver)
1550 {
1551 Debug.LogWarning("This might be a misconfiguration in the game server config. You need to edit it to a (public) address.");
1552 }
1553 }
1554
1555 this.State = global::PeerState.PeerCreated;
1556 cause = (DisconnectCause)statusCode;
1557 SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, cause);
1558 }
1559 else
1560 {
1561 this.State = global::PeerState.PeerCreated;
1562
1563 cause = (DisconnectCause)statusCode;
1564 SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, cause);
1565 }
1566
1567 this.Disconnect();
1568 break;
1569
1570 case StatusCode.TimeoutDisconnect:
1571 case StatusCode.ExceptionOnReceive:
1572 case StatusCode.DisconnectByServer:
1573 case StatusCode.DisconnectByServerLogic:
1574 case StatusCode.DisconnectByServerUserLimit:
1575 if (this.IsInitialConnect)
1576 {
1577 Debug.LogWarning(statusCode + " while connecting to: " + this.ServerAddress + ". Check if the server is available.");
1578
1579 cause = (DisconnectCause)statusCode;
1580 SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, cause);
1581 }
1582 else
1583 {
1584 cause = (DisconnectCause)statusCode;
1585 SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, cause);
1586 }
1587 if (this.CustomAuthenticationValues != null)
1588 {
1589 this.CustomAuthenticationValues.Secret = null; // invalidate any custom auth secrets
1590 }
1591
1592 this.Disconnect();
1593 break;
1594
1595 case StatusCode.SendError:
1596 // this.mListener.clientErrorReturn(statusCode);
1597 break;
1598
1599 case StatusCode.QueueOutgoingReliableWarning:
1600 case StatusCode.QueueOutgoingUnreliableWarning:
1601 case StatusCode.QueueOutgoingAcksWarning:
1602 case StatusCode.QueueSentWarning:
1603 // this.mListener.warningReturn(statusCode);
1604 break;
1605
1606 case StatusCode.QueueIncomingReliableWarning:
1607 case StatusCode.QueueIncomingUnreliableWarning:
1608 Debug.Log(statusCode + ". This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow. " + (PhotonNetwork.isMessageQueueRunning? "":"Your isMessageQueueRunning is false. This can cause the issue temporarily.") );
1609 break;
1610
1611 // // TCP "routing" is an option of Photon that's not currently needed (or supported) by PUN
1612 //case StatusCode.TcpRouterResponseOk:
1613 // break;
1614 //case StatusCode.TcpRouterResponseEndpointUnknown:
1615 //case StatusCode.TcpRouterResponseNodeIdUnknown:
1616 //case StatusCode.TcpRouterResponseNodeNotReady:
1617
1618 // this.DebugReturn(DebugLevel.ERROR, "Unexpected router response: " + statusCode);
1619 // break;
1620
1621 default:
1622
1623 // this.mListener.serverErrorReturn(statusCode.value());
1624 Debug.LogError("Received unknown status code: " + statusCode);
1625 break;
1626 }
1627
1628 this.externalListener.OnStatusChanged(statusCode);
1629 }
File name: NetworkingPeer.cs
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2835 internal void RPC(PhotonView view, string methodName, PhotonPlayer player, bool encrypt, params object[] parameters)
2836 {
2837 if (this.blockSendingGroups.Contains(view.group))
2838 {
2839 return; // Block sending on this group
2840 }
2841
2842 if (view.viewID < 1) //TODO: check why 0 should be illegal
2843 {
2844 Debug.LogError("Illegal view ID:" + view.viewID + " method: " + methodName + " GO:" + view.gameObject.name);
2845 }
2846
2847 if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2848 {
2849 Debug.Log("Sending RPC \"" + methodName + "\" to player[" + player + "]");
2850 }
2851
2852
2853 //ts: changed RPCs to a one-level hashtable as described in internal.txt
2854 Hashtable rpcEvent = new Hashtable();
2855 rpcEvent[(byte)0] = (int)view.viewID; // LIMITS PHOTONVIEWS&PLAYERS
2856 if (view.prefix > 0)
2857 {
2858 rpcEvent[(byte)1] = (short)view.prefix;
2859 }
2860 rpcEvent[(byte)2] = this.ServerTimeInMilliSeconds;
2861
2862 // send name or shortcut (if available)
2863 int shortcut = 0;
2864 if (rpcShortcuts.TryGetValue(methodName, out shortcut))
2865 {
2866 rpcEvent[(byte)5] = (byte)shortcut; // LIMITS RPC COUNT
2867 }
2868 else
2869 {
2870 rpcEvent[(byte)3] = methodName;
2871 }
2872
2873 if (parameters != null && parameters.Length > 0)
2874 {
2875 rpcEvent[(byte) 4] = (object[]) parameters;
2876 }
2877
2878 if (this.mLocalActor == player)
2879 {
2880 this.ExecuteRPC(rpcEvent, player);
2881 }
2882 else
2883 {
2884 RaiseEventOptions options = new RaiseEventOptions() { TargetActors = new int[] { player.ID }, Encrypt = encrypt };
2885 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2886 }
2887 }
File name: NetworkingPeer.cs
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2890 /// (byte)0 -> (int) ViewId (combined from actorNr and actor-unique-id)
2891 /// (byte)1 -> (short) prefix (level)
2895 /// (byte)5 -> (byte) method shortcut (alternative to name)
2899 internal void RPC(PhotonView view, string methodName, PhotonTargets target, bool encrypt, params object[] parameters)
2900 {
2901 if (this.blockSendingGroups.Contains(view.group))
2902 {
2903 return; // Block sending on this group
2904 }
2905
2906 if (view.viewID < 1)
2907 {
2908 Debug.LogError("Illegal view ID:" + view.viewID + " method: " + methodName + " GO:" + view.gameObject.name);
2909 }
2910
2911 if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2912 Debug.Log("Sending RPC \"" + methodName + "\" to " + target);
2913
2914
2915 //ts: changed RPCs to a one-level hashtable as described in internal.txt
2916 Hashtable rpcEvent = new Hashtable();
2917 rpcEvent[(byte)0] = (int)view.viewID; // LIMITS NETWORKVIEWS&PLAYERS
2918 if (view.prefix > 0)
2919 {
2920 rpcEvent[(byte)1] = (short)view.prefix;
2921 }
2922 rpcEvent[(byte)2] = this.ServerTimeInMilliSeconds;
2923
2924
2925 // send name or shortcut (if available)
2926 int shortcut = 0;
2927 if (rpcShortcuts.TryGetValue(methodName, out shortcut))
2928 {
2929 rpcEvent[(byte)5] = (byte)shortcut; // LIMITS RPC COUNT
2930 }
2931 else
2932 {
2933 rpcEvent[(byte)3] = methodName;
2934 }
2935
2936 if (parameters != null && parameters.Length > 0)
2937 {
2938 rpcEvent[(byte)4] = (object[])parameters;
2939 }
2940
2941 // Check scoping
2942 if (target == PhotonTargets.All)
2943 {
2944 RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Encrypt = encrypt };
2945 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2946
2947 // Execute local
2948 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2949 }
2950 else if (target == PhotonTargets.Others)
2951 {
2952 RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Encrypt = encrypt };
2953 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2954 }
2955 else if (target == PhotonTargets.AllBuffered)
2956 {
2957 RaiseEventOptions options = new RaiseEventOptions() { CachingOption = EventCaching.AddToRoomCache, Encrypt = encrypt };
2958 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2959
2960 // Execute local
2961 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2962 }
2963 else if (target == PhotonTargets.OthersBuffered)
2964 {
2965 RaiseEventOptions options = new RaiseEventOptions() { CachingOption = EventCaching.AddToRoomCache, Encrypt = encrypt };
2966 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2967 }
2968 else if (target == PhotonTargets.MasterClient)
2969 {
2970 if (this.mMasterClient == this.mLocalActor)
2971 {
2972 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2973 }
2974 else
2975 {
2976 RaiseEventOptions options = new RaiseEventOptions() { Receivers = ReceiverGroup.MasterClient, Encrypt = encrypt };
2977 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2978 }
2979 }
2980 else if (target == PhotonTargets.AllViaServer)
2981 {
2982 RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Receivers = ReceiverGroup.All, Encrypt = encrypt };
2983 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2984 if (PhotonNetwork.offlineMode)
2985 {
2986 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2987 }
2988 }
2989 else if (target == PhotonTargets.AllBufferedViaServer)
2990 {
2991 RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Receivers = ReceiverGroup.All, CachingOption = EventCaching.AddToRoomCache, Encrypt = encrypt };
2992 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2993 if (PhotonNetwork.offlineMode)
2994 {
2995 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2996 }
2997 }
2998 else
2999 {
3000 Debug.LogError("Unsupported target enum: " + target);
3001 }
3002 }
File name: PhotonNetwork.cs
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2479 internal static void RPC(PhotonView view, string methodName, PhotonTargets target, bool encrypt, params object[] parameters)
2480 {
2481 if (!VerifyCanUseNetwork())
2482 {
2483 return;
2484 }
2485
2486 if (room == null)
2487 {
2488 Debug.LogWarning("Cannot send RPCs in Lobby! RPC dropped.");
2489 return;
2490 }
2491
2492 if (networkingPeer != null)
2493 {
2494 networkingPeer.RPC(view, methodName, target, encrypt, parameters);
2495 }
2496 else
2497 {
2498 Debug.LogWarning("Could not execute RPC " + methodName + ". Possible scene loading in progress?");
2499 }
2500 }
File name: PhotonView.cs
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578 public void RpcSecure(string methodName, PhotonTargets target, bool encrypt, params object[] parameters)
579 {
580 if(PhotonNetwork.networkingPeer.hasSwitchedMC && target == PhotonTargets.MasterClient)
581 {
582 PhotonNetwork.RPC(this, methodName, PhotonNetwork.masterClient, encrypt, parameters);
583 }
584 else
585 {
586 PhotonNetwork.RPC(this, methodName, target, encrypt, parameters);
587 }
588 }
File name: PhotonView.cs
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632 public void RpcSecure(string methodName, PhotonPlayer targetPlayer, bool encrypt, params object[] parameters)
633 {
634 PhotonNetwork.RPC(this, methodName, targetPlayer, encrypt, parameters);
635 }
File name: ChatClient.cs
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311 public bool SendPrivateMessage(string target, object message, bool encrypt)
312 {
313 if (!this.CanChat)
314 {
315 // TODO: log error
316 return false;
317 }
318
319 if (string.IsNullOrEmpty(target) || message == null)
320 {
321 this.LogWarning("SendPrivateMessage parameters must be non-null and not empty.");
322 return false;
323 }
324
325 Dictionary
326 {
327 { ChatParameterCode.UserId, target },
328 { ChatParameterCode.Message, message }
329 };
330
331 bool sent = this.chatPeer.OpCustom((byte)ChatOperationCode.SendPrivate, parameters, true, 0, encrypt);
332 return sent;
333 }
File name: ChatClient.cs
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620 void IPhotonPeerListener.OnStatusChanged(StatusCode statusCode)
621 {
622 switch (statusCode)
623 {
624 case StatusCode.Connect:
625 this.chatPeer.EstablishEncryption();
626 if (this.State == ChatState.ConnectingToNameServer)
627 {
628 this.State = ChatState.ConnectedToNameServer;
629 this.listener.OnChatStateChange(this.State);
630 }
631 else if (this.State == ChatState.ConnectingToFrontEnd)
632 {
633 this.AuthenticateOnFrontEnd();
634 }
635 break;
636 case StatusCode.EncryptionEstablished:
637 // once encryption is availble, the client should send one (secure) authenticate. it includes the AppId (which identifies your app on the Photon Cloud)
638 if (!this.didAuthenticate)
639 {
640 this.didAuthenticate = this.chatPeer.AuthenticateOnNameServer(this.AppId, this.AppVersion, this.chatRegion, this.UserId, this.CustomAuthenticationValues);
641 if (!this.didAuthenticate)
642 {
643 ((IPhotonPeerListener) this).DebugReturn(DebugLevel.ERROR, "Error calling OpAuthenticate! Did not work. Check log output, CustomAuthenticationValues and if you're connected. State: " + this.State);
644 }
645 }
646 break;
647 case StatusCode.EncryptionFailedToEstablish:
648 this.State = ChatState.Disconnecting;
649 this.chatPeer.Disconnect();
650 break;
651 case StatusCode.Disconnect:
652 if (this.State == ChatState.Authenticated)
653 {
654 this.ConnectToFrontEnd();
655 }
656 else
657 {
658 this.State = ChatState.Disconnected;
659 this.listener.OnChatStateChange(ChatState.Disconnected);
660 this.listener.OnDisconnected();
661 }
662 break;
663 }
664 }
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