EstimateSpeedAndTurn
How do I use Estimate Speed And Turn
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
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154 | case PhotonTransformViewPositionModel.ExtrapolateOptions.EstimateSpeedAndTurn: | 1 |
21 | EstimateSpeedAndTurn, | 2 |
File name: PhotonTransformViewPositionControl.cs
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132 public Vector3 GetExtrapolatedPositionOffset()
133 {
134 float timePassed = (float)( PhotonNetwork.time - m_LastSerializeTime );
135
136 if( m_Model.ExtrapolateIncludingRoundTripTime == true )
137 {
138 timePassed += (float)PhotonNetwork.GetPing() / 1000f;
139 }
140
141 Vector3 extrapolatePosition = Vector3.zero;
142
143 switch( m_Model.ExtrapolateOption )
144 {
145 case PhotonTransformViewPositionModel.ExtrapolateOptions.SynchronizeValues:
146 Quaternion turnRotation = Quaternion.Euler( 0, m_SynchronizedTurnSpeed * timePassed, 0 );
147 extrapolatePosition = turnRotation * ( m_SynchronizedSpeed * timePassed );
148 break;
149 case PhotonTransformViewPositionModel.ExtrapolateOptions.FixedSpeed:
150 Vector3 moveDirection = ( m_NetworkPosition - GetOldestStoredNetworkPosition() ).normalized;
151
152 extrapolatePosition = moveDirection * m_Model.ExtrapolateSpeed * timePassed;
153 break;
154 case PhotonTransformViewPositionModel.ExtrapolateOptions.EstimateSpeedAndTurn:
155 Vector3 moveDelta = ( m_NetworkPosition - GetOldestStoredNetworkPosition() ) * PhotonNetwork.sendRateOnSerialize;
156 extrapolatePosition = moveDelta * timePassed;
157 break;
158 }
159
160 return extrapolatePosition;
161 }
File name: PhotonTransformViewPositionModel.cs
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18 {
19 Disabled,
20 SynchronizeValues,
21 EstimateSpeedAndTurn,
22 FixedSpeed,
23 }
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