Exit
How do I use Exit
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: Form9.cs
Copy
20 private void btnThoat_ItemClick(object sender, DevExpress.XtraBars.ItemClickEventArgs e)
21 {
22 Application.Exit();
23 }
File name: frmMain.cs
Copy
41 private void button1_Click(object sender, EventArgs e)
42 {
43 if (MessageBox.Show("Bạn có chắc chắn muốn thoát ?","Thông báo",MessageBoxButtons.OKCancel,MessageBoxIcon.Question)==DialogResult.OK)
44
45 {
46 Application.Exit();
47
48 }
49 }
File name: frmMain.cs
Copy
51 private void thoátToolStripMenuItem1_Click(object sender, EventArgs e)
52 {
53 if (MessageBox.Show("Bạn có chắc chắn muốn thoát ?", "Thông báo", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK)
54 {
55 Application.Exit();
56
57 }
58 }
File name: frmMain.cs
Copy
60 private void thoátToolStripMenuItem2_Click(object sender, EventArgs e)
61 {
62 Application.Exit();
63 }
File name: frmMain.cs
Copy
113 private void thoátToolStripMenuItem2_Click_1(object sender, EventArgs e)
114 {
115 if (MessageBox.Show("Bạn có chắc chắn muốn thoát ?", "Thông báo", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK)
116 {
117 Application.Exit();
118
119 }
120 }
File name: NamePickGui.cs
Copy
38 public void OnGUI()
39 {
40 // Enter-Key handling:
41 if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
42 {
43 if (!string.IsNullOrEmpty(this.InputLine))
44 {
45 this.StartChat();
46 return;
47 }
48 }
49
50
51 GUI.skin.label.wordWrap = true;
52 GUILayout.BeginArea(guiCenteredRect);
53
54
55 if (this.chatComponent != null && string.IsNullOrEmpty(this.chatComponent.ChatAppId))
56 {
57 GUILayout.Label("To continue, configure your Chat AppId.\nIt's listed in the Chat Dashboard (online).\nStop play-mode and edit:\nScripts/ChatGUI in the Hierarchy.");
58 if (GUILayout.Button("Open Chat Dashboard"))
59 {
60 Application.OpenURL("https://www.exitgames.com/en/Chat/Dashboard");
61 }
62 GUILayout.EndArea();
63 return;
64 }
65
66 GUILayout.Label(this.helpText);
67
68 GUILayout.BeginHorizontal();
69 GUI.SetNextControlName("NameInput");
70 this.InputLine = GUILayout.TextField(this.InputLine);
71 if (GUILayout.Button("Connect", GUILayout.ExpandWidth(false)))
72 {
73 this.StartChat();
74 }
75 GUILayout.EndHorizontal();
76
77 GUILayout.EndArea();
78
79
80 GUI.FocusControl("NameInput");
81 }
File name: GUICustomAuth.cs
Copy
81 void OnGUI()
82 {
83 if (PhotonNetwork.connected)
84 {
85 GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
86 return;
87 }
88
89
90 GUILayout.BeginArea(GuiRect);
91 switch (guiState)
92 {
93 case GuiState.AuthFailed:
94 GUILayout.Label("Authentication Failed");
95
96 GUILayout.Space(10);
97
98 GUILayout.Label("Error message:\n'" + this.authDebugMessage + "'");
99
100 GUILayout.Space(10);
101
102 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
103 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
104 GUILayout.Label("The error message comes from that service and can be customized.");
105
106 GUILayout.Space(10);
107
108 GUILayout.BeginHorizontal();
109 if (GUILayout.Button("Back"))
110 {
111 SetStateAuthInput();
112 }
113 if (GUILayout.Button("Help"))
114 {
115 SetStateAuthHelp();
116 }
117 GUILayout.EndHorizontal();
118 break;
119
120 case GuiState.AuthHelp:
121
122 GUILayout.Label("By default, any player can connect to Photon.\n'Custom Authentication' can be enabled to reject players without valid user-account.");
123
124 GUILayout.Label("The actual authentication must be done by a web-service which you host and customize. Example sourcecode for these services is available on the docs page.");
125
126 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
127 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
128
129 GUILayout.Space(10);
130 if (GUILayout.Button("Configure Authentication (Dashboard)"))
131 {
132 Application.OpenURL("https://cloud.exitgames.com/dashboard");
133 }
134 if (GUILayout.Button("Authentication Docs"))
135 {
136 Application.OpenURL("https://doc.exitgames.com/en/pun/current/tutorials/pun-and-facebook-custom-authentication");
137 }
138
139
140 GUILayout.Space(10);
141 if (GUILayout.Button("Back to input"))
142 {
143 SetStateAuthInput();
144 }
145 break;
146
147 case GuiState.AuthInput:
148
149 GUILayout.Label("Authenticate yourself");
150
151 GUILayout.BeginHorizontal();
152 this.authName = GUILayout.TextField(this.authName, GUILayout.Width(Screen.width/4 - 5));
153 GUILayout.FlexibleSpace();
154 this.authToken = GUILayout.TextField(this.authToken, GUILayout.Width(Screen.width/4 - 5));
155 GUILayout.EndHorizontal();
156
157
158 if (GUILayout.Button("Authenticate"))
159 {
160 PhotonNetwork.AuthValues = new AuthenticationValues();
161 PhotonNetwork.AuthValues.SetAuthParameters(this.authName, this.authToken);
162 PhotonNetwork.ConnectUsingSettings("1.0");
163 }
164
165 GUILayout.Space(10);
166
167 if (GUILayout.Button("Help", GUILayout.Width(100)))
168 {
169 SetStateAuthHelp();
170 }
171
172 break;
173 }
174
175 GUILayout.EndArea();
176 }
File name: PhotonGUI.cs
Copy
186 public static void DrawSplitter( Rect position )
187 {
188 ReorderableListResources.DrawTexture( position, ReorderableListResources.texItemSplitter );
189 }
File name: ReorderableListResources.cs
Copy
125 public static Texture2D texItemSplitter { get; private set; }
File name: ReorderableListResources.cs
Copy
130 private static void GenerateSpecialTextures()
131 {
132 var splitterColor = EditorGUIUtility.isProSkin
133 ? new Color( 1f, 1f, 1f, 0.14f )
134 : new Color( 0.59f, 0.59f, 0.59f, 0.55f )
135 ;
136 texItemSplitter = CreatePixelTexture( "(Generated) Item Splitter", splitterColor );
137 }
Download file with original file name:Exit
Exit 117 lượt xem
Gõ tìm kiếm nhanh...